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April 21, 2015
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April 21, 2015
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Game Animation Bootcamp: An expert roundtable Q&A 5
by Mike Jungbluth [03.07.14]
The game animation experts behind GDC's Animation Bootcamp answer questions from the development community. Even if you don't work directly in animation, this is worth a read.
Design, Art

How Tale of Tales lets creativity, collaboration rule game development  
by Christian Nutt [10.16.13]
In this interview, conducted shortly after GDC Europe concluded, Tale of Tales discuss letting creativity and collaboration rule game development while leaving behind the ties to the games that inspired them in the past.
Design, Art, Interview, Indie

20 Years of Mana: Secret of Mana's Enduring Influence 21
by Christian Nutt, Douglas Wilson [08.09.13]
This week, 20 years ago, Secret of Mana was released for the Super Nintendo. What has made the game so enduring? And what inspirations does it offer to contemporary developers? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Audio, Art, Console/PC, Indie

The Last Pixel: Closing the book on Pixel Pusher 2
by Steve Theodore [07.08.13]
In this reprint from the final (June/July 2013) issue of GD Mag, Steve Theodore reflects on how the nature of discussing art in games has changed in the past ten years.
Design, Art, GD Mag Exclusive

Postmortem: Resident Evil 4 8
by Yoshiaki Hirabayashi [06.26.13]
In this reprint from the October 2005 issue of Game Developer magazine, Resident Evil 4 cinematics lead Yoshiaki Hirabayashi writes about the overhauls and challenges which faced one of the franchise's most notable entries.
Design, Postmortem, Art, Game Developer Magazine, GD Mag Exclusive

Get a job: Retro Studios seeks a Concept Artist  
by Staff [04.21.15]
Nintendo-owned developer Retro Studios (Donkey Kong Country: Tropical Freeze) is looking to hire a concept artist to work alongside the art team in Retro's Austin, TX office.
Art, Console/PC, Recruitment

How to simulate a CRT, for indie games that really look retro 9
by Gamasutra Community [04.21.15]
Retro games were never as clear and clean as you'd think from playing today's modern indie games. This step-by-step how-to explains the whys and hows of making neo-retro look retro.
Programming, Art, Console/PC, Indie

Get a job: NetherRealm seeks an experienced Cinematic Artist  
by Staff [04.20.15]
The makers of Mortal Kombat X are looking for an experienced artist to join the team at NetherRealm's Chicago, IL studio to focus on creating in-game cinematics.
Art, Console/PC, Recruitment

CRT Simulation in Super Win the Game 9
by Kyle Pittman [04.20.15]
One indie developer discusses his research and approach to understanding and simulating a CRT television screen.
Programming, Art, Indie

On Towerfall Ascension's approach to characters 9
by Christian Nutt [04.17.15]
On Towerfall Ascension's diverse but mechanically indistinguishable roster, and why player choice matters.
Design, Art, Console/PC

The most important reason to register your copyrights  
by Zachary Strebeck [04.16.15]
Game lawyer Zachary Strebeck looks at the big reason you should register your copyrights sooner than later: more money. A prompt registration allows you to get damages for infringement without having to prove how you were actually damaged.
Business/Marketing, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Possibilities for Innovative and Unique Writing in Visual Novels 2
by Pedro Marques [04.15.15]
With visual novels gaining relevance in the West, a need for a unique style has risen in the community. This post raises a few points on how visual novels primarily work for the benefit of the writer. Originally posted as a topic at Fuwanovel.
Design, Art, Console/PC, Indie, Smartphone/Tablet

3D Creator 2
by george bason [04.14.15]
Hi everyone, I have recently updated my digital character design website.
Business/Marketing, Design, Programming, Production, Art, Serious, Social/Online

Sony Computer Entertainment America LLC — Los Angeles, California, United States
Senior Concept Artist (Character)
Senior Concept Artist (Character) Needed at Sony Santa Monica!

N3TWORK — San Francisco, California, United States
Senior Full Stack Game Engineer
Build great, multiplayer, free-to-play games for iOS and Android with a team of experienced veterans.

Respawn Entertainment — Van Nuys, California, United States
UI/UX Designer
Respawn is looking for a UI/UX Designer who will create the user interface and experience for our players. Create the “flow” to help guide players through attractive but clear menus and options to create a seamless, easy to navigate gaming experience.

Sony Computer Entertainment America LLC — Los Angeles, California, United States
Senior Concept Artist
Senior Concept Artist Wanted at Santa Monica Studio!

Remedy Entertainment — Espoo, Finland
VFX Artist

Remedy Entertainment — Espoo, Finland
Cinematic Animator

InnoGames GmbH — Hamburg, Germany
Software Developer C++ Mobile (m/f)
Mobile Developer C++ (m/f)

InnoGames GmbH — Hamburg, Germany
Software Developer Flash (m/f)
Software Developer Flash (m/f)

InnoGames GmbH — Hamburg, Germany
Game Designer / Story Writer (m/f)
Game Designer / Story Writer (m/f)

Cat Daddy Games — Kirkland, Washington, United States
Server Tools Developer