Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 2, 2015
arrowPress Releases
July 2, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Game Animation Bootcamp: An expert roundtable Q&A 5
by Mike Jungbluth [03.07.14]
The game animation experts behind GDC's Animation Bootcamp answer questions from the development community. Even if you don't work directly in animation, this is worth a read.
Design, Art

How Tale of Tales lets creativity, collaboration rule game development  
by Christian Nutt [10.16.13]
In this interview, conducted shortly after GDC Europe concluded, Tale of Tales discuss letting creativity and collaboration rule game development while leaving behind the ties to the games that inspired them in the past.
Design, Art, Interview, Indie

20 Years of Mana: Secret of Mana's Enduring Influence 23
by Christian Nutt, Douglas Wilson [08.09.13]
This week, 20 years ago, Secret of Mana was released for the Super Nintendo. What has made the game so enduring? And what inspirations does it offer to contemporary developers? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Audio, Art, Console/PC, Indie

The Last Pixel: Closing the book on Pixel Pusher 2
by Steve Theodore [07.08.13]
In this reprint from the final (June/July 2013) issue of GD Mag, Steve Theodore reflects on how the nature of discussing art in games has changed in the past ten years.
Design, Art, GD Mag Exclusive

Postmortem: Resident Evil 4 8
by Yoshiaki Hirabayashi [06.26.13]
In this reprint from the October 2005 issue of Game Developer magazine, Resident Evil 4 cinematics lead Yoshiaki Hirabayashi writes about the overhauls and challenges which faced one of the franchise's most notable entries.
Design, Postmortem, Art, Game Developer Magazine, GD Mag Exclusive


The best in Japan: CEDEC shares 2015 award nominees  
by Christian Nutt [07.02.15]
CEDEC has shared the nominees for its annual awards across five categories, including popular games like Final Fantasy XIV. It's a peek into how Japan's industry works.
Audio, Business/Marketing, Design, Programming, Art, Console/PC, Smartphone/Tablet

Get a job: Retro Studios is hiring a Character Artist  
by Staff [07.02.15]
Nintendo-owned game maker Retro Studios (Donkey Kong Country: Tropical Freeze) seeks to hire a character artist to do modeling, texturing and art design in Retro's Austin, TX office.
Art, Console/PC, Recruitment

Video: How Other Ocean made #IDARB (and you can too!)  
by Staff [07.02.15]
As part of the GDC 2015 Game Career Seminar's 'Micromortems' session, Other Ocean's Mike Mika and Frank Cifaldi playfully break down the design process of their hit multiplayer game #IDARB.
Design, Programming, Production, Art, Console/PC, Indie, Video, Vault


Bubble Witch 2 Saga: The most beautiful 3D render maps 1
by Junxue Li [07.01.15]
In this series of posts, I would evaluate the characteristics of maps of a few popular games: Bubble Witch Saga 2, Jelly Splash, etc, from the point view of an art producer. This is part 2.
Design, Production, Art, Social/Online, Smartphone/Tablet

From Cave Painting to CRYENGINE 5
by James Beech [06.30.15]
How the visual history of paintings and video games line up perfectly, and what that means for the future of our medium.
Design, Art, Console/PC, Indie


10 things you should know about ... QA 7
by Anne-Christine Gasc [06.30.15]
This is a series of six blog posts where different disciplines share what they wish others would know and understand.
Audio, Design, Programming, Production, Art, Serious

Snakebird development, images and history  
by Felix Eliasson [06.30.15]
A short history of how Snakebird came to be, with images depicting its inspiration, prototype and various stages of development.
Production, Art, Indie


NetherRealm Studios — Chicago, Illinois, United States
[07.02.15]
Senior Software Engineer - Mobile
NetherRealm Studios seeks a Senior Software Engineer for the Mobile Engineering department.

Tango - Austin — Austin, Texas, United States
[07.02.15]
Software Engineer


Tango - Austin — Austin, Texas, United States
[07.02.15]
Software Engineer, Server


Tango - Austin — Austin, Texas, United States
[07.02.15]
Senior Artist


Tango - Austin — Austin, Texas, United States
[07.02.15]
VFX Artist


Retro Studios - Nintendo — Austin, Texas, United States
[07.02.15]
RETRO STUDIOS - Character Artist


Neoglyphic Entertainment, Inc. — Campbell, California, United States
[07.02.15]
Unreal Engine Programmer


Tango - Austin — Austin, Texas, United States
[07.02.15]
UI Designer


Miniclip — Lisbon, Portugal
[07.02.15]
DevOps Engineer


Miniclip — Lisbon, Portugal
[07.02.15]
Producer