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October 21, 2014
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October 21, 2014
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Game Animation Bootcamp: An expert roundtable Q&A 5
by Mike Jungbluth [03.07.14]
The game animation experts behind GDC's Animation Bootcamp answer questions from the development community. Even if you don't work directly in animation, this is worth a read.
Design, Art

How Tale of Tales lets creativity, collaboration rule game development  
by Christian Nutt [10.16.13]
In this interview, conducted shortly after GDC Europe concluded, Tale of Tales discuss letting creativity and collaboration rule game development while leaving behind the ties to the games that inspired them in the past.
Design, Art, Interview, Indie

20 Years of Mana: Secret of Mana's Enduring Influence 21
by Christian Nutt, Douglas Wilson [08.09.13]
This week, 20 years ago, Secret of Mana was released for the Super Nintendo. What has made the game so enduring? And what inspirations does it offer to contemporary developers? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Audio, Art, Console/PC, Indie

The Last Pixel: Closing the book on Pixel Pusher 2
by Steve Theodore [07.08.13]
In this reprint from the final (June/July 2013) issue of GD Mag, Steve Theodore reflects on how the nature of discussing art in games has changed in the past ten years.
Design, Art, GD Mag Exclusive

Postmortem: Resident Evil 4 7
by Yoshiaki Hirabayashi [06.26.13]
In this reprint from the October 2005 issue of Game Developer magazine, Resident Evil 4 cinematics lead Yoshiaki Hirabayashi writes about the overhauls and challenges which faced one of the franchise's most notable entries.
Design, Postmortem, Art, Game Developer Magazine, GD Mag Exclusive


Get a job: Nintendo of America seeks a Visual Development Artist  
by Staff [10.20.14]
Nintendo is looking to hire an experienced visual development artist who will work alongside the team in the company's Redmond office to "work on projects that span several products."
Art, Console/PC, Recruitment

Don't Miss: The Resident Evil 4 postmortem 7
by Yoshiaki Hirabayashi [10.20.14]
In this reprint from the October 2005 issue of Game Developer magazine, Resident Evil 4 developer Yoshiaki Hirabayashi writes about the overhauls and challenges which faced one of the franchise's most notable entries.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC

Get a job: Crystal Dynamics is hiring a Senior VFX Artist  
by Staff [10.17.14]
The developer of the Tomb Raider reboot is looking to hire an experienced visual effects artist to work on AAA projects in a leadership role within its Redwood City, CA studio.
Art, Console/PC, Recruitment


Global or Nothing!  
by Miguel Bernal-Merino [10.20.14]
If you believe that thinking outside the box is difficult, try thinking outside your country! Yet this is what you need if you want to survive in today's global market.
Audio, Business/Marketing, Design, Programming, Production, Art

Breaking gender and racial barriers in Netrunner  
by Eric Caoili [10.20.14]
Netrunner is one of the most progressive games in terms of gender and minority representation, but its playerbase doesn't reflect that diversity. I talked with the game's lead designer about that discrepancy and the toxic nature of some competitive games.
Design, Art

A Farewell Letter to GamerGate  
by James Beech [10.16.14]
A veteran game developer weighs in on the life, and apparent death, of GamerGate
Art, Serious, Indie

What We Can Learn From Teens Making Games 1
by Tom Swanson [10.16.14]
During summer of 2014, foundry10 had 4 high school age interns pursue their goal of making a video game. With a focus on minimal structure, the program offered insight into how game creation impacts learning and how it can be used as a tool for students.
Audio, Design, Programming, Production, Art, Console/PC

Porting an adventure game to mobile: Tips and Pitfalls: Part 3  
by Pallav Nawani [10.13.14]
This is the third and the last post in the Blog series ‘Porting an adventure game to mobile: Tips and Pitfalls’. Part 1 is here. Part 2 is here.
Design, Programming, Art, Indie, Smartphone/Tablet


InnoGames GmbH — Hamburg, Germany
[10.21.14]
Mobile Developer C++ (m/f)
Mobile Developer C++ (m/f)

Vicarious Visions / Activision — Albany, New York, United States
[10.21.14]
Art Director - Vicarious Visions
See job description.

Vicarious Visions / Activision — Albany, New York, United States
[10.21.14]
Cinematic Animator-Temporary-Vicarious Visions
See job description.

Vicarious Visions / Activision — Albany, New York, United States
[10.21.14]
Character Artist-Vicarious Visions
See job description.

Rumble Entertainment, Inc. — San Mateo, California, United States
[10.20.14]
Lead Designer/Creative Director


Rumble Entertainment, Inc. — San Mateo, California, United States
[10.20.14]
Senior Game Engineer


Nintendo of America Inc. — Redmond, Washington, United States
[10.20.14]
Visual Development Artist


Filament Games LLC — Madison, Wisconsin, United States
[10.20.14]
Web & Interaction Designer


Filament Games LLC — Madison, Wisconsin, United States
[10.20.14]
Quality Assurance Associate


Filament Games LLC — Madison, Wisconsin, United States
[10.20.14]
Game Engineer II