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July 24, 2014
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July 24, 2014
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Game Animation Bootcamp: An expert roundtable Q&A 5
by Mike Jungbluth [03.07.14]
The game animation experts behind GDC's Animation Bootcamp answer questions from the development community. Even if you don't work directly in animation, this is worth a read.
Design, Art

How Tale of Tales lets creativity, collaboration rule game development  
by Christian Nutt [10.16.13]
In this interview, conducted shortly after GDC Europe concluded, Tale of Tales discuss letting creativity and collaboration rule game development while leaving behind the ties to the games that inspired them in the past.
Design, Art, Interview, Indie

20 Years of Mana: Secret of Mana's Enduring Influence 21
by Christian Nutt, Douglas Wilson [08.09.13]
This week, 20 years ago, Secret of Mana was released for the Super Nintendo. What has made the game so enduring? And what inspirations does it offer to contemporary developers? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Audio, Art, Console/PC, Indie

The Last Pixel: Closing the book on Pixel Pusher 2
by Steve Theodore [07.08.13]
In this reprint from the final (June/July 2013) issue of GD Mag, Steve Theodore reflects on how the nature of discussing art in games has changed in the past ten years.
Design, Art, GD Mag Exclusive

Postmortem: Resident Evil 4 8
by Yoshiaki Hirabayashi [06.26.13]
In this reprint from the October 2005 issue of Game Developer magazine, Resident Evil 4 cinematics lead Yoshiaki Hirabayashi writes about the overhauls and challenges which faced one of the franchise's most notable entries.
Design, Postmortem, Art, Game Developer Magazine, GD Mag Exclusive

Get a job: Obsidian is hiring a Visual Effects Artist  
by Staff [07.24.14]
Handy with Maya and 3ds Max? Irvine, CA-based Obisidian Entertainment is looking to hire a visual effects artist to work with the designers and art director of an upcoming MMORPG.
Production, Art, Console/PC, Social/Online, Recruitment

Game developer layoffs were up in 2013, according to new survey Exclusive 1
by Kris Graft [07.24.14]
While previous years have seen a downward trend in layoffs, 2013 saw a slight increase, according to Gamasutra's Game Developer Salary Survey 2014.
Audio, Exclusive, Smartphone/Tablet, Social/Online, Console/PC, Art, Production, Programming, Design, Business/Marketing

Don't Miss: An Architectural Approach to Level Design 4
by Gamasutra Community [07.23.14]
"Architectural techniques and theories for level designers to use in their own work, practical elements of how designers construct space are addressed along with experiential elements of how and why humans interact with this space."
Design, Art, Console/PC, Indie

Serialized Storytelling in Games  
by Josh Bycer [07.24.14]
Today's post examines the concept of serialized storytelling and how it's one area that video games still falter on.
Design, Art, Console/PC, Indie, Social/Online

Unity Optimizing For Mobile Using SubTile Meshes  
by Mark Hogan [07.21.14]
Making your Unity game run smoothly on low end devices can be tricky, particularly if you're using the indie version. This post shows a way of authoring your 3D to reduce drawcalls while still making use of tiled textures.
Programming, Art, Console/PC, Indie, Smartphone/Tablet

The Visual Guide to Multiplayer Level Design 6
by Bobby Ross [07.20.14]
An infographic tutorial series on designing team based, multiplayer, shooter maps.
Design, Art, Console/PC, Social/Online

Knight Girl - behind the scenes 3
by Vitaliy Onishenko [07.19.14]
Here is a short story about making our new match-3 game for iOS called Knight Girl.
Design, Production, Art, Smartphone/Tablet

Shadowgate Blog #1 - The Story of the MacVentures, Shadowgate and its Re-imagining 20
by Karl Roelofs [07.17.14]
This blog details the development history of Shadowgate, a graphic point-and-click adventure originally created in the 80's, that is being re-imagined for old and new fans alike.
Audio, Design, Programming, Production, Art, Console/PC, Indie

Petroglyph Games — Las Vegas, Nevada, United States
Unity Engineer

GREE International — San Francisco, California, United States
Senior Software Engineer, Unity
Senior Software Engineer, Unity

GREE International — San Francisco, California, United States
Engineering Manage - Game Server
Engineering Manager - Game Server

GREE International — San Francisco, California, United States
Senior iOS Developer
Senior iOS Developer, Game Studio

HITN — Brooklyn, New York, United States
QA Tester

Obsidian Entertainment — Irvine, California, United States
Concept Artist-Illustrator
Project Ohio: Concept Artist-Illustrator

Obsidian Entertainment — Irvine, California, United States
VFX Artist
Visual FX Artist Obsidian Entertainment is looking for a talented and self-motivated VFX Artist to join us in creating a broad range of 3D effects and animations for a highly stylized MMORPG.

Runic Games, Inc. — Seattle, Washington, United States
Visual Effects Artist

Galxyz Inc. — Mountain View, California, United States
Narrative Writer for Interactive Media
The Narrative Writer will take ownership of writing a series of narrative-themed interactive learning experiences for a cutting-edge games & learning product

InnoGames GmbH — Hamburg, Germany
Quest Writer (m/f) for The West
Quest Writer (m/f) for The West