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April 20, 2018
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Get a job: Sucker Punch Productions is hiring a Lead Lighting Artist  
by Staff [04.20.18]
The Seattle-based studio is looking for a talented Lead Lighting artist with a solid understanding of current run-time rendering technologies to illuminate the world of Ghost of Tsushima.
Art, Recruitment

Video: Alternative ways to approach concept art 1
by Staff [04.19.18]
In this 2015 GDC session, One Pixel Brush's Shaddy Safadi explains how AAA games need not only concept artists, but concept designers.
Art, Console/PC, Video

Weekly Jobs Roundup: Monomi Park, Visual Concepts, and more are hiring now!  
by Staff [04.18.18]
Gamasutra's Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.
Programming, Production, Art, Recruitment

Don't Miss: A game dev postmortem of Sony Santa Monica's God of War: Ascension 8
by Staff [04.17.18]
Sony Santa Monica senior producer Whitney Wade and director of internal development Chacko Sonny discuss bringing multiplayer to the God of War experience.
Design, Programming, Production, Art, Console/PC

Sponsored: Join this free live webinar on cross-platform multiplayer game dev!  
by Amazon GameLift [04.17.18]
In this free webinar, join AWS and Amazon GameLift and learn how to support cross-platform play for your multiplayer game. Register now!
Audio, Sponsored Article, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Blog: Working with pixel art sprites in Unity - Part 2 2
by Gamasutra Community [04.17.18]
The second part of my ongoing series about building an alternative workflow for working with pixel art in Unity. This time I go over how I easily define and play 2D sprite animations in script.

C.A.T.S. One Year Retrospective - Turning fun concept into a hit  
by Ivan Verde [04.18.18]
A year ago we released C.A.T.S. Today it has more than 100 mln installs and a Game of the Year award. We want to share how we came up with the idea of the game and how you can remove design risks on early stages of development to create a hit.
Design, Production, Art, Smartphone/Tablet

The Basics of Localization, Part 5 1
by Michelle Deco [04.16.18]
Good UI in a game is sometimes hard to find. Great UI is even harder when it pertains to text. In Part 5 of my Basics in Localization series, I'll walk through the challenges of localizing UI for video games.
Design, Programming, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

Post Mortem - Death of a test-suite 5
by Alex Dorans [04.16.18]
What happens when your QA team loses their entire test-suite? Does Quality in your game suffer? Read on as I explore how we lost our test-suite, the reaction and how ultimately it was a blessing in disguise.
Audio, Design, Programming, Production, Art

Video Game Deep Cuts: Dancing Below The Ceiling?  
by Simon Carless [04.15.18]
This week's highlights include an update on Capy's much-discussed Below, how Valve gets you to look up in their first-person shooters, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Revealing Regions − Mafia 3  
by Nathan Cheever [04.13.18]
A big game needs a big map and Mafia 3 had them in spades! Take a look at some of the places you may have missed in the Louisiana heat of New Bordeaux.
Design, Art, Console/PC

Collaborating on an indie sensation - Cuphead  
by Pierre-Olivier Mace [04.10.18]
This postmortem is about the contribution we, at iLLOGIKA studios, gave to the highly-anticipated indie title, Cuphead from Studio MDHR.
Programming, Production, Art, Console/PC, Indie

Level Ex, Inc. — Chicago, Illinois, United States
Senior Cloud Services Engineer
Level Ex, a well-funded medical gaming startup, is looking for a smart, experienced Cloud Architecture/Senior Cloud Services Engineer

Level Ex, Inc. — Chicago, Illinois, United States
Senior Graphics Programmer
Level Ex, a well-funded medical gaming startup, is looking for a Senior Graphics Programmer to solve tech challenges

Level Ex, Inc. — Chicago, Illinois, United States
Physics Engineer
Level Ex, a well-funded medical gaming startup, is looking for a Physics Programmer to do interesting tech

Sucker Punch Productions — Bellevue, Washington, United States
Lead Lighting Artist
Lead Lighting Artist

Level Ex, Inc. — Chicago, Illinois, United States
Technical Art Director
Level Ex, a well-funded medical gaming startup is looking for a smart, talented Technical Art Director

Stardock Systems, Inc — Plymouth, Michigan, United States
Associate Art Producer

Digital Extremes — London, Ontario, Canada
Senior Lighting Artist

Gear Inc. — Hanoi, Vietnam
[Vietnam] Game Designer

Telltale Games — San Rafael, California, United States
Senior Animator

Deep Silver Volition — Champaign, Illinois, United States
UI Artist