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May 21, 2013
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Sponsored: The World of Just Cause 2 - Using Creative Technology to Build Huge Open Landscapes 5
by Linus Blomberg [05.16.13]
A deep technical dive into how the developers of the Just Cause series create their sprawling, seamless open worlds -- exploring all of the tricks and techniques they've developed so far.
Programming, Art, Game Developer Magazine, Console/PC, Sponsored Feature, GD Mag, GD Mag Exclusive

Sponsored Feature: Yesterday's Minimum Spec is Today's Mass Market - Quality Game Performance Made Simple 1
by Intel Visual Computing [05.14.13]
This paper highlights common challenges encountered during the development of three world-class games and how developers used Intel GPA to quickly solve them, resulting in significant performance and quality gains.
Programming, Production, Art, Sponsored Feature

Postmortem: Appy Entertainment's Animal Legends 7
by Rory McGuire [05.06.13]
From building a flexible, low-cost server back-end to launching big in China, Animal Legends offered the team at Appy Entertainment a huge number of challenges -- which are fully outlined in this candid postmortem.
Business/Marketing, Design, Postmortem, Production, Art, China

The Aesthetics of Game Art and Game Design 18
by Chris Solarski [01.30.13]
How can the techniques of classical painters provide a roadmap that actually affects how gameplay is designed? In this all-new piece, Chris Solarski expands on themes from his successful book to illustrate an aesthetic path forward.
Design, Art

Art of War: Animating Realistic Sword Combat 37
by John Clements, Eben Bradstreet [12.13.12]
This article -- a compilation of two viewpoints on adding authentic sword combat to games -- originally appeared in the December issue of Game Developer magazine -- and explores the idea of using real Medieval techniques as taught by a trained sword master.
Art


Get a job: Be an Environment Artist for Airtight Games  
by Kris Ligman [05.20.13]
"Airtight Games is looking for an experienced Environment Artist. We are seeking motivated game-savvy modeler/texture artists capable of delivering the highest-quality game art possible."
Art, Console/PC, Recruitment

Video: Curating the do-it-yourself revolution 2
by GDC Vault Staff [05.17.13]
Developers Terry Cavanagh (Super Hexagon) and Porpentine (Howling Dogs) highlight innovative games from 2012 and call for other developers to join in the curation.
Design, Art, Console/PC, Indie, Social/Online, Video

Valve's wearable computing ace discusses the challenges facing VR 1
by Kris Ligman [05.16.13]
"VR and AR aren't just a matter of putting a display an inch in front of each eye." Valve's Michael Abrash comments on the perceptual challenges facing wearable hardware like the Oculus Rift.
Design, Programming, Art, Console/PC


Art Book Review: Growlanser IV: Character & Scenario Collection  
by Alexander Engel [05.21.13]
Join Alex on his adventures reading, reviewing, and analyzing video game and film art and design books. Today's episode: reading and reviewing 2003's Growlanser IV: Character & Scenario Collection
Art, Console/PC

How Can You Find Jobs At Blizzard if You're an Artist?  
by Brice Morrison [05.21.13]
Jobs at Blizzard are notoriously difficult to find because Blizzard is one of the most respected companies in the industry. And when any company or product has millions of fans, there’s lots of people who want to work for them. So what can you do?
Art, Console/PC

Get it Right: Your Resume  
by Juliette Dupre [05.15.13]
Your resume sends a powerful image of what you bring to the table - or what you don't. Market yourself properly and reap the rewards!
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

Book Review: The Art of Tekken  
by Alexander Engel [05.08.13]
Join Alex on his adventures reading, reviewing, and analyzing video game and film art and design books. Today's episode: reading and reviewing 2005's The Art of Tekken.
Art, Console/PC

How Games are Art 6
by Neils Clark [05.08.13]
In around 100 words.
Audio, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet


Treyarch / Activision — Santa Monica, CA, USA
[05.21.13]
Sr. UX Designer
Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s
Art / Animation

Vicarious Visions / Activision — Albany, NY, USA
[05.21.13]
Senior UI Artist-Vicarious Visions
Come join Vicarious Visions, one of the most dynamic and creative game developers in the video-game industry. For over 15 years, VV games have been pushing technical boundaries to deliver addictive gameplay and immersive art bringing both characters and worlds to life on Xbox 360, PS3, Wii, iPhone, and many other platforms. Vicarious Visions, located in Albany, NY, has gained critical acclaim with hit titles such as Marvel Ultimate Alliance 2®, Guitar Hero: Legends of Rock, Guitar Hero: On Tour®
Art / Animation

The Workshop — Marina del Rey, CA, USA
[05.21.13]
Character Artist
We’re a top-talent small studio who is hiring developers ready to make a difference! Are you passionate about making games? Are you ready to tackle new challenges and work with cutting-edge game technology? We’re interested in you. Here at the workshop it is important that our employees are involved in the whole game. We’re a team. We work hard, but our home and family life never takes the backseat. Check out our site for more job postings and see what our company is all about!
Art / Animation

Blizzard Entertainment — Irvine, CA, USA
[05.20.13]
Senior Technical Artist
Blizzard Entertainment is looking for an individual to serve as senior technical artist for a team focused on next-generation massively multiplayer online (MMO) games.
Art / Animation

Blizzard Entertainment — Irvine, CA, USA
[05.20.13]
3D Environment Artist, Senior
Blizzard Entertainment is looking for an exceptionally skilled senior 3D environmental artist to work on the award winning game, World of Warcraft.
Art / Animation

Blizzard Entertainment — Irvine, CA, USA
[05.20.13]
Dungeon Texture Artist
Blizzard Entertainment is looking for an exceptionally skilled texture / concept artist to work on award winning World of Warcraft. The ideal candidate is experienced in creating highly crafted, hand painted and high resolution tile based texture sets. The texture artist should be an expert in digital painting and have a solid grasp of concept development.
Art / Animation

Blizzard Entertainment — Irvine, CA, USA
[05.20.13]
3D Character Artist, Lead
Blizzard Entertainment is looking for an exceptionally skilled lead 3D character artist to work on the award-winning World of Warcraft. The role is very hands on and will be responsible for flushing out the first look of any new race alongside the art director.
Art / Animation

Goblinworks — Redmond, WA, USA
[05.20.13]
3D Character Artist

Art / Animation

The Workshop — Marina del Rey, CA, USA
[05.20.13]
Senior FX Artist
We’re a top-talent small studio who is hiring developers ready to make a difference! Are you passionate about making games? Are you ready to tackle new challenges and work with cutting-edge game technology? We’re interested in you. Here at the workshop it is important that our employees are involved in the whole game. We’re a team. We work hard, but our home and family life never takes the backseat. Check out our site for more job postings and see what our company is all about!
Art / Animation

Giant Sparrow — Santa Monica, CA, USA
[05.20.13]
Art Director

Art / Animation