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July 31, 2014
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Game Animation Bootcamp: An expert roundtable Q&A 5
by Mike Jungbluth [03.07.14]
The game animation experts behind GDC's Animation Bootcamp answer questions from the development community. Even if you don't work directly in animation, this is worth a read.
Design, Art

How Tale of Tales lets creativity, collaboration rule game development  
by Christian Nutt [10.16.13]
In this interview, conducted shortly after GDC Europe concluded, Tale of Tales discuss letting creativity and collaboration rule game development while leaving behind the ties to the games that inspired them in the past.
Design, Art, Interview, Indie

20 Years of Mana: Secret of Mana's Enduring Influence 21
by Christian Nutt, Douglas Wilson [08.09.13]
This week, 20 years ago, Secret of Mana was released for the Super Nintendo. What has made the game so enduring? And what inspirations does it offer to contemporary developers? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Audio, Art, Console/PC, Indie

The Last Pixel: Closing the book on Pixel Pusher 2
by Steve Theodore [07.08.13]
In this reprint from the final (June/July 2013) issue of GD Mag, Steve Theodore reflects on how the nature of discussing art in games has changed in the past ten years.
Design, Art, GD Mag Exclusive

Postmortem: Resident Evil 4 8
by Yoshiaki Hirabayashi [06.26.13]
In this reprint from the October 2005 issue of Game Developer magazine, Resident Evil 4 cinematics lead Yoshiaki Hirabayashi writes about the overhauls and challenges which faced one of the franchise's most notable entries.
Design, Postmortem, Art, Game Developer Magazine, GD Mag Exclusive


Get a job: Turtle Rock is looking to hire a Technical Artist  
by Staff [07.30.14]
The developer of Evolve seeks to hire a technical artist to assist with asset production and optimization for PC and contemporary console hardware in their Lake Forest, CA studio.
Production, Art, Console/PC, Recruitment

Touch Love: Ledoliel and the world of Devine Lu Linvega Exclusive 3
by Leigh Alexander [07.30.14]
Leigh Alexander spends time with Ledoliel, an often-intimate, often-violent alien negotiation app -- and looks into the distinctive world of its multidisciplinary creator, Devine Lu Linvega.
Audio, Design, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, Exclusive

9 reasons why video game developers turn to outsourcing 15
by Gamasutra Community [07.29.14]
Anton Wiegert, head of outsourcing at Guerrilla Games (Killzone), explains why developers outsource, and outlines less-obvious advantages of commissioning external development.
Business/Marketing, Production, Art, Console/PC, Social/Online, Smartphone/Tablet


Game Screenshots that sell on the Apple App Store  
by Alexandru Bleau [07.30.14]
An overview of what to pay attention to when making screenshots for the App Store so they help sell the game.
Business/Marketing, Art, Indie, Smartphone/Tablet, Mobile Games

The Art of Feeding Time, Part 5  
by Radek Koncewicz [07.29.14]
In which we talk mascots and learn that it's not OK to steal from old ladies... but it's cool to steal from slightly younger gentlemen?
Art, Indie, Smartphone/Tablet

HOPA/adventure game art: How to set the right object scale  
by Junxue Li [07.29.14]
A tip about how to quickly set the correct size for all the objects in a 3D scene. I think this tip is not only useful to artists who work for HOPA/adventure games, but also to guys who handle 3D scenes for all kinds of purpose.
Design, Production, Art, Social/Online, Smartphone/Tablet

Why I'm no longer participating in game jams 18
by Folmer Kelly [07.28.14]
Game Jams have rapidly become an indie mainstay, but at what cost?
Business/Marketing, Design, Production, Art, Console/PC, Indie

Why Developers Outsource: The Less Obvious Advantages of External Production 15
by Anton Wiegert [07.26.14]
You might think game developers only outsource "to save money" - but that's not completely accurate. In fact, there is a very long list of advantages that are much less obvious; even counter-intuitive.
Business/Marketing, Production, Art, Console/PC, Serious


Raven Software / Activision — Madison, Wisconsin, United States
[07.31.14]
Senior UI Engineer
See job description.

Vicarious Visions / Activision — Albany, New York, United States
[07.31.14]
Human Resources Manager
See job description.

Psychic Bunny — Los Angeles, California, United States
[07.30.14]
Lead Gameplay Engineer


Disney Consumer Products — Glendale, California, United States
[07.30.14]
Contract Game Programmer


Telltale Games — San Rafael, California, United States
[07.30.14]
Core Technology – Client Network Engineer
As our Client Network Engineer at Telltale, you will work in a fast-paced and creative environment as the bridge between our online server and core technology groups working to build the next generation of online technology for Telltale’s unique narrative experiences.

Deep Silver Volition — Champaign, Illinois, United States
[07.30.14]
Visual Effects Artist


Firaxis Games — Sparks, Baltimore, Maryland, United States
[07.30.14]
Senior Visual Effects Artist


Turbine Inc. — Needham, Massachusetts, United States
[07.30.14]
Software Engineer, Mobile
Turbine, Inc. seeks a Software Engineer for its Needham, MA development studio to develop new products for mobile and tablet platforms. In this position, you will have a hands on role in defining and implementing key game systems and features, in collaboration with other software engineers, artists, and game designers. You will be working with a mid-size team of developers to create new products for iconic Warner Bros. intellectual properties. We are looking for candidates with a passion for games and game development.

Big Fish Games — Seattle, Washington, United States
[07.30.14]
Director of Product Management


Turtle Rock Studios, Inc. — Lake Forest, California, United States
[07.30.14]
Technical Artist - Turtle Rock Studios