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May 29, 2015
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Game Animation Bootcamp: An expert roundtable Q&A 5
by Mike Jungbluth [03.07.14]
The game animation experts behind GDC's Animation Bootcamp answer questions from the development community. Even if you don't work directly in animation, this is worth a read.
Design, Art

How Tale of Tales lets creativity, collaboration rule game development  
by Christian Nutt [10.16.13]
In this interview, conducted shortly after GDC Europe concluded, Tale of Tales discuss letting creativity and collaboration rule game development while leaving behind the ties to the games that inspired them in the past.
Design, Art, Interview, Indie

20 Years of Mana: Secret of Mana's Enduring Influence 23
by Christian Nutt, Douglas Wilson [08.09.13]
This week, 20 years ago, Secret of Mana was released for the Super Nintendo. What has made the game so enduring? And what inspirations does it offer to contemporary developers? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Audio, Art, Console/PC, Indie

The Last Pixel: Closing the book on Pixel Pusher 2
by Steve Theodore [07.08.13]
In this reprint from the final (June/July 2013) issue of GD Mag, Steve Theodore reflects on how the nature of discussing art in games has changed in the past ten years.
Design, Art, GD Mag Exclusive

Postmortem: Resident Evil 4 8
by Yoshiaki Hirabayashi [06.26.13]
In this reprint from the October 2005 issue of Game Developer magazine, Resident Evil 4 cinematics lead Yoshiaki Hirabayashi writes about the overhauls and challenges which faced one of the franchise's most notable entries.
Design, Postmortem, Art, Game Developer Magazine, GD Mag Exclusive


An indie game with 60 million players? The story of Transformice 8
by Gamasutra Community [05.28.15]
Four years in to creating a game that spiked in popularity beyond its developers wildest dreams: A postmortem of boom times, a changing business model, and a studio's transformation.
Business/Marketing, Design, Production, Art, Console/PC, Indie

Bloodstained's female lead, Miriam, reflects the game's audience  
by Christian Nutt [05.26.15]
"I think having a female hero is more motivating to male gamers, and I think women would like to control a female avatar, too," Koji Igarashi says in a new interview.
Business/Marketing, Design, Art, Console/PC

Get a job: Be an Art Director for Gearbox Software  
by Staff [05.26.15]
The studio that brought the world Borderlands and Aliens: Colonial Marines is looking for an art director to work on an "exciting unannounced project" at its Plano, Texas offices.
Art, Console/PC, Recruitment


Animex 2015 A Blow by Blow Account  
by Dave Preston [05.28.15]
Animex is a festival dedicated to the computer games and special effects industry. Here's my account of the 5 fantastical days I spent there.
Design, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

10 Lessons from creating my Google Play marketplace content  
by Roberto Alcantara [05.28.15]
These are 10 take aways for myself that aided me in completing designing a new icon, defining my messaging, composing a trailer and ultimately, creating a conversion funnel to try and gain as many users as possible when they view my marketplace content.
Business/Marketing, Design, Production, Art

Ten things you should know about ... Artists  
by Anne-Christine Gasc [05.28.15]
This is the first in a series of six blog posts where different disciplines share what they wish others would know and understand.
Design, Programming, Production, Art, Serious

2nd Bird Development: How to Justify Game Jams 1
by Nicholas Lives [05.27.15]
Game jams are fun, but it's hard to justify doing them during large-scale projects. Well you can have your cake and eat it too so long as you slice it right.
Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

Assessing your indie studio's intellectual property situation  
by Zachary Strebeck [05.26.15]
Game lawyer Zachary Strebeck looks at the reasons to assess your game development company's intellectual property situation and how to do it.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet


Nordeus — Belgrade, Serbia
[05.28.15]
Illustrator / Concept Artist
We are looking for an experienced artist eager to create new worlds. You will be shaping the look of our new game from scratch within a small, independent team, closely cooperating with developers, game designers and other artists to reach the goal of making the best games in the world!

DropForge Games — Bellevue, Washington, United States
[05.28.15]
Senior Product Manager


DropForge Games — Bellevue, Washington, United States
[05.28.15]
Lead Game Designer


Imangi Studios — Raleigh, North Carolina, United States
[05.28.15]
Senior Game Developer
Senior Game Developer - As a core part of the Imangi Studios development team, you will be working with other developers and artists to bring new features, environments, and gameplay elements to existing and new games. This role is responsible for all aspects of building games including tools, gameplay, rendering, character control/animations, effects, management, and optimizations. In addition, senior game developers are expected to manage, mentor, and help train junior game developers. BS degree in Computer Science or equivalent is required. Must be proficient in C# and/or C++, and have extensive game development experience. Unity experience a plus.

Respawn Entertainment — San Fernando Valley, California, United States
[05.27.15]
Technical Animator
Respawn Entertainment is looking for enthusiastic Technical Animator to join our team. The Technical Animator will be responsible for helping to maintain an efficient pipeline, building tools, and working closely with the animation and 3D art teams.

Hidden Variable Studios — Los Angeles, California, United States
[05.27.15]
Programmer
Come join Hidden Variable Studios – a small, experienced team of indie developers based in Los Angeles, CA. With three titles and over 15 million downloads to our name, we’re seeking a wildly talented programmer who is in it for the long haul and wants to put their creativity, love of technology and passion to use. Help us turn something incredible into a reality.

Sony Computer Entertainment America LLC — Los Angeles, California, United States
[05.27.15]
Senior Concept Artist
Senior Concept Artist Wanted at Santa Monica Studio!

Turbine Inc. — Needham, Massachusetts, United States
[05.27.15]
Senior Mobile Software Engineer
Senior Mobile Software Engineer

Shiver Entertainment — Miami, Florida, United States
[05.27.15]
Executive Producer
We are looking for a seasoned Professional with AAA title experience to make the best games in the world, in sunny Miami!

Turbine Inc. — Needham, Massachusetts, United States
[05.27.15]
Senior Mobile Server Engineer
Senior Mobile Server Engineer needed to support exciting IPs!