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April 18, 2014
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Game Animation Bootcamp: An expert roundtable Q&A 5
by Mike Jungbluth [03.07.14]
The game animation experts behind GDC's Animation Bootcamp answer questions from the development community. Even if you don't work directly in animation, this is worth a read.
Design, Art

How Tale of Tales lets creativity, collaboration rule game development  
by Christian Nutt [10.16.13]
In this interview, conducted shortly after GDC Europe concluded, Tale of Tales discuss letting creativity and collaboration rule game development while leaving behind the ties to the games that inspired them in the past.
Design, Art, Interview, Indie

20 Years of Mana: Secret of Mana's Enduring Influence 21
by Christian Nutt, Douglas Wilson [08.09.13]
This week, 20 years ago, Secret of Mana was released for the Super Nintendo. What has made the game so enduring? And what inspirations does it offer to contemporary developers? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Audio, Art, Console/PC, Indie

The Last Pixel: Closing the book on Pixel Pusher 2
by Steve Theodore [07.08.13]
In this reprint from the final (June/July 2013) issue of GD Mag, Steve Theodore reflects on how the nature of discussing art in games has changed in the past ten years.
Design, Art, GD Mag Exclusive

Postmortem: Resident Evil 4 8
by Yoshiaki Hirabayashi [06.26.13]
In this reprint from the October 2005 issue of Game Developer magazine, Resident Evil 4 cinematics lead Yoshiaki Hirabayashi writes about the overhauls and challenges which faced one of the franchise's most notable entries.
Design, Postmortem, Art, Game Developer Magazine, GD Mag Exclusive


How I got into games: On delayed artistic expression 4
by Gamasutra Community [04.16.14]
On growing as a person and as a game developer: How mentors help, how creation helps, and how "self-confidence changes everything."
Design, Art, Console/PC

GDC Europe 2014 opens registration, continues call for papers  
by GDC Staff [04.16.14]
You can now register early at a discounted rate to attend this year's GDC Europe, which will be held in Cologne, Germany August 11-13. Also, you still have time to submit talk proposals for the show.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC Europe

Postmortem: Touchscreen ninja action game Shadow Blade 7
by Gamasutra Community [04.14.14]
"The main design goal for Shadow Blade was to create a platformer for mobile devices that would embrace touch controls as much as possible."
Business/Marketing, Design, Programming, Production, Art, Indie, Smartphone/Tablet


Can we learn anything from strange old adventure games? 1
by Leigh Alexander [04.17.14]
My new video series, "Lo Fi Let's Plays," focuses on using a familiar video format to look at unfamiliar or vintage game content. Can we learn from the Apple II era? Who knows, but it's fun!
Audio, Design, Programming, Art, Console/PC

Stop-Motion Animation Reflection  
by Wesley Rockholz [04.17.14]
Reflecting on my first attempt at a stop-motion animation film.
Art

Level Design Using the Elements of Art and Principles of Design Part I  
by Wesley Rockholz [04.17.14]
Applying the basic elements and principles of art and design to level design to create a world that is intuitive and balanced (or not, if you so desire).
Design, Art

How to prepare isometric assets for your games  
by Junxue Li [04.17.14]
This article is about the planning and art production of isometric assets.It starts from the project definition and planning, covers tips in 3D render setup and 2D post production.
Design, Production, Art, Console/PC, Social/Online, Smartphone/Tablet

The Evolution of Racing Video Games  
by Suzanne Ritter [04.16.14]
Racing video games have come a long way in the past 50 years... this infographic charts their ascent from the arcade to the all-action blowout of console games today.
Design, Programming, Art, Console/PC


Gameloft — New York, New York, United States
[04.17.14]
Lead UI Designer
Global mobile games leader Gameloft is seeking a cutting-edge Lead UI Designer to join the exciting New York studio.

WildTangent — Seattle, Washington, United States
[04.17.14]
Game Producer


SOAR Inc. — Mountain View, California, United States
[04.17.14]
Unity 3D MiniGame Programmer (and Designer)
The Unity 3D MiniGame Programmer/Designer will take ownership of developing a series of narrative-themed simulations and minigames for a cutting-edge games & learning product

2K — Novato, California, United States
[04.17.14]
Senior Video Editor & Animator – Temp


WB Games — San Francisco, California, United States
[04.17.14]
Lead Engineer


Digital Extremes — LONDON, Ontario, Canada
[04.17.14]
UI ARTIST/DESIGNER
UI ARTIST/DESIGNER

Digital Extremes — LONDON, Ontario, Canada
[04.17.14]
UI ARTIST/DESIGNER
UI ARTIST/DESIGNER

Crytek — Shanghai, China
[04.17.14]
Mobile Programmer
Game programmer (Mobile)

Linden Lab — San Francisco, California, United States
[04.16.14]
Sr. Front-end Web Developer
Create performance-optimized, highly interactive web interfaces.

Linden Lab — San Francisco, California, United States
[04.16.14]
Sr. Software Engineer, Back-end
Be the go-to person for the Python backend of our iOS app, Blocksworld!