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May 21, 2018
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What makes a great idle animation? Devs share their favorites  
by Joel Couture [05.21.18]
From Rocket Knight Adventures to Ristar to Shantae, devs celebrate their favorite idle animations in games -- and how those little glimpses of character breathe life into virtual worlds.
Art, Console/PC, Indie, Video

Video Game Deep Cuts: The Secret Of Harry's Binding  
by Gamasutra Staff [05.20.18]
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: The visual development of Metal Gear Solid V: Ground Zeroes  
by Staff [05.17.18]
In this GDC 2013 sponsored session, Hideo Kojima and members of Kojima Productions discuss the workflow and development of Metal Gear Solid V: Ground Zeroes.
Design, Art, Console/PC, Video

Weekly Jobs Roundup: FoxNext, Telltale, and more are hiring now!  
by Staff [05.17.18]
From QA and community management to programming and VFX work, here are just some of the jobs currently taking accepting applications on the Gamasutra Job Board
Business/Marketing, Programming, Production, Art, Console/PC, Indie

Get a job: Digital Extremes is hiring a Sr. Lighting Artist  
by Staff [05.16.18]
Ontario-based Digital Extremes is looking for an experienced Lighting Artist to work with its art team to create compelling environment lighting.
Art, Recruitment

Have a look at some of the concepts for games Boss Key never got to make  
by Alex Wawro [05.15.18]
From the ashes of Boss Key Productions springs a font of game ideas and concept art, shedding light on what the devs were thinking about when they weren't working on LawBreakers and Radical Heights.
Art, Console/PC


Video Game Deep Cuts: The Secret Of Harry's Binding  
by Simon Carless [05.20.18]
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

11 BOSS BATTLES OF X-MORPH: DEFENSE - PART 1, THE SCORPION  
by Piotr Bomak [05.18.18]
This article is the beginning of the series in which we will describe the design and implementation of boss fights in X-Morph: Defense.
Design, Programming, Production, Art, Console/PC, Serious, Indie

Games and Visual Identity 2
by Nicholas Lives [05.16.18]
This week I woke up to news feeds announcing a new trailer for Bethesdas Rage 2, and after watching it, it really got me thinking again about the importance of creating a strong visual identity for your game.
Business/Marketing, Art, Console/PC, Indie

Eighteen Months of Meeple Like Us: An Exploration into the State of Board Game Accessibility  
by Michael Heron [05.14.18]
This is a hopefully human readable version of my second paper published in the Computer Games Journal. It's about the stats that have emerged from the Meeple Centred Design project with regards to game accessibility.
Audio, Business/Marketing, Design, Production, Art, Serious, Indie

Video Game Deep Cuts: One Hour, One Frostpunk 1
by Simon Carless [05.13.18]
This week's game writing, audio & video highlights include a podcast with Jason Rohrer on One Hour One Life, as well as analysis of the acclaimed Frostpunk and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Translation studies, some notes on a semi-formal design approach  
by Pippin Barr [05.10.18]
Translating from one medium into a game form is an interesting way to think about game design, particularly how we use it to express our ideas. Here are some notes on that process.
Design, Programming, Art


Remedy Entertainment — Espoo, Finland
[05.20.18]
VFX Artist


Cold Iron Studios — San Jose, California, United States
[05.18.18]
Principal Environment Artist


Cold Iron Studios — San Jose, California, United States
[05.18.18]
Senior Environment Artist
Cold Iron is seeking an experienced Sr. Environment Artist to join us in creating a shooter set in the Alien universe for consoles and PC!

Cold Iron Studios — San Jose, California, United States
[05.18.18]
Sr. Concept Artist
Cold Iron is seeking an experienced Sr. Concept Artist to join us in creating shooter set in the Alien universe for consoles and PC!

Wargaming.net — Chicago, Illinois, United States
[05.18.18]
Technical Animator
Technical Animator

Tilting Point — New York, New York, United States
[05.18.18]
Senior Design Specialist


Outfit7 (Ekipa2 d.o.o.) — Ljubljana, Slovenia
[05.18.18]
Senior VFX Artist (Outfit7 - Ekipa2 d.o.o. subsidiary)
As a visual effects artist, there’s nothing you can’t do. You know how to lead and inspire a team of other VFX artists. You can use particle systems (from explosions to flares), dazzle the world with animated sequences, and work your magic with advanced materials. Right now, there’s just one thing between you and greatness – an application.

Gamehouse — Eindhoven, Netherlands
[05.18.18]
Senior Game Engineer (Unity)
We are seeking a Senior Game Engineer to help us kickoff a new story-focused free-to-play game!

Cryptic Studios — Los Gatos, California, United States
[05.17.18]
Environment Artist, Magic The Gathering MMO


Concept Art House, Inc. — San Francisco, California, United States
[05.17.18]
Spine Artist (contract)