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August 19, 2017
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Category: Vr


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Posted by Junxue Li on 08/09/17 10:12:00 am in VR
ChinaJoy 2017 from my perspective.The show reflects the current state of Chinese gaming market.

Posted by Simon Carless on 08/06/17 11:21:00 pm in VR
This week's longform article/video highlights include the making of Fullbright's Tacoma and Supergiant's Pyre, as well as a guide to the essential twin-stick shooters & more.

Posted by Simon Carless on 07/30/17 11:21:00 pm in VR
This week's highlights include an article series about gaming in prison, behind the scenes of Night Trap, & how satirical soccer game Enter The Kickmen got made.

Posted by Trent Polack on 07/28/17 10:44:00 am in VR
A story of version control on a large Unreal Engine 4 project, working with the command line, and general tips/tricks for git and git-lfs.

Posted by Simon Carless on 07/23/17 10:01:00 pm in VR
This week's longform articles & videos of the week include the making of the Castlevania Netflix series, hardcore Pokemon Go players, and an in-depth Arms interview.

Posted by Tim Merel on 07/17/17 10:22:00 am in VR
Games software/hardware combined could drive >$150B for the first time in 2017, with software taking around 3/4 and hardware around 1/4 (Note: this is games software/hardware combined – non-hardware revenues could deliver >$110B globally this year)