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November 16, 2018
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Category: Vr


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Posted by Winifred Phillips on 11/13/18 10:34:00 am in VR
Game composer Winifred Phillips looks at developments with VR platforms & their SDKs, focusing on audio issues. Included: Soundfield for AR, Spatial Sound for AR/MR, audio improvements in the Vive & Oculus SDKs, & audio for the new untethered platforms.

Posted by Simon Carless on 11/11/18 10:27:00 pm in VR
This week's highlights include a look at the baffling The Quiet Man, a piece on HQ Trivia's struggles to continue its success, and a look at how credits in video games still aren't going quite right.

Posted by Richard Wood on 11/09/18 12:44:00 pm in VR
Retrospectives are a powerful tool for Producers, but they're often underused. In this blog I outline how I run retrospectives and why I believe they're powerful.

Posted by Jeremy Alessi on 11/05/18 08:49:00 am in VR
David Hernly is a long-time indie game developer focused on a combination of hardware control systems and starship simulations. Somehow, his journey has taken him to the escape room space? Watch to learn more!

Posted by Simon Carless on 11/04/18 08:15:00 pm in VR
This week's highlights include the top news from Blizzcon around Diablo and other devilish titles, Toby Fox's Deltarune & his radical transparency, and Marty O'Donnell talking 'The Music Of The Spheres', among many other great stories & videos.

Posted by Kenneth Liu on 11/02/18 09:52:00 am in VR
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.