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March 28, 2015
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March 28, 2015
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Category: Social/Online


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Posted by Keith Burgun on 03/27/15 03:39:00 pm in Social/Online
“Lack of argument clarity” is something that affects game design writers/thinkers in general, and so I’d like to use the example of the "games and stories debate" as a vehicle to explain what I see as a problem with our discourse in general.

Posted by Adam Telfer on 03/26/15 02:03:00 pm in Social/Online
Why do the Top Grossing games on mobile shy away from gameplay that rewards player skill? A discussion about the use of skill in free-to-play mobile games, and how games like Candy Crush Saga control skill for the benefit of long-term retention.

Posted by Thomas Bidaux on 03/26/15 02:03:00 pm in Social/Online
I wanted to share the presentation I gave this year at GDC during the Free-to-Play Summit. The lectured was framed as PR for F2P games in Europe, but at the end, it was more a “PR for F2P games” in general, with a side of European specific comments in it.

Posted by Jovan Johnson on 03/26/15 02:03:00 pm in Social/Online
The basic reason your game company needs a marketing plan? Without a marketing plan, your game(s) will only reach a fraction of your target audience. Learn more.

Posted by Dmitri Williams on 03/25/15 01:12:00 pm in Social/Online
This article is the second in a three-part series on user acquisition.

Posted by Johan Hoberg on 03/20/15 01:54:00 pm in Social/Online
In this article I will discuss what types of testing I think should be done by a Scrum Team, and what types could be done by someone outside of the team.