Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 25, 2015
arrowPress Releases
May 25, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Category: Social/Online


Expert RSS


Posted by Junxue Li on 05/21/15 02:10:00 pm in Social/Online
This article offers some tips for managing an art team, to meet the goal of delivering good works within deadline, and within your budget.

Posted by Joseph Kim on 05/20/15 02:13:00 pm in Social/Online
Even a good game design may be doomed from the start: anyone launching in a competitive game category requires a strange attractor for user attention. Learn how to develop a good game concept using the principle of a strange attractor.

Posted by Anna Jenelius on 05/20/15 02:13:00 pm in Social/Online
This crash course aims to provide a simple toolkit for anyone interested in introducing more realism to the armors of their game, and making them functional rather than just decorative.

Posted by Jamie Madigan on 05/15/15 01:02:00 pm in Social/Online
3 psychological phenomena that can help determine the success (or failure) of a Kickstarter video game pitch.

Posted by Keith Burgun on 05/05/15 01:22:00 pm in Social/Online
Many competitive games have a problem known as "turtling", or overly defensive play. In this article, I explore some of the reasons that it keeps happening.

Posted by Mike Sellers on 05/04/15 01:51:00 pm in Social/Online
Game design shares a lot in common with other kinds of design. But it is also truly unique in a couple of important ways. If so, these may lead us to a greater understanding of design and design thinking overall.