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Category: Social/Online


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Posted by Sande Chen on 04/26/16 12:56:00 pm in Social/Online
In this article, game designer Sande Chen follows up on the ways games can provide a truly emotional experience.

Posted by Om Tandon on 04/25/16 01:53:00 pm in Social/Online
Deep dive in to hooks and baits of social casino games, utilisation of psychological principles for unique monetisation and conversion opportunities.

Posted by Tim Merel on 04/21/16 02:02:00 pm in Social/Online
Last year was the†worst games deals ice age in a decade, but†the topline numbers in†Digi-Capitalís Games Report†for Q1 2016 make it look like there has been a thaw. However,†the buoyant waters of the first quarter hide rocks beneath the surface.

Posted by Rune Skovbo Johansen on 04/06/16 01:31:00 pm in Social/Online
Visualizing the state space of puzzles is a new way of working with puzzle design that tells you vital things about the puzzle design at a glance. I created a free tool for doing this and I write about how you can implement it in your own tools too..

Posted by Joseph Humfrey on 03/30/16 10:00:00 pm in Social/Online
inkle recently open-sourced their narrative scripting language, as used in 80 Days and Sorcery! How does it work, and why did they decide to make it freely available?

Posted by Howard Tsao on 03/24/16 01:45:00 pm in Social/Online
From having no clue about how to manage and server our players to sustaining an online indie community for the last 3 years, this post is about the lessons we learned along the way.