A tip about how to quickly set the correct size for all the objects in a 3D scene. I think this tip is not only useful to artists who work for HOPA/adventure games, but also to guys who handle 3D scenes for all kinds of purpose.
Jeff Sutherland recently wrote about that being agile means getting rid of separate test teams. So why should game testers not be a separate team? Why should most game testers be integrated into the development teams? This is my opinion on the subject.
A simple "rule of thumb" for quick "smell-test" risk assessment of crowdfunded game projects.
What is the major difference between testing an application or a software system compared to testing a game?
Last week I appeared in loads of news stories following a double page spread in The Sun newspaper under the headline "Gaming as addictive as heroin". But what is the truth behind such sensationalist headlines?
Video: Emergent behavior, behavior unplanned and unanticipated by the designer, is a large part of what you're looking for in playtesting. But depending on who you are, game designer, puzzle designer, game writer, you treat emergence in different ways.