2016 is shaping up to be a pivotal year for the games market in China, with revenue from PC online, mobile and console games rising to more than $26 billion. Here are Niko Partners' top 14 predictions for digital games in China for 2016.
A short list of insights into running a content team and curating a lore-rich IP,
by Chris Gardiner, Head Writer at Failbetter Games (Sunless Sea, Fallen London).
Games investments, M&As and IPOs deal value dropped 81% in 2015 vs 2014. Games investment value fell 30%, games M&A deal value dropped 75% (excluding Activision-Blizzard/King which hasn’t closed yet), with games IPOs at the lowest level in a decade.
This weekend, developers from nearly 80 countries will gather to create over 5000 games in 48 hours at Global Game Jam. Here are some lessons I've learned from being a mentor for the past four years, to help you get around the most common pitfalls.
During the past three years, a growing number of successful games has been developed by hobbyists. They're not quite indie, and they're transforming the industry.
Digi-Capital's new Games Report 2016 forecasts games growing from $90B in 2016 to $115B by 2020, mobile games going from $35B in 2016 to $48B by 2020, with VR (and AR) games rising from hundreds of millions in 2016 towards the $10B range by 2020.