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October 8, 2015
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Category: Social/Online

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Posted by Dietmar Hauser on 10/07/15 12:16:00 pm in Social/Online
This question is often asked at the beginning of a new game project, and the decision has profound effects on its whole life cycle and possibly even on its follow up projects. Here’s how and why we have chosen to answer this question over the last decade.

Posted by Thomas Bidaux on 10/07/15 12:16:00 pm in Social/Online
A look into the media coverage of some of the key video game events.

Posted by Ramin Shokrizade on 10/05/15 01:52:00 pm in Social/Online
The objective of this paper is to explain the mechanics of threat generation, the most commonly used technique in the mobile space for generating conversion.

Posted by Ramin Shokrizade on 09/29/15 01:23:00 pm in Social/Online
Game neuroeconomist Ramin Shokrizade explains that F2P metrics have been greatly misunderstood, creating a false stereotype of what a "whale" actually is. The result is going to be an unprecedented industry-wide correction.

Posted by Junxue Li on 09/24/15 03:11:00 pm in Social/Online
This article is a review of the map art of a successful Match-3 game: Mystery Match,from the angle of an art producer.And you can borrow the good ideas from this game, if you're preparing maps for your game.

Posted by Brian Schmidt on 09/24/15 03:11:00 pm in Social/Online
GameSoundCon Survey looks deeper into the Salaries, Working Environment, Production and Contracts for video game composers and sound designers