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January 17, 2019
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Category: Social/Online


Expert RSS


Posted by Om Tandon on 01/17/19 09:53:00 am in Social/Online
Why and How to create Hi-fidelity game UX prototypes that rival finished game's feel to gather qualitative user data or pitch a new idea, way early in pre-production.

Posted by Kenneth Liu on 01/17/19 09:53:00 am in Social/Online
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Simon Carless on 01/13/19 10:42:00 pm in Social/Online
This week's highlights include pieces on formidable '90s-style first-person shooter Dusk, the classic '80s game that inspired the Black Mirror episode Bandersnatch, and a surprising mega-roundup of 2018's best 'game jam' games.

Posted by Kenneth Liu on 01/10/19 10:42:00 am in Social/Online
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Om Tandon on 01/09/19 10:02:00 am in Social/Online
Bandersnatch: Netflix's attempt at gamifying cinema is a commendable attempt but leaves more to be desired, ideas on how it can benefit from deep learnings & psychology of games.

Posted by Kenneth Liu on 01/07/19 10:19:00 am in Social/Online
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.