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December 22, 2014
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Category: Social/Online


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Posted by Dan Hollinger on 12/22/14 01:54:00 pm in Design, Console/PC, Social/Online
Trion details the new Minion system added to Rift in the game's latest expansion, Nightmare Tide.

'Quality' can be a tricky beast to pin down and define. For some, 'high-quality audio' is simply a technical term referring to sample rates & bit depths. However, quality is something that needs attending to long before a sound makes it out of speaker...

Throwing down some high-level, transparent goals for a game audio department which can help build more resourceful and confident teams with an elevated view of what is in front of them.

The first in a 4-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, and project management contribute to game project success or failure.

Posted by Chris Furniss on 12/15/14 02:21:00 pm in Design, Art, Console/PC, Indie, Social/Online
A brief look at toy-like interfaces in games, and how they work to provide the player with the context needed for mastery and immersion.

A look at the best practices for loot drop systems.