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Category: Smartphone/Tablet


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Last year I did a general overview of Kickstarter across all categories for 2013 and now seems like a good time to go through a similar exercise for 2014. This goes wider than just video games but gives better insights on the platform and its health.

Winding down the 2 1/2 year launch of Cook, Serve, Delicious, with two new expansions and bundles, and looking at all the sales data up to this point across PC and mobile.

Posted by Timo Heinapurola on 01/26/15 03:41:00 pm in Programming, Console/PC, Indie, Smartphone/Tablet
In this blog post I explain how to create a back-end renderer that you can access on multiple threads and also hide some of the inherent latency of API calls on multi-core systems.

Middleware are great tools, but you might also end-up with an amazing engine if you do it yourself. Admittedly, native and homemade technology are not for everyone, but for me, it was the perfect choice.

Posted by Lewis Pulsipher on 01/26/15 03:41:00 pm in Design, Console/PC, Indie, Smartphone/Tablet
While we usually think of boards in conjunction with boardgames, many video games also use the equivalent of boards, "fields of maneuver". This is a discussion of options.

Despite record $24B game company exits in 2014 (or 10 Minecrafts at $2.5B), $100B games revenue forecast revised to 2018 as growth stabilizes and the middle gets squeezed