Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 7, 2015
arrowPress Releases
October 7, 2015
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Category: Smartphone/Tablet

Expert RSS

Posted by Brandon Sheffield on 10/05/15 03:57:00 pm in Smartphone/Tablet
Necrosoft Games goes to the Tokyo Game Show as an exhibitor for the first time. The results were mixed. Is it worth the trek out for your game?

Posted by Ramin Shokrizade on 10/05/15 01:52:00 pm in Smartphone/Tablet
The objective of this paper is to explain the mechanics of threat generation, the most commonly used technique in the mobile space for generating conversion.

Posted by Lars Doucet on 09/29/15 01:46:00 pm in Smartphone/Tablet
Let Final Fantasy V's recent "HD remake" be a cautionary tale. We lay out some best practices for HD remakes from our own experiences.

Posted by Ramin Shokrizade on 09/29/15 01:23:00 pm in Smartphone/Tablet
Game neuroeconomist Ramin Shokrizade explains that F2P metrics have been greatly misunderstood, creating a false stereotype of what a "whale" actually is. The result is going to be an unprecedented industry-wide correction.

Posted by Junxue Li on 09/24/15 03:11:00 pm in Smartphone/Tablet
This article is a review of the map art of a successful Match-3 game: Mystery Match,from the angle of an art producer.And you can borrow the good ideas from this game, if you're preparing maps for your game.

Posted by Brian Schmidt on 09/24/15 03:11:00 pm in Smartphone/Tablet
GameSoundCon Survey looks deeper into the Salaries, Working Environment, Production and Contracts for video game composers and sound designers