Game writer and longtime GDC speaker Evan Skolnick shares an excerpt (including previously unpublished content) from his recent book, Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques.
A brain dump of what we learned about Unity's managed memory heap while shipping our company's first mobile title.
In this article we look at color in games: its function, how technology has improved color display, and how our biology affect the perception of color.
In this series of posts, I would evaluate the characteristics of maps of a few popular games, from the point view of an art producer. This is part 4, about Jelly Splash, a match game by Wooga.
Part of the regular data mining we do on Kickstarter, this is a look at the state of the platform for video games mid-2015.
And I doesn't make me optimistic.
One small design decision made me systematically discriminate against every female Dweller in Fallout Shelter. It's a fascinating example of how a game decision can have unintended consequences.