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April 19, 2015
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Category: Smartphone/Tablet


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Posted by Simon Carless on 04/17/15 08:28:00 pm in Smartphone/Tablet
I wanted to use the idea of gradually advancing, uh, harbingers for virtual reality, now that I've tried four or five VR systems with games, movies, and apps. Which will win - and which needs to?

Posted by Daniel Cook on 04/15/15 02:28:00 pm in Smartphone/Tablet
How to manage risk as a sustainable indie game company.

Posted by Mary Min on 04/14/15 01:43:00 pm in Smartphone/Tablet
Many Western game developers assume that app piracy is an “only in Asia” problem, but mobile game development is a global business, and what happens in one region impacts other markets too. Game dev veteran Mary Min explains how with numerous examples.

Posted by Jovan Johnson on 04/09/15 01:36:00 pm in Smartphone/Tablet
Get app business plan tips. Mobile gaming is a popular, accessible, and potentially profitable business segment. Why don't all entrants create business plans?

Posted by Nicholas Lovell on 04/09/15 01:36:00 pm in Smartphone/Tablet
The Nintendo/DeNA deal makes no sense. At face value, it would suggest Nintendo is abandoning it's "Blue Ocean" strategy and jumping into a hyper-competitive market which doesn't play to its strengths. So what is really going on, wonders Nicholas Lovell.

Posted by Will Morton on 04/08/15 02:15:00 pm in Smartphone/Tablet
In this long and detailed post I will lift the curtain on what employers look for in video game audio staff, distilling 15 years of experience on both sides of the employment fence to give aspiring video game sound designers and composers a head start.