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Category: Smartphone/Tablet

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Posted by Evan Skolnick on 07/31/15 03:51:00 pm in Smartphone/Tablet
Game writer and longtime GDC speaker Evan Skolnick shares an excerpt (including previously unpublished content) from his recent book, Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques.

Posted by Rich Geldreich on 07/31/15 03:51:00 pm in Smartphone/Tablet
A brain dump of what we learned about Unity's managed memory heap while shipping our company's first mobile title.

Posted by Herman Tulleken on 07/29/15 01:12:00 pm in Smartphone/Tablet
In this article we look at color in games: its function, how technology has improved color display, and how our biology affect the perception of color.

Posted by Junxue Li on 07/29/15 01:12:00 pm in Smartphone/Tablet
In this series of posts, I would evaluate the characteristics of maps of a few popular games, from the point view of an art producer. This is part 4, about Jelly Splash, a match game by Wooga.

Posted by Thomas Bidaux on 07/29/15 10:33:00 am in Smartphone/Tablet
Part of the regular data mining we do on Kickstarter, this is a look at the state of the platform for video games mid-2015. And I doesn't make me optimistic.

Posted by Nicholas Lovell on 07/22/15 12:50:00 pm in Smartphone/Tablet
One small design decision made me systematically discriminate against every female Dweller in Fallout Shelter. It's a fascinating example of how a game decision can have unintended consequences.