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September 2, 2014
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September 2, 2014
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Category: Smartphone/Tablet


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Posted by Andrzej Marczewski on 09/02/14 09:13:00 am in Design, Production, Smartphone/Tablet
What we need to do is step back from time to time and say “How will this actually impact the user”.

The free to play business model compromises the design integrity of the game in order to make the game more commercially viable. With our latest game, Betty Boop Bop, we learnt that is not always the case.

Requirements can be very problematic. Either they are too detailed, and cost a fortune to create and maintain, or they are vague, which causes confusion. One potential solution explored here is to use acceptance criteria as both requirements and tests.

Posted by Oliver Franzke on 08/28/14 01:34:00 am in Programming, Art, Console/PC, Indie, Smartphone/Tablet
Good lighting can improve the visual quality of a game significantly. In this blog post I’ll describe various techniques for dynamic 2D character lighting that are very easy to implement and don’t require any additional assets (e.g. normal maps).

Half-way through development a game came out with the same name as ours; dealing with this hassle ended up making the game identity much stronger.

The Amazon/Twitch deal has now taken games acquisitions to $9.2B for 2014 (so far)