A recommended method for mobile game design that focuses on detailing entire series of user flows rather than specific screens. Many PC/console game designers often fail here by focusing on key screens and thereby eventually requiring redesign.
Thoughts on the upcoming software catalogue of Gear VR and how mobile VR games will be viewed by players.
Microsoft’s acquisition of Mojang is about the future, not short term economics
I was having a conversation with a friend the other day and reminded about my time in the game industry when I wondered, really wondered, why on Earth I ended up making games for a living. This is my attempt at figuring that out.
This series of posts are about shooting good pictures for 2D game art production. This post is Part 2.
How does a professional game tester add value to a game development studio? Can you measure this value in a good way? I will try to give my view on this subject.