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November 1, 2014
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November 1, 2014
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Category: Smartphone/Tablet


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Ahead of our GDC Next show in Los Angeles next week, our press liaison firm FortySeven Communications has again worked with us to put together a list of some of the most interesting lectures at the show.

Posted by Rick Schmitz on 10/27/14 01:48:00 pm in Art, Smartphone/Tablet
Rick Schmitz, Art Director for WildTangent Studios and former Studio Art director for PopCap, shares his thoughts on how start an art career in games and how to be an effective Manager of Artists.

What is the purpose of live user testing (closed alpha, closed beta, open beta, and similar) for a game, from a test perspective?

Posted by E McNeill on 10/21/14 02:00:00 pm in Programming, Production, Indie, Smartphone/Tablet
60fps, 1440p, stereoscopic 3D, on a cell phone. Good luck!

Posted by Nick Halme on 10/16/14 01:32:00 pm in Design, Smartphone/Tablet
Taking a look at the different sort of multiplayer experience Fuel introduces to mobile games, and some of the precedents set by "traditional" gaming which we can apply to mobile with this new environment in mind.

Popular Meetups like SVVR, VRLA, and San Francisco VR Meetup are getting kudos for inexpensively getting a lot of expertise in one room. Learn about the gaps that need to be filled to grow the industry, and an effort being done to fill them.