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Category: Smartphone/Tablet

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Posted by Thomas Bidaux on 05/27/15 01:13:00 pm in Smartphone/Tablet
Looking at how form factor (or my own definition of it I guess) plays a key role in the design of video games.

Posted by Adriaan de Jongh on 05/27/15 01:13:00 pm in Smartphone/Tablet
After 3.5 years of making unique social games like Fingle and Bounden, Game Oven closed doors April 2015. Adriaan talks about Game Oven's costs, game sales, the role of community to their business, and reflects on the struggles that closed Game Oven.

Posted by Martin Pichlmair on 05/26/15 02:35:00 pm in Smartphone/Tablet
This article is a quick summary of current challenges in VR based on how they manifested during the VR Game Jam and the presentations leading up to that jam.

Posted by Timothy Harris on 05/22/15 01:16:00 pm in Smartphone/Tablet
Midnight Star is a sci-fi shooter aimed at the core gamer. It used an energy F2P mechanic that didn't work, so we're axing it. Here's why...

Posted by Junxue Li on 05/21/15 02:10:00 pm in Smartphone/Tablet
This article offers some tips for managing an art team, to meet the goal of delivering good works within deadline, and within your budget.

Posted by Joseph Kim on 05/20/15 02:13:00 pm in Smartphone/Tablet
Even a good game design may be doomed from the start: anyone launching in a competitive game category requires a strange attractor for user attention. Learn how to develop a good game concept using the principle of a strange attractor.