Our team has created map art for some match-3,and bubble shooting games. I have a few points about the map planning, and art creation to share. I think they might be useful to people who need these types of maps in their games, and artists who create the
Game Analytics 101 Part 5: Data models and predictive analytics
As a lawyer in the video game industry, I explain here the numerous high-profile Right of Publicity lawsuits filed recently and the most common pitfalls that arise when a game developer wants to use a real person's likeness in their game.
A very common application for procedural mesh generation is terrain. We are going to have a look at some simple ways of generating terrain meshes.
Why we're releasing DQ1HD as a free content update and why Monument Valley is justified in NOT doing so.
Congratulations! Youíre a lead. Now what? In general, whatever skills youíve demonstrated that got you to this point arenít the same things youíll be doing from here on out (or at least not as much.) Not everyone is suited to a lead role or would be happy