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Category: Serious


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Posted by Joseph Kim on 05/20/15 02:13:00 pm in Serious
Even a good game design may be doomed from the start: anyone launching in a competitive game category requires a strange attractor for user attention. Learn how to develop a good game concept using the principle of a strange attractor.

Posted by Keith Burgun on 05/05/15 01:22:00 pm in Serious
Many competitive games have a problem known as "turtling", or overly defensive play. In this article, I explore some of the reasons that it keeps happening.

Posted by Mike Sellers on 05/04/15 01:51:00 pm in Serious
Game design shares a lot in common with other kinds of design. But it is also truly unique in a couple of important ways. If so, these may lead us to a greater understanding of design and design thinking overall.

Posted by Andrzej Marczewski on 05/01/15 12:36:00 pm in Serious
In work and "real life" we seem to think that play is a waste of time. Here I propose a basic framework to help us introduce a more play-like environment in non play situations (Playification?)

Posted by Cassandra Khaw on 04/24/15 01:43:00 pm in Serious
Southeast Asian micropublisher Ysbryd Games recently took to PAX East for their first exhibition ever. Here is what they've learned from that week of insanity, new friends, and oh-my-gawd-whys.

Posted by Keith Burgun on 04/23/15 06:17:00 pm in Serious
There's been a lot of discussion about how to prevent toxic behavior in players of online competitive games. Today I'd like to suggest a different approach.