Awareness Ideas and Suggestions for the up-coming PlayStation 4 title; Dreams.
Explaining my Seven-Day Roguelike development process and the reasoning behind choices made along the way. An in-depth look at the planning, UI, mechanics, content and more that went into over 80 hours spent converting one game into another.
I have Tourette's Syndrome and Narcolepsy. I made a game about them. It's kinda weird.
5 points to build up trusting relationships and helping the young ones grow in the Industry.
Historians John Harney, Bob Whitaker, and Robert Greene II discuss the treatment of twentieth century American history in Machinegames' Wolfenstein II: The New Colossus.
Cooperative gameplay is growing in popularity. Based on extensive research, prototypes, and metrics, here is a design lens and framework for designing prosocial games that build trust between players.