When Steam makes your blood boil...
When designing a level you're able to freely compose your virtual environment with any objects you want. A level designers' work can be compared to that of a painter. Now let's see the level as the art gallery and the level vistas as paintings.
The second installment of Evolving Test in the Video Game Industry. This article focuses primarily on the move from a Waterfall to an Agile production methodology and how to adjust your test teams to meet this new paradigm.
Working remotely with external groups can be extremely time consuming and conflicting. Here are some recommmendations based on my personal experiences to ease the pain.
It takes great effort from both parties to succeed whenever you outsource anything complex or large-scale, but itís easy to overlook what else you can bring to the table other than signing the checks as a game developer.
In this article, game designer Sande Chen discusses the impact of effective messaging in serious games.