There is a long list of developers that have either crashed out or are intelligently self-selecting out of triple-A development and going back to smaller, leaner projects. Where does the trend of smaller, leaner projects leave the gaming industry?
What if people just donít want to play your game? How do you engage them?
One of the great things about games is how they handle objectives. Very rarely will you play a game these days that sets out one huge objective and just leaves you to it, they all break the main objective into sub-objectives.
For the past few years, the HTML5 gaming market has been growing, but it still has been neglected as an alternative and serious platform for game development. It is 2014 now, and situation is much better. Let's find out why.
What happens when Randy designs a game about something he detests.
In Part One of this series, we take a look at how Voice impacts a first person cinematic and things to keep in mind when designing, writing and directing first person cinematics.