Here is Part 2 of the presentation that I gave at the recent GameSoundCon in LA a few weeks back. In this part I introduce the experiment I performed to compare the functionality of three of the most popular middleware solutions for adaptive music.
Part 2 of owning your hiring process. This week I talk about what my process is. What's yours?
For those of you who were not able to attend GameSoundCon in LA this year, I wanted to share my presentation on "The Technical Composer" with you. This is Part 1. I discuss The Technical Composer, and compare Elias, WWISE and FMOD for adaptive music.
Part 1 of a 2 part series. Own your hiring process! Make sure it's achieving the goals you want and that you're sending the right message.
NYU's Practice: Game Design in Detail conference is one of the best conferences in the world for those who really want a technical deep dive on understanding interactive systems. But this year's event seemed quick to reject opportunities for progress.
Part Six. These are my memories... Growing up in a world with 3 TV channels and paper mail... My years writing some of the earliest 8-bit games (CRISIS MOUNTAIN, DINO EGGS, SHORT CIRCUIT)... and now reviving my best-selling game as DINO EGGS: REBIRTH.