Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 25, 2015
arrowPress Releases
November 25, 2015
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Category: Serious

Expert RSS

Posted by Dale Crowley on 11/24/15 06:26:00 pm in Serious
Here is Part 2 of the presentation that I gave at the recent GameSoundCon in LA a few weeks back. In this part I introduce the experiment I performed to compare the functionality of three of the most popular middleware solutions for adaptive music.

Posted by Shaun Leach on 11/23/15 07:41:00 pm in Serious
Part 2 of owning your hiring process. This week I talk about what my process is. What's yours?

Posted by Dale Crowley on 11/17/15 01:12:00 pm in Serious
For those of you who were not able to attend GameSoundCon in LA this year, I wanted to share my presentation on "The Technical Composer" with you. This is Part 1. I discuss The Technical Composer, and compare Elias, WWISE and FMOD for adaptive music.

Posted by Shaun Leach on 11/17/15 01:12:00 pm in Serious
Part 1 of a 2 part series. Own your hiring process! Make sure it's achieving the goals you want and that you're sending the right message.

Posted by Keith Burgun on 11/17/15 01:12:00 pm in Serious
NYU's Practice: Game Design in Detail conference is one of the best conferences in the world for those who really want a technical deep dive on understanding interactive systems. But this year's event seemed quick to reject opportunities for progress.

Posted by David H. Schroeder on 11/13/15 02:22:00 pm in Serious
Part Six. These are my memories... Growing up in a world with 3 TV channels and paper mail... My years writing some of the earliest 8-bit games (CRISIS MOUNTAIN, DINO EGGS, SHORT CIRCUIT)... and now reviving my best-selling game as DINO EGGS: REBIRTH.