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March 29, 2015
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March 29, 2015
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Category: Serious


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Posted by Jovan Johnson on 03/26/15 02:03:00 pm in Serious
The basic reason your game company needs a marketing plan? Without a marketing plan, your game(s) will only reach a fraction of your target audience. Learn more.

Posted by Johan Hoberg on 03/20/15 01:54:00 pm in Serious
In this article I will discuss what types of testing I think should be done by a Scrum Team, and what types could be done by someone outside of the team.

Posted by Thomas Bidaux on 03/12/15 11:10:00 am in Serious
A quick look at the media coverage of the GDC 2015, and the trending topics of the event: Virtual Reality and Game Engines.

Posted by Rob Bridgett on 03/11/15 12:55:00 pm in Serious
An look at some of the adaptive, mix specific features we've developed for our new mobile game at CWF. I'll detail some of the unique challenges we faced in making a game aimed at children playing in a classroom environment... with headphones.

Posted by Dan Rogers on 03/09/15 06:47:00 pm in Serious
Kickstarter provides a unique opportunity to match those who dream big with people willing to pay in advance or give a small gift for the same. At the same time, it comes with a host of legal liabilities that few really understand.

Posted by Darby McDevitt on 02/23/15 12:25:00 pm in Serious
In 2002, Humongous Entertainment was a company beloved for its catalogue of popular tween-oriented adventure games. But its masterpiece was a turn-based strategy title that broke all of the rules: "Moonbase Commander" - the best game you never played.