Gamasutra - Blogs /blogs/ Kimberly Unger's Blogs Wed, 02 Sep 2015 12:25:18 EDT en-us (Simon Carless) Three Weapon Monte - What happened to Halo 4's game mechanics? - by Kimberly Unger Design,Console/PC There was this sweet spot when it came to your loadout in the Halo games. The newest and niftiest one, Halo 4 seems to have changed this up. Mon, 12 Nov 2012 06:16:00 EST Keep Moving Forward... - by Kimberly Unger Design,Console/PC Any First Person Shooter player worth their salt breathes a sigh of relief when those words flash across the bottom of the screen, “Checkpoint Reached”. The actual verbiage might vary, but the meaning is the same. Fri, 06 Jan 2012 03:24:00 EST Guerilla Game Marketing - by Kimberly Unger Business/Marketing GDC is upon us yet again. Up here in the Bay Area there are already meetups and pre-parties starting (even as the weatherman threatens snow) and production at a thousand different game production studios is at a fevered pitch to get their demos done JUST Wed, 23 Feb 2011 07:11:00 EST Everyone Sees Something Different - by Kimberly Unger Design Thing03 wasn't watching his brother play with an eye towards how many baddies he killed or how fast he was hitting checkpoints, in fact, the game itself, as the creators intended, had become irrelevant. Sun, 07 Nov 2010 11:34:00 EST Emotional Baggage - by Kimberly Unger Production So why does the movie, a 2hr, linear horror experience, freak me out much worse than a 40 hour monster fest? Mon, 06 Sep 2010 07:15:00 EDT Letting Go Of Game Contractors - by Kimberly Unger Production How do you know when it's time to let go of a contractor? Wed, 11 Aug 2010 12:31:00 EDT