Gamasutra - Blogs Darrel Cusey's Blogs Wed, 23 Apr 2014 08:39:49 EDT en-us (Simon Carless) A Simple Observer Pattern for Unity 4.2 - by Darrel Cusey Programming,Indie This article will help you implement a simple publisher/subscriber pattern in Unity 4.2. Additionally, we'll create the solution without using complex delegates, generics, events, or other types of more advanced techniques. Unity source code included. Thu, 29 Aug 2013 01:51:00 EDT Server Migration in Unity - by Darrel Cusey Programming,Console/PC This is the third article in my 3-part series demonstrating how Unity's built-in networking can be easily enhanced to allow for a peer-to-peer networking model. In this article, I demonstrate Server Migration - unity package included. Tue, 14 May 2013 07:02:00 EDT Server Discovery in Unity 4.0.1 - by Darrel Cusey Programming,Indie Unity is Client-Server in its networking design. A peer-to-peer system, though, can be developed on top of Unity's existing networking framework. In this article, I'll demonstrate how to do Server Discovery in Unity. Thu, 07 Mar 2013 02:01:00 EST Unity Networking Sample Using One NetworkView - by Darrel Cusey Programming,Indie In this post, I make a simple peer-to-peer FPS Networking demo in Unity that uses only one NetworkView no matter how many players join your game. Includes a link to the Unity Package you can download and run yourself. Thu, 21 Feb 2013 07:10:00 EST