Gamasutra - Blogs http://gamasutra.com/blogs/ Max Knoblich's Blogs Thu, 20 Jun 2013 01:10:33 EDT en-us scarless@think-services.com (Simon Carless) Rendering Silhouettes For Concealed Objects - by Max Knoblich http://gamasutra.com/blogs/MaxKnoblich/20130304/187760/Rendering_Silhouettes_For_Concealed_Objects.php Programming,Indie This is a common, but neat trick to display concealed objects in 3D games. The article also looks into how this technique can be implementented for 3D Flash games with Away3D. http://gamasutra.com/blogs/MaxKnoblich/20130304/187760/Rendering_Silhouettes_For_Concealed_Objects.php Mon, 04 Mar 2013 01:52:00 EST Letting Go Of Game Design Features - by Max Knoblich http://gamasutra.com/blogs/MaxKnoblich/20130218/186831/Letting_Go_Of_Game_Design_Features.php Indie,Design When is it a good idea to follow through with a game design idea, and when should you acknowledge that a feature is not working the way you had hoped? http://gamasutra.com/blogs/MaxKnoblich/20130218/186831/Letting_Go_Of_Game_Design_Features.php Mon, 18 Feb 2013 07:15:00 EST Using Heat Maps To Improve Track Design - by Max Knoblich http://gamasutra.com/blogs/MaxKnoblich/20130214/186575/Using_Heat_Maps_To_Improve_Track_Design.php Indie,Design Employing useful metrics like heat maps can really make a huge difference when creating good level design. I have learned that some features can only be implemented in a meaningful way once you are able to visualize how people play your game. http://gamasutra.com/blogs/MaxKnoblich/20130214/186575/Using_Heat_Maps_To_Improve_Track_Design.php Thu, 14 Feb 2013 07:43:00 EST