Gamasutra - Blogs Seth Coster's Blogs Mon, 20 Oct 2014 12:23:07 EDT en-us (Simon Carless) How Piracy Saved Our Dying Mobile Game - by Seth Coster Business/Marketing,Indie We launched a small puzzle game called Gerblins in September, and it failed to gain traction. In January, it was suddenly resurrected -- not by us, but by pirates. This post goes into detail on how we think it happened. Fri, 08 Feb 2013 02:04:00 EST