Gamasutra - Blogs http://gamasutra.com/blogs/ Przemyslaw Szczepaniak's Blogs Mon, 20 May 2013 08:46:54 EDT en-us scarless@think-services.com (Simon Carless) Immersion in mobile gaming – what affects it? - by Przemyslaw Szczepaniak http://gamasutra.com/blogs/PrzemyslawSzczepaniak/20130516/192306/Immersion_in_mobile_gaming__what_affects_it.php Design,Smartphone/Tablet In this entry I'm trying to figure out which factors immerse us to play mobile games, and how different this is from playing games on PC's or consoles. http://gamasutra.com/blogs/PrzemyslawSzczepaniak/20130516/192306/Immersion_in_mobile_gaming__what_affects_it.php Thu, 16 May 2013 06:04:00 EDT HTML5 mobile games monetization with advertisements – does it really work for us? - by Przemyslaw Szczepaniak http://gamasutra.com/blogs/PrzemyslawSzczepaniak/20130422/190982/HTML5_mobile_games_monetization_with_advertisements__does_it_really_work_for_us.php Smartphone/Tablet,Business/Marketing This is a summary of our experiences with advertising revenues in our web mobile games. I'm showing some results, conclusions, and tips for anyone who wants to experiment with different business models. http://gamasutra.com/blogs/PrzemyslawSzczepaniak/20130422/190982/HTML5_mobile_games_monetization_with_advertisements__does_it_really_work_for_us.php Mon, 22 Apr 2013 02:44:00 EDT Mobile gamers behaviors - where and how often we play mobile games? - by Przemyslaw Szczepaniak http://gamasutra.com/blogs/PrzemyslawSzczepaniak/20130417/190660/Mobile_gamers_behaviors__where_and_how_often_we_play_mobile_games.php Smartphone/Tablet,Design In this post I'm trying to figure out what behaviors may cause gamers to play mobile games in various places and situations. I'm also researching for some numbers, and facts that has been revealed by mobile gaming companies. http://gamasutra.com/blogs/PrzemyslawSzczepaniak/20130417/190660/Mobile_gamers_behaviors__where_and_how_often_we_play_mobile_games.php Wed, 17 Apr 2013 07:17:00 EDT Case study of HTML5 mobile game production by example of "Animory" game. - by Przemyslaw Szczepaniak http://gamasutra.com/blogs/PrzemyslawSzczepaniak/20130409/190118/Case_study_of_HTML5_mobile_game_production_by_example_of_quotAnimoryquot_game.php Smartphone/Tablet,Design In my newest blog entry I'm providing a description of approach and methods which my gaming company uses in HTML5 mobile game production. This article is based on the case study of our recent game "Animory". http://gamasutra.com/blogs/PrzemyslawSzczepaniak/20130409/190118/Case_study_of_HTML5_mobile_game_production_by_example_of_quotAnimoryquot_game.php Tue, 09 Apr 2013 05:23:00 EDT What factors of mobile HTML5 game should developer focus on during production? - by Przemyslaw Szczepaniak http://gamasutra.com/blogs/PrzemyslawSzczepaniak/20130326/189341/What_factors_of_mobile_HTML5_game_should_developer_focus_on_during_production.php Smartphone/Tablet,Design Here is a simple and short guide on what couple factors HTML5 mobile game developer should focus on in the beginning - especially if they are a small company. Start with small steps, because making bigger game doesn't always have to be a better way. http://gamasutra.com/blogs/PrzemyslawSzczepaniak/20130326/189341/What_factors_of_mobile_HTML5_game_should_developer_focus_on_during_production.php Tue, 26 Mar 2013 02:40:00 EDT Are there alternative/additional solutions to earn from HTML5 games? - by Przemyslaw Szczepaniak http://gamasutra.com/blogs/PrzemyslawSzczepaniak/20130319/188822/Are_there_alternativeadditional_solutions_to_earn_from_HTML5_games.php Smartphone/Tablet,Business/Marketing In this blog entry I'm trying to find new ways of monetization for HTML5 games. I'm showing that there are alternatives, and creative solutions developers could use. Also I prove that even well known revenues shares can be based on fresh solutions. http://gamasutra.com/blogs/PrzemyslawSzczepaniak/20130319/188822/Are_there_alternativeadditional_solutions_to_earn_from_HTML5_games.php Tue, 19 Mar 2013 01:35:00 EDT