Gamasutra - Blogs /blogs/ Przemyslaw Szczepaniak's Blogs Fri, 28 Aug 2015 06:17:55 EDT en-us (Simon Carless) Limited gaming/development experience for cross-platform HTML5 games. - by Przemyslaw Szczepaniak Audio,Design,Programming,Production,Console/PC,Smartphone/Tablet This entry shows which limitations HTML5 cross-platform games developers can meet during the game creation. Tue, 18 Mar 2014 10:35:00 EDT Where and how can we play HTML5 games? - by Przemyslaw Szczepaniak Business/Marketing,Design,Programming,Indie,Social/Online,Smartphone/Tablet The possibilities of accessing HTML5 games are almost endless. Any device with a browser and internet access can become an ultimate gaming machine. Having current knowledge and experience, let's try to find out how and where can we play HTML5 games. Wed, 19 Feb 2014 09:47:00 EST Reasons why the state of HTML5 gaming can be optimistic in 2014. - by Przemyslaw Szczepaniak Business/Marketing,Programming,Serious,Indie,Smartphone/Tablet For the past few years, the HTML5 gaming market has been growing, but it still has been neglected as an alternative and serious platform for game development. It is 2014 now, and situation is much better. Let's find out why. Tue, 04 Feb 2014 09:59:00 EST HTML5 gaming business models. Why a single fee license isn't the only way. - by Przemyslaw Szczepaniak Business/Marketing,Design,Programming,Production,Social/Online,Smartphone/Tablet,Mobile Games Focusing on one licensing type doesn't let you develop your skills in game development because you only keep to one standard. You may find yourself in a trap some day when it comes out that producing games for such licensing may become inefficient. Fri, 27 Dec 2013 07:03:00 EST Our TOP 10 mistakes in HTML5 gaming business – a video presentation - by Przemyslaw Szczepaniak Business/Marketing,Serious,Social/Online,Smartphone/Tablet We wanted to become an independent gaming studio but in the meantime we made some mistakes. What have we learned? Check out the video presentation from the onGameStart conference by Bushido Games CEO - Piotr Gawle. Wed, 20 Nov 2013 09:23:00 EST Bushido Gamethon - challenge, inspiration and fun! - by Przemyslaw Szczepaniak Business/Marketing,Design,Production,Social/Online,Smartphone/Tablet Bushido Gamethon - a creative challenge for members of our games development team. It became an inspiration for our new studio game which will be released soon. Can it also become an inspiration for other game developers? Tue, 29 Oct 2013 10:03:00 EDT