Gamasutra - Blogs http://gamasutra.com/blogs/ Matthew Schanuel's Blogs Mon, 20 Oct 2014 04:08:47 EDT en-us scarless@think-services.com (Simon Carless) Rise and Fall in Deus Ex: Human Revolutions - by Matthew Schanuel http://gamasutra.com/blogs/MatthewSchanuel/20121216/183637/Rise_and_Fall_in_Deus_Ex_Human_Revolutions.php Deus Ex: Human Revolution consciously draws on two opposed myths - the Icarus myth and the Adam and Eve myth - to examine whether transhumanism will generate a Fall or a Rise. http://gamasutra.com/blogs/MatthewSchanuel/20121216/183637/Rise_and_Fall_in_Deus_Ex_Human_Revolutions.php Sun, 16 Dec 2012 10:21:00 EST Meaningful Digital Spaces: Sense of Place in a Hollow World - by Matthew Schanuel http://gamasutra.com/blogs/MatthewSchanuel/20121214/183636/Meaningful_Digital_Spaces_Sense_of_Place_in_a_Hollow_World.php Physical terrain seems more “real,” and indeed does appeal to more senses than virtual terrain is currently capable of, yet both are encountered and become meaningful by virtue of their interaction with the human mind. http://gamasutra.com/blogs/MatthewSchanuel/20121214/183636/Meaningful_Digital_Spaces_Sense_of_Place_in_a_Hollow_World.php Fri, 14 Dec 2012 10:17:00 EST What can we consider ‘negative space’ in games? - by Matthew Schanuel http://gamasutra.com/blogs/MatthewSchanuel/20121212/183635/What_can_we_consider_negative_space_in_games.php Design There is a concept, though only dimly expressed in Western criticism, of “negative” space. If games have an analogue to the blank canvas, it is this: the wish of a player to assume a body (or if not a body, some tool or mechanism for interaction) and act. http://gamasutra.com/blogs/MatthewSchanuel/20121212/183635/What_can_we_consider_negative_space_in_games.php Wed, 12 Dec 2012 10:06:00 EST