Gamasutra - Blogs /blogs/ Matthew Schanuel's Blogs Sat, 31 Jan 2015 02:13:47 EST en-us (Simon Carless) Rise and Fall in Deus Ex: Human Revolutions - by Matthew Schanuel Deus Ex: Human Revolution consciously draws on two opposed myths - the Icarus myth and the Adam and Eve myth - to examine whether transhumanism will generate a Fall or a Rise. Sun, 16 Dec 2012 10:21:00 EST Meaningful Digital Spaces: Sense of Place in a Hollow World - by Matthew Schanuel Physical terrain seems more “real,” and indeed does appeal to more senses than virtual terrain is currently capable of, yet both are encountered and become meaningful by virtue of their interaction with the human mind. Fri, 14 Dec 2012 10:17:00 EST What can we consider ‘negative space’ in games? - by Matthew Schanuel Design There is a concept, though only dimly expressed in Western criticism, of “negative” space. If games have an analogue to the blank canvas, it is this: the wish of a player to assume a body (or if not a body, some tool or mechanism for interaction) and act. Wed, 12 Dec 2012 10:06:00 EST