Gamasutra - Blogs http://gamasutra.com/blogs/ Andrew Lavigne's Blogs Sat, 25 May 2013 03:14:02 EDT en-us scarless@think-services.com (Simon Carless) Glitch Reading, Glitched Reading: Bethesda's "Broken" Worlds - by Andrew Lavigne http://gamasutra.com/blogs/AndrewLavigne/20130325/189185/Glitch_Reading_Glitched_Reading_Bethesdas_quotBrokenquot_Worlds.php Console/PC,Design Glitches frustrate, but they also intrigue us. They are joined with our experience of the game. Stories spring out of them, told on forums, in articles, on playgrounds, in bars. I have told you stories and been told stories in return. http://gamasutra.com/blogs/AndrewLavigne/20130325/189185/Glitch_Reading_Glitched_Reading_Bethesdas_quotBrokenquot_Worlds.php Mon, 25 Mar 2013 05:52:00 EDT Open Claustrohobia: Architecture in Batman's Arkham City - by Andrew Lavigne http://gamasutra.com/blogs/AndrewLavigne/20130211/186376/Open_Claustrohobia_Architecture_in_Batmans_Arkham_City.php Console/PC,Design While the original Batman: Arkham Asylum presented us with the titular locale's claustrophobic, Gothic environments its sequel presents a uniquely "open" claustrophobia that only a city could emit. http://gamasutra.com/blogs/AndrewLavigne/20130211/186376/Open_Claustrohobia_Architecture_in_Batmans_Arkham_City.php Mon, 11 Feb 2013 03:05:00 EST Legend of Zelda: Skyward Sword & Nintendo's Art Legacy - by Andrew Lavigne http://gamasutra.com/blogs/AndrewLavigne/20130204/186006/Legend_of_Zelda_Skyward_Sword__Nintendos_Art_Legacy.php Design,Console/PC Fujibayashi's "Skyward Sword" honors gameplay, reading, painting, and music instead of demeaning them, like Heavy Rain's crass blend of “interactive cinema.” Skyward Sword is all-inclusive, inviting the arts to do their parts and to do them together. http://gamasutra.com/blogs/AndrewLavigne/20130204/186006/Legend_of_Zelda_Skyward_Sword__Nintendos_Art_Legacy.php Mon, 04 Feb 2013 10:40:00 EST 2012: The Year of Dreaming Dangerously - by Andrew Lavigne http://gamasutra.com/blogs/AndrewLavigne/20130107/184371/2012_The_Year_of_Dreaming_Dangerously.php Design,Console/PC "...we witnessed (and participated in) a series of shattering events...it was the year of dreaming dangerously, in both directions: emancipatory dreams mobilizing protestors...and obscure destructive dreams...." http://gamasutra.com/blogs/AndrewLavigne/20130107/184371/2012_The_Year_of_Dreaming_Dangerously.php Mon, 07 Jan 2013 03:22:00 EST Heavy Rain: a heap of broken images - by Andrew Lavigne http://gamasutra.com/blogs/AndrewLavigne/20121224/184070/Heavy_Rain_a_heap_of_broken_images.php Console/PC,Design How do art design and game mechanics collide in failure to make the most (un)sincere game in recent memory? http://gamasutra.com/blogs/AndrewLavigne/20121224/184070/Heavy_Rain_a_heap_of_broken_images.php Mon, 24 Dec 2012 01:43:00 EST Shooting History: Black Ops, Film, and Reality - by Andrew Lavigne http://gamasutra.com/blogs/AndrewLavigne/20121216/183639/Shooting_History_Black_Ops_Film_and_Reality.php Design,Console/PC The entire concept of “Black Ops” acts as a rebuttal to Infinity Ward. Better, its usage of the numbers/the player himself is crucial in forming the narrative told through its high-octane gameplay. http://gamasutra.com/blogs/AndrewLavigne/20121216/183639/Shooting_History_Black_Ops_Film_and_Reality.php Sun, 16 Dec 2012 11:24:00 EST