Gamasutra - Blogs Zack Wood's Blogs Sat, 19 Apr 2014 09:03:09 EDT en-us (Simon Carless) Shadow of the Ninja: Game Design Analysis - by Zack Wood Audio,Design,Art,Console/PC,Serious A look at the cyberpunk world of Natsume's 1990 classic for the NES, Shadow of the Ninja. Thu, 13 Mar 2014 12:59:00 EDT The World of Dizzy: A Fantastic Adventure - by Zack Wood Audio,Design,Production,Art,Console/PC,Serious A look at the world created in "The Fantastic Adventures of Dizzy" ("Fantastic Dizzy") for the NES. Tue, 11 Feb 2014 05:21:00 EST Kirby's Epic Yarn: A Warm & Innovative World of Yarn - by Zack Wood Design,Production,Art,Console/PC,Serious Analysis of the world of Kirby's Epic Yarn for the Wii. The game creates a warm world of yarn with endless imagination. Mon, 30 Dec 2013 12:25:00 EST Summoner: A Goddess Reborn: Steam-rolling through a world of mystery and intrigue - by Zack Wood Audio,Design,Production,Art,Serious A look at the world of Summoner: Goddess Reborn, a Gamecube port of Summoner 2 (PS2). The imaginative game-world is full of mystery and deception, but the player is encouraged to follow the lead of the proud protagonist and take a brute force approach. Wed, 06 Nov 2013 09:37:00 EST PixelJunk Monsters Online: Facebook gaming done right - by Zack Wood Design,Social/Online A look at PixelJunk Monsters Online by Q-Games. It takes advantage of free-to-play and social gaming conventions to create an endearing and engaging game-world. Wed, 21 Aug 2013 08:02:00 EDT The World of Lennus II: An Improvement over Paladin's Quest? - by Zack Wood Design,Console/PC Taking a look at the world of Lennus II, the sequel to Paladin's Quest for the SNES. Wed, 24 Jul 2013 09:11:00 EDT