Gamasutra - Blogs Zack Wood's Blogs Wed, 01 Oct 2014 08:16:41 EDT en-us (Simon Carless) MP Alternatives: Lessons from the Classics - by Zack Wood Design,Console/PC,Serious,Indie Tired of having 0MP and no Ethers? Let's take a look at alternatives to the stereotypical "MP System" from some older RPGs. Part of a new series of posts called "Lessons from the Classics." Wed, 10 Sep 2014 09:40:00 EDT The Ogre Battle Games: SRPGs of Lordly Caliber - by Zack Wood Design,Art,Console/PC,Serious A look back at the "Ogre Battle Saga" games (1994-2002) and the worlds they created. Tue, 08 Jul 2014 11:06:00 EDT The Romancing SaGa Series: Over Two Decades of Unique JRPGs - by Zack Wood Design,Art,Console/PC,Serious With 10+ entries, the "Saga" Series has been Square Enix's special side project since 1989. Here are some of the characteristic features that have earned it a passionate fan-base and kept the series going. Tue, 03 Jun 2014 12:03:00 EDT Chrysanthemum: The Addictive Art of Flower Arrangement - by Zack Wood Design,Art,Console/PC,Indie A quick look at Chrysanthemum, the little known Mac OS7 game from 1993 based on the art of flower arranging. Thu, 08 May 2014 05:36:00 EDT Shadow of the Ninja: Game Design Analysis - by Zack Wood Audio,Design,Art,Console/PC,Serious A look at the cyberpunk world of Natsume's 1990 classic for the NES, Shadow of the Ninja. Thu, 13 Mar 2014 12:59:00 EDT The World of Dizzy: A Fantastic Adventure - by Zack Wood Audio,Design,Production,Art,Console/PC,Serious A look at the world created in "The Fantastic Adventures of Dizzy" ("Fantastic Dizzy") for the NES. Tue, 11 Feb 2014 05:21:00 EST