Gamasutra - Blogs Zack Wood's Blogs Mon, 22 Dec 2014 11:23:47 EST en-us (Simon Carless) Quit the Grind: New Ways to "Level" - by Zack Wood Design,Production,Art,Console/PC,Serious,Indie Any RPG fan knows the feeling when battle stops being fun and starts being work, when you're just grinding because you feel you have to. But it isn't necessary- just look at what some of the classic RPGs have done to keep "leveling up" fun! Fri, 21 Nov 2014 02:24:00 EST Digital Games & More: Playing at Playpublik - by Zack Wood Design,Indie Recap of Playpublik 2014 in Krakow, Poland- a new kind of games festival. Fri, 24 Oct 2014 01:56:00 EDT No More Fire & Ice: Rethinking RPG Magic - by Zack Wood Business/Marketing,Design,Production,Art,Console/PC,Serious A game's magic system is an opportunity to set it apart with unique vision, style and mechanics, yet we often just see the same "fire and ice" spells in many RPGs. Let's see how some classic games have implemented alternative systems of magic. Thu, 09 Oct 2014 04:48:00 EDT MP Alternatives: Lessons from the Classics - by Zack Wood Design,Console/PC,Serious,Indie Tired of having 0MP and no Ethers? Let's take a look at alternatives to the stereotypical "MP System" from some older RPGs. Part of a new series of posts called "Lessons from the Classics." Wed, 10 Sep 2014 09:40:00 EDT The Ogre Battle Games: SRPGs of Lordly Caliber - by Zack Wood Design,Art,Console/PC,Serious A look back at the "Ogre Battle Saga" games (1994-2002) and the worlds they created. Tue, 08 Jul 2014 11:06:00 EDT The Romancing SaGa Series: Over Two Decades of Unique JRPGs - by Zack Wood Design,Art,Console/PC,Serious With 10+ entries, the "Saga" Series has been Square Enix's special side project since 1989. Here are some of the characteristic features that have earned it a passionate fan-base and kept the series going. Tue, 03 Jun 2014 12:03:00 EDT