Gamasutra - Blogs /blogs/ Zack Wood's Blogs Wed, 02 Sep 2015 12:58:45 EDT en-us (Simon Carless) Five Fantastic Unknown RPGs - by Zack Wood Audio,Design,Art,Console/PC,Indie As someone constantly on the look-out for otherworldly and heart-warming journeys through alien worlds, I just have to inform you about the following five fantastic, flawed, and forgotten RPGs. Tue, 27 Jan 2015 01:29:00 EST Love on the Battlefield: Fire Emblem's "Support" System - by Zack Wood Design,Production,Art,Console/PC The Fire Emblem series' unique approach to character development and relationships, combining story and strategy. Mon, 29 Dec 2014 02:17:00 EST Quit the Grind: New Ways to "Level" - by Zack Wood Design,Production,Art,Console/PC,Serious,Indie Any RPG fan knows the feeling when battle stops being fun and starts being work, when you're just grinding because you feel you have to. But it isn't necessary- just look at what some of the classic RPGs have done to keep "leveling up" fun! Fri, 21 Nov 2014 02:24:00 EST Digital Games & More: Playing at Playpublik - by Zack Wood Design,Indie Recap of Playpublik 2014 in Krakow, Poland- a new kind of games festival. Fri, 24 Oct 2014 01:56:00 EDT No More Fire & Ice: Rethinking RPG Magic - by Zack Wood Business/Marketing,Design,Production,Art,Console/PC,Serious A game's magic system is an opportunity to set it apart with unique vision, style and mechanics, yet we often just see the same "fire and ice" spells in many RPGs. Let's see how some classic games have implemented alternative systems of magic. Thu, 09 Oct 2014 04:48:00 EDT MP Alternatives: Lessons from the Classics - by Zack Wood Design,Console/PC,Serious,Indie Tired of having 0MP and no Ethers? Let's take a look at alternatives to the stereotypical "MP System" from some older RPGs. Part of a new series of posts called "Lessons from the Classics." Wed, 10 Sep 2014 09:40:00 EDT