Gamasutra - Blogs /blogs/ Samuel Rantaeskola's Blogs Thu, 29 Jan 2015 07:24:55 EST en-us (Simon Carless) The power of people who see the world in black and white - by Samuel Rantaeskola http://gamasutra.com Design,Production,Console/PC Some people are gifted with a perfect connection between their desires and their decision making. They know exactly what they like, and more importantly, what they don’t like. They are what I like to call a black and white person, there is no in between. http://gamasutra.com Tue, 09 Dec 2014 01:23:00 EST Tractor tracks - by Samuel Rantaeskola http://gamasutra.com Production,Console/PC Most studios have a lot of deep tractor tracks running through their ways-of-working. These are remnants of past times, ways you did it back in 2005. It causes friction to try to change them, and why should you even bother? http://gamasutra.com Tue, 02 Dec 2014 02:07:00 EST Repeatable success - by Samuel Rantaeskola http://gamasutra.com Production,Console/PC Creating a hit game is a huge challenge, but following up on a hit with another hit is as difficult. How do you go about creating repeatable success? http://gamasutra.com Tue, 25 Nov 2014 01:24:00 EST 6 tips to make your backlog lean - by Samuel Rantaeskola http://gamasutra.com Production,Console/PC,Serious,Social/Online A large backlog is a problem. A fat backlog will impede innovation and cause a frustration. Is our ability to generate ideas paradoxically one of the biggest impediments for new ideas? http://gamasutra.com Mon, 14 Apr 2014 10:56:00 EDT Valuing value - by Samuel Rantaeskola http://gamasutra.com Production Why should you complete features early in games and what behaviors are in the way of doing that? http://gamasutra.com Tue, 25 Feb 2014 08:55:00 EST The Myth of Agile Empowerment - by Samuel Rantaeskola http://gamasutra.com Production,Console/PC,Serious,Social/Online,Smartphone/Tablet Team empowerment has been a hot topic for a long time, but there is still a bit go before studios really get there. One of part where old school management methods is still prevailing is cross-team dependencies. What is the best way of tackling them? http://gamasutra.com Wed, 23 Oct 2013 10:59:00 EDT