Gamasutra - Blogs /blogs/ Samuel Rantaeskola's Blogs Fri, 27 Mar 2015 09:48:39 EDT en-us (Simon Carless) The power of people who see the world in black and white - by Samuel Rantaeskola Design,Production,Console/PC Some people are gifted with a perfect connection between their desires and their decision making. They know exactly what they like, and more importantly, what they don’t like. They are what I like to call a black and white person, there is no in between. Tue, 09 Dec 2014 01:23:00 EST Tractor tracks - by Samuel Rantaeskola Production,Console/PC Most studios have a lot of deep tractor tracks running through their ways-of-working. These are remnants of past times, ways you did it back in 2005. It causes friction to try to change them, and why should you even bother? Tue, 02 Dec 2014 02:07:00 EST Repeatable success - by Samuel Rantaeskola Production,Console/PC Creating a hit game is a huge challenge, but following up on a hit with another hit is as difficult. How do you go about creating repeatable success? Tue, 25 Nov 2014 01:24:00 EST 6 tips to make your backlog lean - by Samuel Rantaeskola Production,Console/PC,Serious,Social/Online A large backlog is a problem. A fat backlog will impede innovation and cause a frustration. Is our ability to generate ideas paradoxically one of the biggest impediments for new ideas? Mon, 14 Apr 2014 10:56:00 EDT Valuing value - by Samuel Rantaeskola Production Why should you complete features early in games and what behaviors are in the way of doing that? Tue, 25 Feb 2014 08:55:00 EST The Myth of Agile Empowerment - by Samuel Rantaeskola Production,Console/PC,Serious,Social/Online,Smartphone/Tablet Team empowerment has been a hot topic for a long time, but there is still a bit go before studios really get there. One of part where old school management methods is still prevailing is cross-team dependencies. What is the best way of tackling them? Wed, 23 Oct 2013 10:59:00 EDT