Gamasutra - Blogs http://gamasutra.com/blogs/ Benjamin Sipe's Blogs Fri, 18 Apr 2014 02:37:10 EDT en-us scarless@think-services.com (Simon Carless) Improving Freemium Design - Cardinal Quest II - by Benjamin Sipe http://gamasutra.com/blogs/BenjaminSipe/20140417/215638/Improving_Freemium_Design__Cardinal_Quest_II.php Business/Marketing,Design,Indie,Smartphone/Tablet I love RPGs, I love mobile gaming and I love F2P games. Do I love Cardinal Quest 2? Let's take a look at what works and what doesn't in this edition of Improving Freemium Design. http://gamasutra.com/blogs/BenjaminSipe/20140417/215638/Improving_Freemium_Design__Cardinal_Quest_II.php Thu, 17 Apr 2014 12:14:00 EDT Improving Freemium Design - Combat Monsters - by Benjamin Sipe http://gamasutra.com/blogs/BenjaminSipe/20131202/206038/Improving_Freemium_Design__Combat_Monsters.php Business/Marketing,Design,Production,Console/PC,Social/Online,Smartphone/Tablet In this series of Improving Freemium Design we're going to look at an indie game Apple featured called Combat Monsters and see what they did right and what could be improved. http://gamasutra.com/blogs/BenjaminSipe/20131202/206038/Improving_Freemium_Design__Combat_Monsters.php Mon, 02 Dec 2013 08:53:00 EST 5 Reasons Why Pocket Trains is Better - by Benjamin Sipe http://gamasutra.com/blogs/BenjaminSipe/20131007/201826/5_Reasons_Why_Pocket_Trains_is_Better.php Design,Production,Social/Online,Smartphone/Tablet Some say Pocket Trains is the same game as Pocket Planes. Lets take a look at 5 critical improvements and why Trains will do better than Planes. http://gamasutra.com/blogs/BenjaminSipe/20131007/201826/5_Reasons_Why_Pocket_Trains_is_Better.php Mon, 07 Oct 2013 02:44:00 EDT Improving Freemium Design - Madden 25 (mobile) - by Benjamin Sipe http://gamasutra.com/blogs/BenjaminSipe/20130924/200796/Improving_Freemium_Design__Madden_25_mobile.php Business/Marketing,Production,Social/Online,Smartphone/Tablet EA has the talent, relationships and budget to bring some seriously good F2P mobile titles such as Simpsons Tapped Out, Real Racing 3 and all the Pop Cap games, but what happens when they take a premium franchise and make it freemium? http://gamasutra.com/blogs/BenjaminSipe/20130924/200796/Improving_Freemium_Design__Madden_25_mobile.php Tue, 24 Sep 2013 09:29:00 EDT Improving Freemium Design - Ionage - by Benjamin Sipe http://gamasutra.com/blogs/BenjaminSipe/20130806/197726/Improving_Freemium_Design__Ionage.php Design,Production,Indie,Social/Online,Smartphone/Tablet As a monetization consultant I'm always critiquing the freemium design. If you'd like a chance to have an article written on your game please fill out the form http://bit.ly/14h2pJg. http://gamasutra.com/blogs/BenjaminSipe/20130806/197726/Improving_Freemium_Design__Ionage.php Tue, 06 Aug 2013 02:00:00 EDT Improving Freemium Design - Monsters Invade: Oz - by Benjamin Sipe http://gamasutra.com/blogs/BenjaminSipe/20130724/196649/Improving_Freemium_Design__Monsters_Invade_Oz.php Business/Marketing,Design,Production,Social/Online,Smartphone/Tablet In this series of Improving Freemium Design we're going to look at an indie game Apple featured called Monsters Invade: Oz and see what they did right and what could be improved. http://gamasutra.com/blogs/BenjaminSipe/20130724/196649/Improving_Freemium_Design__Monsters_Invade_Oz.php Wed, 24 Jul 2013 03:37:00 EDT