Gamasutra - Blogs /blogs/ Dirk Knemeyer's Blogs Tue, 01 Sep 2015 12:08:48 EDT en-us (Simon Carless) Design Axioms for Game UI – Part II: Feedback - by Dirk Knemeyer Design Today we're going to look at issues relating to feedback: how people can best impact the evolution of a design. Unlike some other aspects, feedback is most likely to be overlooked by the most talented and natural designers. Mon, 12 Nov 2012 01:40:00 EST Design Axioms for Game UI's - Part I: Data - by Dirk Knemeyer Design,Console/PC The least consistent aspect of modern digital games is the quality of the UI. This article - the first in a series of four - outlines UI design axioms to help designers create better games and gamers to understand more about UI. Mon, 08 Oct 2012 08:03:00 EDT