Gamasutra - Blogs http://gamasutra.com/blogs/ Navin Supphapholsiri's Blogs Sat, 18 May 2013 10:37:25 EDT en-us scarless@think-services.com (Simon Carless) Postmortem: Miasma - by Navin Supphapholsiri http://gamasutra.com/blogs/NavinSupphapholsiri/20121207/183122/Postmortem_Miasma.php Design,Console/PC From the eyes of a producer, a postmortem for Miasma, a 2D platformer. http://gamasutra.com/blogs/NavinSupphapholsiri/20121207/183122/Postmortem_Miasma.php Fri, 07 Dec 2012 11:44:00 EST Postmortem: Untethered - by Navin Supphapholsiri http://gamasutra.com/blogs/NavinSupphapholsiri/20121207/183074/Postmortem_Untethered.php Design,Console/PC A postmortem for Untethered, a 2d platformer that forces you to think, literally, in new directions. From the perspective of a producer. http://gamasutra.com/blogs/NavinSupphapholsiri/20121207/183074/Postmortem_Untethered.php Fri, 07 Dec 2012 01:28:00 EST My Time with Issue Manager and Game Development - by Navin Supphapholsiri http://gamasutra.com/blogs/NavinSupphapholsiri/20121114/181599/My_Time_with_Issue_Manager_and_Game_Development.php Design,Console/PC My time with Issue Manager at the Guildhall http://gamasutra.com/blogs/NavinSupphapholsiri/20121114/181599/My_Time_with_Issue_Manager_and_Game_Development.php Wed, 14 Nov 2012 08:18:00 EST Summary of My Sprint Retrospectives at the Guildhall - by Navin Supphapholsiri http://gamasutra.com/blogs/NavinSupphapholsiri/20121111/181335/Summary_of_My_Sprint_Retrospectives_at_the_Guildhall.php Console/PC,Design A summary of the sprint retrospectives ran by my teams here at the Guildhall at SMU http://gamasutra.com/blogs/NavinSupphapholsiri/20121111/181335/Summary_of_My_Sprint_Retrospectives_at_the_Guildhall.php Sun, 11 Nov 2012 01:33:00 EST Source Control in Game Development at the Guildhall at SMU - by Navin Supphapholsiri http://gamasutra.com/blogs/NavinSupphapholsiri/20121101/180781/Source_Control_in_Game_Development_at_the_Guildhall_at_SMU.php Production,Console/PC A short blog regarding source control and my experience with it as a production student at the Guildhall at SMU. http://gamasutra.com/blogs/NavinSupphapholsiri/20121101/180781/Source_Control_in_Game_Development_at_the_Guildhall_at_SMU.php Thu, 01 Nov 2012 11:36:00 EDT Postmortem: Cyborg Ninjas On Fire 2: Reloaded - by Navin Supphapholsiri http://gamasutra.com/blogs/NavinSupphapholsiri/20120918/177880/Postmortem_Cyborg_Ninjas_On_Fire_2_Reloaded.php Programming,Audio,Art,Production,Design,Console/PC,Social/Online Postmortem for Cyborg Ninjas on Fire 2: Reloaded, a UDK mod created at Guildhall SMU program. This post explains what went wrong/right in relation to Steve McConnell's Rapid Development: Taming Wild Software Schedules. http://gamasutra.com/blogs/NavinSupphapholsiri/20120918/177880/Postmortem_Cyborg_Ninjas_On_Fire_2_Reloaded.php Tue, 18 Sep 2012 12:09:00 EDT