Gamasutra - Blogs /blogs/ Navin Supphapholsiri's Blogs Sat, 29 Aug 2015 07:33:15 EDT en-us (Simon Carless) Postmortem: Torrent - by Navin Supphapholsiri Production,Console/PC Postmortem for Torrent, a 3D FPS built in the Unreal Engine Mon, 07 Oct 2013 12:40:00 EDT Postmortem: Miasma - by Navin Supphapholsiri Design,Console/PC From the eyes of a producer, a postmortem for Miasma, a 2D platformer. Fri, 07 Dec 2012 11:44:00 EST Postmortem: Untethered - by Navin Supphapholsiri Design,Console/PC A postmortem for Untethered, a 2d platformer that forces you to think, literally, in new directions. From the perspective of a producer. Fri, 07 Dec 2012 01:28:00 EST My Time with Issue Manager and Game Development - by Navin Supphapholsiri Design,Console/PC My time with Issue Manager at the Guildhall Wed, 14 Nov 2012 08:18:00 EST Summary of My Sprint Retrospectives at the Guildhall - by Navin Supphapholsiri Design,Console/PC A summary of the sprint retrospectives ran by my teams here at the Guildhall at SMU Sun, 11 Nov 2012 01:33:00 EST Source Control in Game Development at the Guildhall at SMU - by Navin Supphapholsiri Production,Console/PC A short blog regarding source control and my experience with it as a production student at the Guildhall at SMU. Thu, 01 Nov 2012 11:36:00 EDT