Gamasutra - Blogs Robert Dieterich's Blogs Mon, 22 Dec 2014 09:14:47 EST en-us (Simon Carless) Most Programmers Can't Read Code - by Robert Dieterich Programming It seems like a paradox but it just might be true: most programmers can't read code (effectively). For many programmers it's much easier to write code than to read it. It's also more dangerous. So, what's a poor coder to do? Learn to read, of course! Thu, 22 Nov 2012 09:17:00 EST Player 2, Press Start - by Robert Dieterich Design,Console/PC,Indie Implementing multiplayer (online or local) in a game introduces many design issues not present in a single-player game. Many of these issues seem minor at first, but can have major implications if not handled carefully. Wed, 03 Oct 2012 11:23:00 EDT Check-in Code Reviews - by Robert Dieterich Programming Mini code reviews at check-in time can help prevent bugs and spread knowledge around large programming teams. By using a short and informal review process you can get many of the benefits of code review without a large time commitment. Wed, 19 Sep 2012 08:25:00 EDT Bright, Slow, and Deadly - by Robert Dieterich Design,Indie In many SHMUPS(shoot-em-ups), bullets are the real stars of the game. Here are some tips for making your SHMUP bullets stand out. Thu, 13 Sep 2012 09:21:00 EDT