Gamasutra - Blogs http://gamasutra.com/blogs/ Javier Cabrera's Blogs Sat, 26 Jul 2014 07:10:41 EDT en-us scarless@think-services.com (Simon Carless) Why Game Developers have Crappy WebSites and How Many Sales are they losing? - by Javier Cabrera http://gamasutra.com/blogs/JavierCabrera/20130104/184351/Why_Game_Developers_have_Crappy_WebSites_and_How_Many_Sales_are_they_losing.php Business/Marketing,Indie Game developers do games: that's a fact. So who take cares of the marketing? And the question is: who take cares of the websites? Apparently, no one. That's an open window for indie devs. Find out how can you maximise your sales through a website. http://gamasutra.com/blogs/JavierCabrera/20130104/184351/Why_Game_Developers_have_Crappy_WebSites_and_How_Many_Sales_are_they_losing.php Fri, 04 Jan 2013 05:25:00 EST Why You Need to Drop Steam/XBOXLive and Develop for the OUYA - by Javier Cabrera http://gamasutra.com/blogs/JavierCabrera/20130103/184268/Why_You_Need_to_Drop_SteamXBOXLive_and_Develop_for_the_OUYA.php Production,Console/PC The OUYA is almost here. The first Open Source console. We have a chance to make a real change here. OUYA, is that chance. Read on to find out more and why you should drop Steam/XBOXLive and others to develop exclusively for the OUYA at least for a year http://gamasutra.com/blogs/JavierCabrera/20130103/184268/Why_You_Need_to_Drop_SteamXBOXLive_and_Develop_for_the_OUYA.php Thu, 03 Jan 2013 02:58:00 EST Working from Home: Avoid the Lonely Indie Developer Syndrome! - by Javier Cabrera http://gamasutra.com/blogs/JavierCabrera/20121121/182011/Working_from_Home_Avoid_the_Lonely_Indie_Developer_Syndrome.php Production,Indie Let's face it: the path of the independent game developer is lonely most of the time unless he/she gets into a small team and even then, its a loners game. I will tell you how we fight what we call the Lonely Indie Developer Syndrome. http://gamasutra.com/blogs/JavierCabrera/20121121/182011/Working_from_Home_Avoid_the_Lonely_Indie_Developer_Syndrome.php Wed, 21 Nov 2012 01:51:00 EST Indie Game Market Difficulty Level: Rookie - by Javier Cabrera http://gamasutra.com/blogs/JavierCabrera/20121031/180525/Indie_Game_Market_Difficulty_Level_Rookie.php Business/Marketing,Indie Joystick Labs closed its doors. “It has become very difficult for an independent developer to get noticed”. Looks like the indie game market difficulty level is higher than we thought. Wrong. This is THE BEST TIME for indie developers. Find out why. http://gamasutra.com/blogs/JavierCabrera/20121031/180525/Indie_Game_Market_Difficulty_Level_Rookie.php Wed, 31 Oct 2012 02:23:00 EDT How to Gain Market from Big Game Publishers: Build Around Someone Else’s Product - by Javier Cabrera http://gamasutra.com/blogs/JavierCabrera/20121017/179593/How_to_Gain_Market_from_Big_Game_Publishers_Build_Around_Someone_Elses_Product.php Business/Marketing,Indie After launching your game the most common problem (besides you ran out of cash to pay the bills) is people don’t finding your amazing software. What can you do? Put big publishers' marketing department to work for you! Read on and find out how! http://gamasutra.com/blogs/JavierCabrera/20121017/179593/How_to_Gain_Market_from_Big_Game_Publishers_Build_Around_Someone_Elses_Product.php Wed, 17 Oct 2012 06:45:00 EDT