Gamasutra - Blogs Steffen Kabbelgaard's Blogs Wed, 23 Apr 2014 08:11:44 EDT en-us (Simon Carless) How Intel Level-Up helped FORCED - by Steffen Kabbelgaard Business/Marketing,Production,Console/PC,Indie Why you should participate in the Intel Level-up Award 2014, and what winning in 2013 meant to our debut title FORCED. Wed, 02 Apr 2014 08:05:00 EDT How we lived together for 3 years while making FORCED - by Steffen Kabbelgaard Business/Marketing,Production,Console/PC,Indie,Social/Online 3 years ago 8 of us moved into a university classroom and lived there illegally for 7 months. Then we were discovered and thrown out - having no place to live - 3 years later we've launched our game with success! Wed, 13 Nov 2013 12:47:00 EST Game devs equalequal pro athletes - by Steffen Kabbelgaard Business/Marketing,Production,Console/PC,Indie The game industry is one of the most demanding industries to work in. Knowing your competition might help you learn better. Tue, 23 Jul 2013 11:23:00 EDT The image that saved our Kickstarter - by Steffen Kabbelgaard Business/Marketing,Console/PC The image that saved our Kickstarter An imgur image vent viral 4 days before our kickstarter was going to fail. It saved us - the image link: Tue, 27 Nov 2012 07:41:00 EST