Gamasutra - Blogs /blogs/ Kevin Oke's Blogs Wed, 01 Jul 2015 07:59:41 EDT en-us scarless@think-services.com (Simon Carless) Eight Months of Development in Two Minutes - by Kevin Oke http://gamasutra.com/blogs/KevinOke/20150518/243717/Eight_Months_of_Development_in_Two_Minutes.php Design,Production,Indie Eight months of development compressed into a two minute video, with takeaways that all developers can use - plus some horribly embarrassing placeholder graphics to laugh at. http://gamasutra.com/blogs/KevinOke/20150518/243717/Eight_Months_of_Development_in_Two_Minutes.php Mon, 18 May 2015 06:53:00 EDT The Advantages of the Episodic Model - by Kevin Oke http://gamasutra.com/blogs/KevinOke/20140806/222752/The_Advantages_of_the_Episodic_Model.php Business/Marketing,Design,Production,Console/PC,Indie,Smartphone/Tablet When talking about business models in games, the three most talked about are free-to-play, premium and subscription. However there is also the episodic model. When does it makes sense to use the episodic model, and what are the advantages to using it? http://gamasutra.com/blogs/KevinOke/20140806/222752/The_Advantages_of_the_Episodic_Model.php Wed, 06 Aug 2014 02:32:00 EDT The Fast Follow in Mobile Gaming Is Obsolete - by Kevin Oke http://gamasutra.com/blogs/KevinOke/20140702/220210/The_Fast_Follow_in_Mobile_Gaming_Is_Obsolete.php Business/Marketing,Design,Production,Smartphone/Tablet The Fast Follow strategy in mobile F2P games is in danger due to several key factors a) skyrocketing CPA, b) app store surfacing issues c) emerging new curation channels and d) major publishers as gatekeepers. http://gamasutra.com/blogs/KevinOke/20140702/220210/The_Fast_Follow_in_Mobile_Gaming_Is_Obsolete.php Wed, 02 Jul 2014 08:39:00 EDT