Gamasutra - Blogs /blogs/ Aleksander Adamkiewicz's Blogs Thu, 03 Sep 2015 01:12:34 EDT en-us (Simon Carless) Photorealism In Video Games - A Worthy Goal - by Aleksander Adamkiewicz Design A response to Errant Signal – Photorealism @Campster Sun, 21 Oct 2012 03:33:00 EDT Building Better Tools For Game Design - by Aleksander Adamkiewicz Design The barrier of entry for game design and development has been significantly lowered since the days of Pong, unfortunately it's still not low enough for most people to participate in the process. Sun, 05 Aug 2012 09:30:00 EDT No, You Can't Make Video Games - by Aleksander Adamkiewicz Design Please read this while I put on my flame-retardant gear... Tue, 03 Jul 2012 12:36:00 EDT The importance of content-spacing and level-design in free-roam games. - by Aleksander Adamkiewicz Design,Console/PC Long, moody treks across a large map in a visually stunning environment can only get you so far... Sun, 03 Jun 2012 11:35:00 EDT The case for a AAA sandbox MMO - by Aleksander Adamkiewicz Business/Marketing,Console/PC Sandbox MMOs seem to not garner as many subscriptions, while single-player sandbox games keep being smash hits. In this article I'm trying to find out why and make a case that there is significant potential in the idea of a AAA sandbox MMO. Fri, 16 Dec 2011 12:25:00 EST What Could Have Been...Stellar Impact - by Aleksander Adamkiewicz Business/Marketing,Console/PC In "What Could Have Been..." I present a critical look at indie and AAA titles that could be so much more than they currently are. This week: Stellar Impact Mon, 28 Nov 2011 10:49:00 EST