Gamasutra - Blogs http://gamasutra.com/blogs/ Benjamin Roye's Blogs Mon, 20 May 2013 12:26:56 EDT en-us scarless@think-services.com (Simon Carless) Guildhall Assistant Producer Series, Part 4: Post Mortems for Three Games - by Benjamin Roye http://gamasutra.com/blogs/BenjaminRoye/20121207/183073/Guildhall_Assistant_Producer_Series_Part_4_Post_Mortems_for_Three_Games.php Indie,Production I summarize the post mortems for three games. The feedback in these post mortems was gathered straight from the teams. http://gamasutra.com/blogs/BenjaminRoye/20121207/183073/Guildhall_Assistant_Producer_Series_Part_4_Post_Mortems_for_Three_Games.php Fri, 07 Dec 2012 12:38:00 EST Guildhall Assistant Producer Series, Part 3: Issue Manager for Bug Tracking - by Benjamin Roye http://gamasutra.com/blogs/BenjaminRoye/20121115/181701/Guildhall_Assistant_Producer_Series_Part_3_Issue_Manager_for_Bug_Tracking.php Indie,Production The third of four blog posts in the Guildhall Assistant Producer Series discusses the importance of bug tracking for three small teams. http://gamasutra.com/blogs/BenjaminRoye/20121115/181701/Guildhall_Assistant_Producer_Series_Part_3_Issue_Manager_for_Bug_Tracking.php Thu, 15 Nov 2012 04:42:00 EST Guildhall Assistant Producer Series, Part 2: The Sprint Retrospective Process - by Benjamin Roye http://gamasutra.com/blogs/BenjaminRoye/20121112/181341/Guildhall_Assistant_Producer_Series_Part_2_The_Sprint_Retrospective_Process.php Indie,Production The second of four blog posts in the Guildhall Assistant Producer Series discusses sprint retrospectives and their role in helping three small teams plan for future sprints. http://gamasutra.com/blogs/BenjaminRoye/20121112/181341/Guildhall_Assistant_Producer_Series_Part_2_The_Sprint_Retrospective_Process.php Mon, 12 Nov 2012 12:23:00 EST Guildhall Assistant Producer Series, Part 1: Tortoise Subversion for Source Control - by Benjamin Roye http://gamasutra.com/blogs/BenjaminRoye/20121102/180822/Guildhall_Assistant_Producer_Series_Part_1_Tortoise_Subversion_for_Source_Control.php Indie,Production I currently serve as Assistant Producer for three 2D student-created games at the Guildhall at Southern Methodist University. The first in four blog posts demonstrates source control is necessary for any project size. http://gamasutra.com/blogs/BenjaminRoye/20121102/180822/Guildhall_Assistant_Producer_Series_Part_1_Tortoise_Subversion_for_Source_Control.php Fri, 02 Nov 2012 10:30:00 EDT Postmortem: ShadowMaster through the Lenses of Steve McConnell's 36 Classic Mistakes - by Benjamin Roye http://gamasutra.com/blogs/BenjaminRoye/20120917/177770/Postmortem_ShadowMaster_through_the_Lenses_of_Steve_McConnells_36_Classic_Mistakes.php Indie,Production ShadowMaster's postmortem postulates what went right and went went wrong in development through the lenses of Steve McConnell's 36 classic mistakes. http://gamasutra.com/blogs/BenjaminRoye/20120917/177770/Postmortem_ShadowMaster_through_the_Lenses_of_Steve_McConnells_36_Classic_Mistakes.php Mon, 17 Sep 2012 03:25:00 EDT