Gamasutra - Blogs http://gamasutra.com/blogs/ Benjamin Roye's Blogs Sun, 23 Nov 2014 10:53:46 EST en-us scarless@think-services.com (Simon Carless) Postmortem: Armourgeddon - by Benjamin Roye http://gamasutra.com/blogs/BenjaminRoye/20131215/207066/Postmortem_Armourgeddon.php Production,Console/PC,Indie In this blog post, I discuss what went right, what went wrong, and what the team learned during production of Armourgeddon, a student-made capstone game at the Guildhall at Southern Methodist University. http://gamasutra.com/blogs/BenjaminRoye/20131215/207066/Postmortem_Armourgeddon.php Sun, 15 Dec 2013 07:32:00 EST Postmortem: Kraven Manor - by Benjamin Roye http://gamasutra.com/blogs/BenjaminRoye/20131021/202815/Postmortem_Kraven_Manor.php Design,Production,Console/PC,Indie Reprinted from KravenManor.com, this blog post details the trials of creating a haunting first person game in UDK, what mistakes the team made early on, how they course-corrected and delivered an amazing experience. http://gamasutra.com/blogs/BenjaminRoye/20131021/202815/Postmortem_Kraven_Manor.php Mon, 21 Oct 2013 05:50:00 EDT Hardened by Fire: the Trials of Producing a Student Capstone Game - by Benjamin Roye http://gamasutra.com/blogs/BenjaminRoye/20131002/201479/Hardened_by_Fire_the_Trials_of_Producing_a_Student_Capstone_Game.php Production,Console/PC,Indie This blog post highlights problems in a Guildhall graduate student game, Full Steam Fury. It covers the strides that the team is taking under the leadership of Ben Roye as Producer. http://gamasutra.com/blogs/BenjaminRoye/20131002/201479/Hardened_by_Fire_the_Trials_of_Producing_a_Student_Capstone_Game.php Wed, 02 Oct 2013 08:01:00 EDT Guildhall Producer Series, Part 4: Post Mortems for Three Games - by Benjamin Roye http://gamasutra.com/blogs/BenjaminRoye/20121207/183073/Guildhall_Producer_Series_Part_4_Post_Mortems_for_Three_Games.php Production,Indie I summarize the postmortems for three games. The feedback in these postmortems was gathered straight from the teams. http://gamasutra.com/blogs/BenjaminRoye/20121207/183073/Guildhall_Producer_Series_Part_4_Post_Mortems_for_Three_Games.php Fri, 07 Dec 2012 12:38:00 EST Guildhall Producer Series, Part 3: Issue Manager for Bug Tracking - by Benjamin Roye http://gamasutra.com/blogs/BenjaminRoye/20121115/181701/Guildhall_Producer_Series_Part_3_Issue_Manager_for_Bug_Tracking.php Production,Indie The third of four blog posts in the Guildhall Producer Series discusses the importance of bug tracking for three small teams. http://gamasutra.com/blogs/BenjaminRoye/20121115/181701/Guildhall_Producer_Series_Part_3_Issue_Manager_for_Bug_Tracking.php Thu, 15 Nov 2012 04:42:00 EST Guildhall Producer Series, Part 2: The Sprint Retrospective Process - by Benjamin Roye http://gamasutra.com/blogs/BenjaminRoye/20121112/181341/Guildhall_Producer_Series_Part_2_The_Sprint_Retrospective_Process.php Production,Indie The second of four blog posts in the Guildhall Producer Series discusses sprint retrospectives and their role in helping three small teams plan for future sprints. http://gamasutra.com/blogs/BenjaminRoye/20121112/181341/Guildhall_Producer_Series_Part_2_The_Sprint_Retrospective_Process.php Mon, 12 Nov 2012 12:23:00 EST