Gamasutra - Blogs /blogs/ Rami Ismail's Blogs Fri, 28 Aug 2015 01:28:02 EDT en-us (Simon Carless) Six stages of game dev community development - by Rami Ismail Business/Marketing,Production Vlambeers' Rami Ismail travels all around the world and has started to notice growth patterns in developer communities. In this article he expands on those patterns and offers advise on how to accelerate that growth. Mon, 04 May 2015 01:51:00 EDT Everything is not fine, and that's fine - by Rami Ismail Business/Marketing,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet Vlambeer's Rami Ismail argues that as an industry, we're not doing fine, and it's about time we admit that. Mon, 02 Feb 2015 01:25:00 EST Introducing presskit() 2.5 & distribute() - by Rami Ismail Business/Marketing,Indie Vlambeers' Rami Ismail introduces a recommended update to presskit() and the alpha for distribute(), a powerful new free tool to manage press contacts and build distribution. Mon, 22 Dec 2014 01:04:00 EST I want a little moment stand still by the fact that English speaking a enormous advantage give in this world. - by Rami Ismail Audio,Business/Marketing,Design,Programming,Production,Art Rami Ismail, half of Dutch independent studio Vlambeer, has been traveling around the world speaking in emerging territories. One of the things he kept noticing is the language barrier. As a half-Arab, he wanted to discuss the privilege of English. Fri, 09 May 2014 12:15:00 EDT Four common questions - by Rami Ismail Business/Marketing,Design,Production,Indie Vlambeer's Rami Ismail answers the four most common questions he receives in a blog post about gaining experience, marketing your game, learning to communicate and the importance of equality efforts. Wed, 07 May 2014 05:15:00 EDT A warning about contracts from the sidelines of the most expensive gamejam in history - by Rami Ismail Business/Marketing,Production,Indie Vlambeers' Rami Ismail describes his part as some sort of legal advisor during the GAME_JAM story, as he watched an event with great potential turn into the most expensive trainwreck in gamejam history & explains things you should know about contracts. Tue, 01 Apr 2014 12:45:00 EDT