Gamasutra - Blogs http://gamasutra.com/blogs/ Rami Ismail's Blogs Mon, 22 Sep 2014 04:14:16 EDT en-us scarless@think-services.com (Simon Carless) I want a little moment stand still by the fact that English speaking a enormous advantage give in this world. - by Rami Ismail http://gamasutra.com/blogs/RamiIsmail/20140509/217417/I_want_a_little_moment_stand_still_by_the_fact_that_English_speaking_a_enormous_advantage_give_in_this_world.php Audio,Business/Marketing,Design,Programming,Production,Art Rami Ismail, half of Dutch independent studio Vlambeer, has been traveling around the world speaking in emerging territories. One of the things he kept noticing is the language barrier. As a half-Arab, he wanted to discuss the privilege of English. http://gamasutra.com/blogs/RamiIsmail/20140509/217417/I_want_a_little_moment_stand_still_by_the_fact_that_English_speaking_a_enormous_advantage_give_in_this_world.php Fri, 09 May 2014 12:15:00 EDT Four common questions - by Rami Ismail http://gamasutra.com/blogs/RamiIsmail/20140507/217160/Four_common_questions.php Business/Marketing,Design,Production,Indie Vlambeer's Rami Ismail answers the four most common questions he receives in a blog post about gaining experience, marketing your game, learning to communicate and the importance of equality efforts. http://gamasutra.com/blogs/RamiIsmail/20140507/217160/Four_common_questions.php Wed, 07 May 2014 05:15:00 EDT A warning about contracts from the sidelines of the most expensive gamejam in history - by Rami Ismail http://gamasutra.com/blogs/RamiIsmail/20140401/214432/A_warning_about_contracts_from_the_sidelines_of_the_most_expensive_gamejam_in_history.php Business/Marketing,Production,Indie Vlambeers' Rami Ismail describes his part as some sort of legal advisor during the GAME_JAM story, as he watched an event with great potential turn into the most expensive trainwreck in gamejam history & explains things you should know about contracts. http://gamasutra.com/blogs/RamiIsmail/20140401/214432/A_warning_about_contracts_from_the_sidelines_of_the_most_expensive_gamejam_in_history.php Tue, 01 Apr 2014 12:45:00 EDT Game A Week: Getting Experienced At Failure - by Rami Ismail http://gamasutra.com/blogs/RamiIsmail/20140226/211807/Game_A_Week_Getting_Experienced_At_Failure.php Audio,Business/Marketing,Design,Programming,Production,Art Vlambeers' Rami Ismail talks about gaining experience when you're starting out as a developer. His recommended challenge, “Game a Week” sits somewhere between the amazing #1GAM that inspired it and game jams. http://gamasutra.com/blogs/RamiIsmail/20140226/211807/Game_A_Week_Getting_Experienced_At_Failure.php Wed, 26 Feb 2014 11:16:00 EST How to complain to a game developer - by Rami Ismail http://gamasutra.com/blogs/RamiIsmail/20140131/209835/How_to_complain_to_a_game_developer.php Business/Marketing,Indie Vlambeer's Rami Ismail discusses the strange relation between developers and gamers, and how gamers can improve their communication with developers and vice versa. http://gamasutra.com/blogs/RamiIsmail/20140131/209835/How_to_complain_to_a_game_developer.php Fri, 31 Jan 2014 09:13:00 EST 2013 - by Rami Ismail http://gamasutra.com/blogs/RamiIsmail/20131225/207764/2013.php Business/Marketing,Design,Production,Console/PC,Indie,Smartphone/Tablet Vlambeer's Rami Ismail reflects on a year full of changes, challenges, hope and personality within the indie scene and the industry at large. http://gamasutra.com/blogs/RamiIsmail/20131225/207764/2013.php Wed, 25 Dec 2013 12:42:00 EST