Gamasutra - Blogs /blogs/ Matthew Downey's Blogs Sat, 29 Aug 2015 10:39:16 EDT en-us (Simon Carless) The Oculus Rift and its New Input Axes - by Matthew Downey Design,Programming,Console/PC Because of the Oculus Rift's new input system, different game genres have new potential axis-es for their input systems. Discussed inside are two examples (space/flight simulators and first-person shooters), upon which users can extrapolate. Thu, 28 Feb 2013 12:05:00 EST Opinion: "Minimalism and Immersion" - by Matthew Downey Design,Programming,Art,Console/PC,Indie A look at minimalism and immersion with a first-person shooter frame of reference. Included are examples on how to simplify guns, healthbars, minimaps, and ammo. Mon, 17 Oct 2011 01:00:00 EDT First Person Shooter Design: Skyspawn and Heartrate - by Matthew Downey Design,Programming,Console/PC If players gravitate towards certain undesired behaviors, such as spawnkilling and camping, put measures into the game that incentivize playing the game as it was originally intended. Sat, 17 Sep 2011 04:15:00 EDT Opinion: The Second Derivative of Health - by Matthew Downey Design,Console/PC A post exploring the possibility of position, velocity, and acceleration in health systems, as applied to first-person shooters. Sun, 31 Jul 2011 08:35:00 EDT