Gamasutra - Blogs http://gamasutra.com/blogs/ Luke McMillan's Blogs Tue, 29 Jul 2014 04:52:06 EDT en-us scarless@think-services.com (Simon Carless) The Rational Design Handbook: Four Primary Metrics - by Luke McMillan http://gamasutra.com/blogs/LukeMcMillan/20131014/202289/The_Rational_Design_Handbook_Four_Primary_Metrics.php Design,Console/PC,Indie,Social/Online,Smartphone/Tablet Some of the biggest game developers use a form of rational metrics to help mitigate risk. This article is the second in a series which examines one particular implementation of Rational Design / Rational Level Design. http://gamasutra.com/blogs/LukeMcMillan/20131014/202289/The_Rational_Design_Handbook_Four_Primary_Metrics.php Mon, 14 Oct 2013 05:57:00 EDT The Rational Design Handbook: An Intro to RLD - by Luke McMillan http://gamasutra.com/blogs/LukeMcMillan/20130806/197147/The_Rational_Design_Handbook_An_Intro_to_RLD.php Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Some of the biggest game developers use a form of rational metrics to help mitigate risk. This article is the first in a series which examines one particular implementation of Rational Design / Rational Level Design. http://gamasutra.com/blogs/LukeMcMillan/20130806/197147/The_Rational_Design_Handbook_An_Intro_to_RLD.php Tue, 06 Aug 2013 06:22:00 EDT The Origin of The 'Shmup' Genre: A Historical Study - by Luke McMillan http://gamasutra.com/blogs/LukeMcMillan/20130206/186184/The_Origin_of_The_Shmup_Genre_A_Historical_Study.php Design This is the result of playing nearly 3500 arcade games over a 4 year period in order to trace the genealogy of one of the most important genres of all times. http://gamasutra.com/blogs/LukeMcMillan/20130206/186184/The_Origin_of_The_Shmup_Genre_A_Historical_Study.php Wed, 06 Feb 2013 05:59:00 EST Describing Movement - by Luke McMillan http://gamasutra.com/blogs/LukeMcMillan/20111218/90377/Describing_Movement.php Design This article looks at how an understanding of the semiotics of movement can help construct emotional responses in games where the fidelity of avatar details are low due to the camera perspective of the game world. http://gamasutra.com/blogs/LukeMcMillan/20111218/90377/Describing_Movement.php Sun, 18 Dec 2011 09:42:00 EST