Gamasutra - Blogs /blogs/ Jon Shafer's Blogs Fri, 04 Sep 2015 07:07:16 EDT en-us (Simon Carless) Ethics in Game Design - by Jon Shafer Business/Marketing,Design Let's discuss why this is such an important topic, and what a developer's responsibilities are. Wed, 17 Jul 2013 01:19:00 EDT Fairness, Discovery & Spelunky - by Jon Shafer Design We examine the role of fairness and discovery with the help of the amazing platformer Spelunky. Thu, 28 Mar 2013 11:11:00 EDT Facing a Design Dead End - by Jon Shafer Design One of At the Gates' features that I was most excited about turned out to be a dud. Okay, what now? Wed, 06 Mar 2013 01:01:00 EST Replacing Rome - by Jon Shafer Design The Romans aren't playable in AtG, but instead fill a more important role: providing pacing and structure. Tue, 05 Mar 2013 06:39:00 EST Growing a Game Company - by Jon Shafer Business/Marketing Ever wonder how a game company gets made? I tell the story of the ups and downs of Conifer's birth. Mon, 04 Mar 2013 02:59:00 EST At The Gates: A Pacing Design Document - by Jon Shafer Design I share a brainstorming doc I used to help establish pacing in my new strategy game, 'At the Gates'. Fri, 22 Feb 2013 02:40:00 EST