Gamasutra - Blogs /blogs/ David Maletz's Blogs Sat, 05 Sep 2015 12:18:16 EDT en-us (Simon Carless) Random Location Generation - by David Maletz Design,Programming,Indie How location generation works in Deity Quest, what algorithms I devised for it, and how it affects gameplay. Fri, 30 Aug 2013 10:29:00 EDT Rhythos! Arcade BETA Development and Future - by David Maletz Design,Production,Indie Details about the development of Rhythos, along with screenshots of progress, and what plans I have for the future. Thu, 02 May 2013 08:58:00 EDT Motivation, Milestones and Gamification - by David Maletz Production,Indie How to keep yourself motivated and finish your game projects when you're your own boss. Mon, 08 Apr 2013 04:39:00 EDT Pandora's Box Direction - by David Maletz Design,Indie Providing direction in sandbox games, without sacrificing flexibility. Mon, 04 Mar 2013 02:51:00 EST Being Indie is Selling Yourself? - by David Maletz Indie Enough with the "indie elitism!" AAA games aren't all soulless, and indie games aren't all amazing. Mon, 25 Feb 2013 07:18:00 EST I Can't Escape - A One Month Game Experiment - by David Maletz Indie Details on I Can't Escape, and my experience making the game in one month. Wed, 30 Jan 2013 02:26:00 EST