Gamasutra - Blogs Travis Ross's Blogs Wed, 26 Nov 2014 06:16:13 EST en-us (Simon Carless) 7 Essential Resources for Understanding Motivation - by Travis Ross Design Motivation is an important topic for game designers and social scientists.In the following article I provide a list of seven articles and books that anyone who is interested in motivation should know about. Fri, 05 Apr 2013 09:16:00 EDT An Interview with Community Designer Ron Meiners - by Travis Ross Business/Marketing,Design During a trip to San Francisco, Jim Cummings and I had the privilege of sitting down with veteran community manager Ron Meiners. Ron has worked in online community for fifteen plus years, from Myst to Burning Man, from Splinter Cell 3 to The Sims 3. Wed, 13 Feb 2013 11:48:00 EST How to reduce antisocial behavior in your game. - by Travis Ross Design,Social/Online Reducing antisocial behavior in online environments can be difficult. In this post I describe how theory and research from social science can help game designers understand norms. Fri, 02 Nov 2012 12:45:00 EDT Eight Mechanics to Enhance Cooperation in Online Games - by Travis Ross Design,Social/Online Explores how game developers can increase cooperation in online games using research from social dilemmas such as the prisoner's dilemma, stag hunt, public goods, or common-pool resources. Examples demonstrate how research can be implemented in design. Tue, 05 Jul 2011 08:26:00 EDT What really worries game designers: Game design driven by psychological theory and behavioral quantification. - by Travis Ross Design If gamers are attracted to games that employ evolutionary psychology and behavioral economics to draw them in and game developers don't want to make these kind of games. Then the game industry is suffering from a tragedy of the commons. Wed, 13 Apr 2011 02:46:00 EDT