Gamasutra - Blogs Sergio Rosa's Blogs Sun, 20 Apr 2014 06:46:43 EDT en-us (Simon Carless) Postmortem: Our first Rezzed exhibition - by Sergio Rosa Business/Marketing,Indie Rezzed was an amazing event and I met a lot of very nice people. Also, people were mostly surprised we had gone from the other side of the world just to present the game at the event, all the way from El Salvador. Thu, 17 Apr 2014 01:08:00 EDT Games, what are they good for? (AKA, when can games make a change?) - by Sergio Rosa Business/Marketing,Design,Serious At the end of the day I wonder when games can make a change, and when they are just a piece of entertainment. Wed, 12 Mar 2014 09:58:00 EDT Exploration in games: Dear Esther has Gone Home… - by Sergio Rosa Design,Indie Gone Home offered the level of exploration I would have expected from Dear Esther. However, in the future please stay away from adventure-ish game elements unless you really need them. Mon, 10 Feb 2014 02:11:00 EST What's the deal with "strong non-sexualized, realistic, believable" female characters anyway? - by Sergio Rosa Art,Indie It is not my intention to provide an answer because I don't have any. I just question why I nobody complains when the male appears shirtless and shows "too much abs." Mon, 06 Jan 2014 03:58:00 EST Oh international norms (or whatever), where art thou - by Sergio Rosa Business/Marketing,Indie At the end of the day what’s the point in making tools available and open up platforms if, at some point, indies will have problems publishing their titles because they face “obstacles regarding legal issues and paperwork.” Mon, 23 Sep 2013 12:20:00 EDT Gone Home: pricing is a very complicated subject - by Sergio Rosa Business/Marketing,Indie When there are players with mixed feelings about loving the game but feeling ripped off (or simply having your fans acknowledging the price point is high, or even having to defend the price), I believe we have a problem that’s worth discussing. Mon, 19 Aug 2013 01:33:00 EDT