Gamasutra - Blogs http://gamasutra.com/blogs/ Sergio Rosa's Blogs Sat, 26 Jul 2014 11:11:11 EDT en-us scarless@think-services.com (Simon Carless) Don’t simply ‘ask’ for more female characters - by Sergio Rosa http://gamasutra.com/blogs/SergioRosa/20140630/219931/Dont_simply_ask_for_more_female_characters.php Art,Console/PC,Indie,Smartphone/Tablet This is a stupid question (as a Latin American, I don't understand the inner workings of your gaming industry): Why are there so many industry-related-people talking about wanting more female leads in games, but yet so few making games with a female lead http://gamasutra.com/blogs/SergioRosa/20140630/219931/Dont_simply_ask_for_more_female_characters.php Mon, 30 Jun 2014 02:31:00 EDT Postmortem: Our first Rezzed exhibition - by Sergio Rosa http://gamasutra.com/blogs/SergioRosa/20140417/215640/Postmortem_Our_first_Rezzed_exhibition.php Business/Marketing,Indie Rezzed was an amazing event and I met a lot of very nice people. Also, people were mostly surprised we had gone from the other side of the world just to present the game at the event, all the way from El Salvador. http://gamasutra.com/blogs/SergioRosa/20140417/215640/Postmortem_Our_first_Rezzed_exhibition.php Thu, 17 Apr 2014 01:08:00 EDT Games, what are they good for? (AKA, when can games make a change?) - by Sergio Rosa http://gamasutra.com/blogs/SergioRosa/20140312/212991/Games_what_are_they_good_for_AKA_when_can_games_make_a_change.php Business/Marketing,Design,Serious At the end of the day I wonder when games can make a change, and when they are just a piece of entertainment. http://gamasutra.com/blogs/SergioRosa/20140312/212991/Games_what_are_they_good_for_AKA_when_can_games_make_a_change.php Wed, 12 Mar 2014 09:58:00 EDT Exploration in games: Dear Esther has Gone Home… - by Sergio Rosa http://gamasutra.com/blogs/SergioRosa/20140210/210376/Exploration_in_games_Dear_Esther_has_Gone_Home.php Design,Indie Gone Home offered the level of exploration I would have expected from Dear Esther. However, in the future please stay away from adventure-ish game elements unless you really need them. http://gamasutra.com/blogs/SergioRosa/20140210/210376/Exploration_in_games_Dear_Esther_has_Gone_Home.php Mon, 10 Feb 2014 02:11:00 EST What's the deal with "strong non-sexualized, realistic, believable" female characters anyway? - by Sergio Rosa http://gamasutra.com/blogs/SergioRosa/20140106/208080/Whats_the_deal_with_quotstrong_nonsexualized_realistic_believablequot_female_characters_anyway.php Art,Indie It is not my intention to provide an answer because I don't have any. I just question why I nobody complains when the male appears shirtless and shows "too much abs." http://gamasutra.com/blogs/SergioRosa/20140106/208080/Whats_the_deal_with_quotstrong_nonsexualized_realistic_believablequot_female_characters_anyway.php Mon, 06 Jan 2014 03:58:00 EST Oh international norms (or whatever), where art thou - by Sergio Rosa http://gamasutra.com/blogs/SergioRosa/20130923/200766/Oh_international_norms_or_whatever_where_art_thou.php Business/Marketing,Indie At the end of the day what’s the point in making tools available and open up platforms if, at some point, indies will have problems publishing their titles because they face “obstacles regarding legal issues and paperwork.” http://gamasutra.com/blogs/SergioRosa/20130923/200766/Oh_international_norms_or_whatever_where_art_thou.php Mon, 23 Sep 2013 12:20:00 EDT