Gamasutra - Blogs Ron Dippold's Blogs Sun, 20 Apr 2014 10:36:39 EDT en-us (Simon Carless) Guise of the Wolf Dev takes down negative YouTube review, denies it - by Ron Dippold Business/Marketing The very popular Total Biscuit YouTube channel did a negative review of Guise of the Wolf (as did almost everyone else). Fun Creators filed a takedown on the video, claiming copyright, then denied it. From there things got dumber. Here's an object lesson. Sat, 15 Feb 2014 10:58:00 EST How to Launch a Huge Game When you Just Don't Care - by Ron Dippold Business/Marketing Diablo III's launch is breathtaking in its lack of either concern or competence (your pick). Tue, 15 May 2012 04:24:00 EDT Shatter solved The Breakout Problem. Please don't keep making the same mistake. - by Ron Dippold Design,Console/PC The Breakout genre has a fundamental problem with lack of player agency causing long stretches of player boredom and frustration. Shatter solved this problem - please take heed if you're going to make a new Breakout game. Mon, 26 Mar 2012 07:58:00 EDT War in the North: For Want of a Button, an Age was Lost - by Ron Dippold Design,Console/PC Players and reviewers who really hate Lord of the Rings: War in the North don't seem to realize there's a dodge button. This is not their fault. Sun, 13 Nov 2011 03:35:00 EST Bastion: Masterclass in Audio - by Ron Dippold Audio,Console/PC Sometimes you play a game that's a revelation. 'Tiny Wings' was like that for one touch gaming. 'Bastion' is that game for audio. Sun, 31 Jul 2011 06:35:00 EDT Critical Failure: Epic Mickey's One Huge Mistake - by Ron Dippold Design There was one single, easy thing Epic Mickey could have done to make it a much better game, make players much happier, and boost metacritic scores 10-20 points: minimizing the penalty for death. Tue, 25 Jan 2011 12:49:00 EST