Gamasutra - Blogs Taekwan Kim's Blogs Sat, 19 Apr 2014 01:03:29 EDT en-us (Simon Carless) Why I Will Miss Diablo 3’s Auction House - by Taekwan Kim Design On the gameplay value of the AH from the perspective of a Hardcore mode player Wed, 18 Sep 2013 10:38:00 EDT The Self-Sabotage of Saints Row: The Third - by Taekwan Kim Design Why does a smart take on the cottage industrialization/mass production of celebrity insist on idiocy? Mon, 22 Jul 2013 11:00:00 EDT Systems vs. Stories: A Response - by Taekwan Kim Design Why actually do stories and systems have to be mutually exclusive? Fri, 28 Jun 2013 01:25:00 EDT Designing Mechanical Narratives (Part 3) - by Taekwan Kim Design On diegesis, Left 4 Dead, Donald Rumsfeld, and Squash Fri, 12 Apr 2013 09:13:00 EDT Designing Mechanical Narratives (Part 2) - by Taekwan Kim Design On the virtues, and difficulties, of approaching rule design to tell stories with mechanics Wed, 06 Feb 2013 07:22:00 EST Designing Mechanical Narratives (Part 1) - by Taekwan Kim Design A rambling entry, and semi- response to Jonathan Jones’s “Sorry MoMA” Fri, 25 Jan 2013 12:35:00 EST