Gamasutra - Blogs http://gamasutra.com/blogs/ Taekwan Kim's Blogs Sat, 19 Apr 2014 01:03:29 EDT en-us scarless@think-services.com (Simon Carless) Why I Will Miss Diablo 3’s Auction House - by Taekwan Kim http://gamasutra.com/blogs/TaekwanKim/20130918/200509/Why_I_Will_Miss_Diablo_3s_Auction_House.php Design On the gameplay value of the AH from the perspective of a Hardcore mode player http://gamasutra.com/blogs/TaekwanKim/20130918/200509/Why_I_Will_Miss_Diablo_3s_Auction_House.php Wed, 18 Sep 2013 10:38:00 EDT The Self-Sabotage of Saints Row: The Third - by Taekwan Kim http://gamasutra.com/blogs/TaekwanKim/20130722/196729/The_SelfSabotage_of_Saints_Row_The_Third.php Design Why does a smart take on the cottage industrialization/mass production of celebrity insist on idiocy? http://gamasutra.com/blogs/TaekwanKim/20130722/196729/The_SelfSabotage_of_Saints_Row_The_Third.php Mon, 22 Jul 2013 11:00:00 EDT Systems vs. Stories: A Response - by Taekwan Kim http://gamasutra.com/blogs/TaekwanKim/20130628/195306/Systems_vs_Stories_A_Response.php Design Why actually do stories and systems have to be mutually exclusive? http://gamasutra.com/blogs/TaekwanKim/20130628/195306/Systems_vs_Stories_A_Response.php Fri, 28 Jun 2013 01:25:00 EDT Designing Mechanical Narratives (Part 3) - by Taekwan Kim http://gamasutra.com/blogs/TaekwanKim/20130412/190402/Designing_Mechanical_Narratives_Part_3.php Design On diegesis, Left 4 Dead, Donald Rumsfeld, and Squash http://gamasutra.com/blogs/TaekwanKim/20130412/190402/Designing_Mechanical_Narratives_Part_3.php Fri, 12 Apr 2013 09:13:00 EDT Designing Mechanical Narratives (Part 2) - by Taekwan Kim http://gamasutra.com/blogs/TaekwanKim/20130206/186188/Designing_Mechanical_Narratives_Part_2.php Design On the virtues, and difficulties, of approaching rule design to tell stories with mechanics http://gamasutra.com/blogs/TaekwanKim/20130206/186188/Designing_Mechanical_Narratives_Part_2.php Wed, 06 Feb 2013 07:22:00 EST Designing Mechanical Narratives (Part 1) - by Taekwan Kim http://gamasutra.com/blogs/TaekwanKim/20130125/185496/Designing_Mechanical_Narratives_Part_1.php Design A rambling entry, and semi- response to Jonathan Jones’s “Sorry MoMA” http://gamasutra.com/blogs/TaekwanKim/20130125/185496/Designing_Mechanical_Narratives_Part_1.php Fri, 25 Jan 2013 12:35:00 EST