Gamasutra - Blogs /blogs/ Taekwan Kim's Blogs Sun, 30 Aug 2015 10:33:11 EDT en-us (Simon Carless) Process *and* Goal - by Taekwan Kim Games aren't necessarily more compulsive than any other activity of human consumption--the difficulty is sorting out what motivates players in the first place Thu, 13 Aug 2015 03:22:00 EDT Gaming Play - by Taekwan Kim Design A direct response to Warren Spector's post on Telltale and their games Mon, 27 Jul 2015 03:18:00 EDT What Is "Degenerate"? - by Taekwan Kim Design,Console/PC,Indie,Social/Online,Smartphone/Tablet On legitimacy, “ludic relativity”, and reality Mon, 28 Apr 2014 01:07:00 EDT Why I Will Miss Diablo 3’s Auction House - by Taekwan Kim Design On the gameplay value of the AH from the perspective of a Hardcore mode player Wed, 18 Sep 2013 10:38:00 EDT The Self-Sabotage of Saints Row: The Third - by Taekwan Kim Design Why does a smart take on the cottage industrialization/mass production of celebrity insist on idiocy? Mon, 22 Jul 2013 11:00:00 EDT Systems vs. Stories: A Response - by Taekwan Kim Design Why actually do stories and systems have to be mutually exclusive? Fri, 28 Jun 2013 01:25:00 EDT