Gamasutra - Blogs /blogs/ tony oakden's Blogs Thu, 27 Aug 2015 05:25:53 EDT en-us (Simon Carless) Great Game Myths #1 – Online Represents The Only Viable Future For Computer Game Monetization - by tony oakden The first in what will probably be a very short series of articles debunking some of the popular gaming myths, #1 Why the popular idea that giving games away for free and making money out of "added value" content is not the future for game monetization Mon, 11 Feb 2013 05:53:00 EST Rock Paper Scissors - and why games don't really get it - by tony oakden Design The Rock Paper Scissors game design analogy and why most game designers are missing the point Tue, 20 Nov 2012 05:36:00 EST Why do people enjoy playing games? - by tony oakden Design A novel theory for why people enjoy playing games based on players need to take risks without the real world associated cost. Thu, 01 Nov 2012 08:03:00 EDT My game design phases have personalities - by tony oakden Design I've been thinking about the different phases in the design process I follow when designing games. I've got a novel handle on it. I think it's possible to think of each phase in the process as a person with a different personality. Wed, 24 Oct 2012 09:51:00 EDT