Gamasutra - Blogs http://gamasutra.com/blogs/ tony oakden's Blogs Sat, 20 Dec 2014 08:06:51 EST en-us scarless@think-services.com (Simon Carless) Great Game Myths #1 – Online Represents The Only Viable Future For Computer Game Monetization - by tony oakden http://gamasutra.com/blogs/TonyOakden/20130211/186381/Great_Game_Myths_1__Online_Represents_The_Only_Viable_Future_For_Computer_Game_Monetization.php The first in what will probably be a very short series of articles debunking some of the popular gaming myths, #1 Why the popular idea that giving games away for free and making money out of "added value" content is not the future for game monetization http://gamasutra.com/blogs/TonyOakden/20130211/186381/Great_Game_Myths_1__Online_Represents_The_Only_Viable_Future_For_Computer_Game_Monetization.php Mon, 11 Feb 2013 05:53:00 EST Rock Paper Scissors - and why games don't really get it - by tony oakden http://gamasutra.com/blogs/TonyOakden/20121120/181908/Rock_Paper_Scissors__and_why_games_dont_really_get_it.php Design The Rock Paper Scissors game design analogy and why most game designers are missing the point http://gamasutra.com/blogs/TonyOakden/20121120/181908/Rock_Paper_Scissors__and_why_games_dont_really_get_it.php Tue, 20 Nov 2012 05:36:00 EST Why do people enjoy playing games? - by tony oakden http://gamasutra.com/blogs/TonyOakden/20121101/180777/Why_do_people_enjoy_playing_games.php Design A novel theory for why people enjoy playing games based on players need to take risks without the real world associated cost. http://gamasutra.com/blogs/TonyOakden/20121101/180777/Why_do_people_enjoy_playing_games.php Thu, 01 Nov 2012 08:03:00 EDT My game design phases have personalities - by tony oakden http://gamasutra.com/blogs/TonyOakden/20121024/180105/My_game_design_phases_have_personalities.php Design I've been thinking about the different phases in the design process I follow when designing games. I've got a novel handle on it. I think it's possible to think of each phase in the process as a person with a different personality. http://gamasutra.com/blogs/TonyOakden/20121024/180105/My_game_design_phases_have_personalities.php Wed, 24 Oct 2012 09:51:00 EDT