Gamasutra - Blogs /blogs/ Robert Boyd's Blogs Sat, 04 Jul 2015 04:28:25 EDT en-us scarless@think-services.com (Simon Carless) Competition Among Developers is Fiercer than Ever and That's Fine - by Robert Boyd http://gamasutra.com/blogs/RobertBoyd/20150202/235562/Competition_Among_Developers_is_Fiercer_than_Ever_and_Thats_Fine.php Business/Marketing,Console/PC,Indie How to succeed in a world where everyone's making a video game. http://gamasutra.com/blogs/RobertBoyd/20150202/235562/Competition_Among_Developers_is_Fiercer_than_Ever_and_Thats_Fine.php Mon, 02 Feb 2015 02:37:00 EST Lessons from 2014 JRPGs: Bravely Default, Child of Light, Persona Q - by Robert Boyd http://gamasutra.com/blogs/RobertBoyd/20141223/233174/Lessons_from_2014_JRPGs_Bravely_Default_Child_of_Light_Persona_Q.php Design,Console/PC An analysis of what worked and what didn't with the gameplay systems of three of 2014's best RPGs http://gamasutra.com/blogs/RobertBoyd/20141223/233174/Lessons_from_2014_JRPGs_Bravely_Default_Child_of_Light_Persona_Q.php Tue, 23 Dec 2014 01:40:00 EST Marketing Lessons from Steam Dev Days - by Robert Boyd http://gamasutra.com/blogs/RobertBoyd/20140120/208947/Marketing_Lessons_from_Steam_Dev_Days.php Business/Marketing Marketing tips from 5 different panels at Steam Dev Days 2014. http://gamasutra.com/blogs/RobertBoyd/20140120/208947/Marketing_Lessons_from_Steam_Dev_Days.php Mon, 20 Jan 2014 07:13:00 EST Lessons from 5 of the Best Games of 2013 - by Robert Boyd http://gamasutra.com/blogs/RobertBoyd/20131217/207231/Lessons_from_5_of_the_Best_Games_of_2013.php Design,Console/PC,Indie A look at some of the best designed games of 2013. http://gamasutra.com/blogs/RobertBoyd/20131217/207231/Lessons_from_5_of_the_Best_Games_of_2013.php Tue, 17 Dec 2013 01:16:00 EST Strategies for having a commercially successful game - by Robert Boyd http://gamasutra.com/blogs/RobertBoyd/20131213/207023/Strategies_for_having_a_commercially_successful_game.php Business/Marketing Making a good game is never enough. http://gamasutra.com/blogs/RobertBoyd/20131213/207023/Strategies_for_having_a_commercially_successful_game.php Fri, 13 Dec 2013 03:05:00 EST The Genius of the Game Design in Monaco: WhatÂ’s Yours is Mine - by Robert Boyd http://gamasutra.com/blogs/RobertBoyd/20130425/191252/The_Genius_of_the_Game_Design_in_Monaco_Whats_Yours_is_Mine.php Design,Indie 5 key ideas that elevate the game design of Monaco: What's Yours is Mine to the next level. http://gamasutra.com/blogs/RobertBoyd/20130425/191252/The_Genius_of_the_Game_Design_in_Monaco_Whats_Yours_is_Mine.php Thu, 25 Apr 2013 01:58:00 EDT