Gamasutra - Blogs http://gamasutra.com/blogs/ Wasin Thonkaew's Blogs Fri, 25 Apr 2014 05:46:27 EDT en-us scarless@think-services.com (Simon Carless) CatAstroFree, A LudumDare 27 Jam Entry - Postmortem - by Wasin Thonkaew http://gamasutra.com/blogs/WasinThonkaew/20131119/205104/CatAstroFree_A_LudumDare_27_Jam_Entry__Postmortem.php Audio,Design,Production,Indie CatAstroFree, a collaborated jam project I did with 3 other game developers in remote sense for LudumDare 27 - Combo Entry. I reflected what we've done and summarized for what went right and wrong at the end. http://gamasutra.com/blogs/WasinThonkaew/20131119/205104/CatAstroFree_A_LudumDare_27_Jam_Entry__Postmortem.php Tue, 19 Nov 2013 03:59:00 EST Finally found true indie spirit - by Wasin Thonkaew http://gamasutra.com/blogs/WasinThonkaew/20130409/190159/Finally_found_true_indie_spirit.php Art,Indie I've spent most of my indie game scene in depressed, struggling for not having enough paycheck to live month by month, and more importantly too strict of mind to form an organization in which indie is not. Thirty Flights of Loving just drags me out ... http://gamasutra.com/blogs/WasinThonkaew/20130409/190159/Finally_found_true_indie_spirit.php Tue, 09 Apr 2013 06:38:00 EDT Trois - Ludum Dare 25 Game - Post Mortem - by Wasin Thonkaew http://gamasutra.com/blogs/WasinThonkaew/20121230/184198/Trois__Ludum_Dare_25_Game__Post_Mortem.php Production,Indie Trois is a game made for jam event of Ludum Dare 25. It explained what happened from the very first start til the submission deadline including with important decision made, twisting of game ideas and key takeaways. http://gamasutra.com/blogs/WasinThonkaew/20121230/184198/Trois__Ludum_Dare_25_Game__Post_Mortem.php Sun, 30 Dec 2012 07:50:00 EST “CLD1” Full Loop Development Postmortem - by Wasin Thonkaew http://gamasutra.com/blogs/WasinThonkaew/20121201/182705/CLD1_Full_Loop_Development_Postmortem.php Production,Indie "CLD1" is a game I made with my team for charity game jam as part of Ludumdare Event that occurs during 23-25 November 2012. It takes me back in time from the start to virtually end of production to write about my own experience I got from participation. http://gamasutra.com/blogs/WasinThonkaew/20121201/182705/CLD1_Full_Loop_Development_Postmortem.php Sat, 01 Dec 2012 08:25:00 EST