Gamasutra - Blogs /blogs/ Kris Graft's Blogs Wed, 02 Sep 2015 06:33:22 EDT en-us (Simon Carless) You started playing a story-based video game, and then this happened... - by Kris Graft You've been thinking a lot about narrative in games, so you talked to a game for a bit. Thu, 23 Apr 2015 04:33:00 EDT Building our wings: Train Jam Day 3 - by Kris Graft Indie ItÂ’s morning as we roll into Reno, Nevada. For over 40 hours, developers have been game jamming on a train between Chicago, Illinois and Emeryville, California. Mon, 17 Mar 2014 02:25:00 EDT Searching...: Train Jam Day 2 - by Kris Graft Indie Editor-in-Chief Kris Graft continues to ride the rails for the inaugural Train Jam, taking place between Chicago, Illinois and Emeryville, California. Sat, 15 Mar 2014 05:19:00 EDT No Service: Train Jam Day 1 - by Kris Graft Indie Gamasutra editor-in-chief Kris Graft is taking the Train Jam train to GDC. CHOO CHOO. Fri, 14 Mar 2014 06:34:00 EDT The Rust Diaries: Letting go of structure in video games - by Kris Graft Design Rust is "missing" all kinds of features we expect in games, and that's part of what makes it so great. Wed, 12 Feb 2014 09:29:00 EST Beauty in the ordinary - by Kris Graft Design If you're creating art, whether it's writing a book or crafting the narrative of a video game, it's important to recognize the value of the commonplace, of the ordinary. Mon, 27 Jan 2014 12:06:00 EST