Gamasutra - Blogs Enrique Dryere's Blogs Sat, 19 Apr 2014 11:12:29 EDT en-us (Simon Carless) Introducing Popup Dungeon - Be Any Hero - by Enrique Dryere Production Triple.B.Titles, the makers of Ring Runner, announce their new project Popup Dungeon, a roguelike papercraft enchanted board game that lets you create any weapon, ability, character, or enemy you can imagine. Thu, 03 Apr 2014 08:31:00 EDT Ring Runner - Postmortem - by Enrique Dryere Business/Marketing,Design,Production,Indie This is a postmortem for Ring Runner: Flight of the Sages, one of the most ambitious first-time projects ever completed by two, semi-rational men. It contains several invaluable lessons for first-timers, learned the hard way. Tue, 04 Feb 2014 05:52:00 EST How to Survive a 5 Year Dev Cycle - by Enrique Dryere Design,Indie How my brother and I survived Ring Runner's five year dev cycle -- a pre-mortem. (Chef Boyardee Mini-Ravioli parties inside!) Sun, 07 Jul 2013 02:53:00 EDT Main Points from Valve's Greenlight Developer Chat 5-7-13 - by Enrique Dryere Missed Valve's Greenlight developer chat on 5-7-13? Here are the main points that were covered. Tue, 07 May 2013 05:09:00 EDT Steam Greenlight: Is It Broke, and How Do You Fix It? - by Enrique Dryere Business/Marketing,Indie In this article, I present a simple way to make the Greenlight process a less daunting hurdle for independent developers in a way that could potentially benefit Valve as well. Fri, 26 Apr 2013 06:51:00 EDT 5 Things I Learned from our Successful Kickstarter Campaign - by Enrique Dryere Business/Marketing,Console/PC I learned a lot from managing a Kickstarter campaign as a completely inexperienced and unknown indie game dev. In this post, I share five valuable lessons and offer a suggestion to Kickstarter's ongoing development. Mon, 12 Nov 2012 09:58:00 EST