Gamasutra - Blogs /blogs/ Enrique Dryere's Blogs Fri, 04 Sep 2015 08:23:08 EDT en-us (Simon Carless) Un-pro-cedural Generation - by Enrique Dryere Design,Indie Can you spot the difference between two procedurally generated images of noise? More importantly, do these microvariations really matter? This article discusses how we plan to introduce "macrovariations" through user-generated content in Popup Dungeon. Fri, 25 Apr 2014 02:08:00 EDT Introducing Popup Dungeon - Be Any Hero - by Enrique Dryere Production Triple.B.Titles, the makers of Ring Runner, announce their new project Popup Dungeon, a roguelike papercraft enchanted board game that lets you create any weapon, ability, character, or enemy you can imagine. Thu, 03 Apr 2014 08:31:00 EDT Ring Runner - Postmortem - by Enrique Dryere Business/Marketing,Design,Production,Indie This is a postmortem for Ring Runner: Flight of the Sages, one of the most ambitious first-time projects ever completed by two, semi-rational men. It contains several invaluable lessons for first-timers, learned the hard way. Tue, 04 Feb 2014 05:52:00 EST How to Survive a 5 Year Dev Cycle - by Enrique Dryere Design,Indie How my brother and I survived Ring Runner's five year dev cycle -- a pre-mortem. (Chef Boyardee Mini-Ravioli parties inside!) Sun, 07 Jul 2013 02:53:00 EDT Main Points from Valve's Greenlight Developer Chat 5-7-13 - by Enrique Dryere Missed Valve's Greenlight developer chat on 5-7-13? Here are the main points that were covered. Tue, 07 May 2013 05:09:00 EDT Steam Greenlight: Is It Broke, and How Do You Fix It? - by Enrique Dryere Business/Marketing,Indie In this article, I present a simple way to make the Greenlight process a less daunting hurdle for independent developers in a way that could potentially benefit Valve as well. Fri, 26 Apr 2013 06:51:00 EDT