Gamasutra - Blogs Ryan Creighton's Blogs Wed, 17 Dec 2014 07:44:53 EST en-us (Simon Carless) Transitioning from Video to Physical Game Development: An Education - by Ryan Creighton Design,Production,Indie What's the difference between developing a video game vs a physical game? Your burning questions answered. Mon, 10 Nov 2014 02:16:00 EST Steam Greenlights Games in Bulk Because Most of Them Don't Get Made - by Ryan Creighton Business/Marketing,Production,Indie What's slipping: Steam's quality bar, or indies' ability to ship? Fri, 03 Jan 2014 09:24:00 EST The Quest for Honest Feedback - by Ryan Creighton Design,Indie You are not a rare and precious snowflake, but your playtesters will treat you like one. Mon, 04 Nov 2013 10:54:00 EST Seventh Time's a Charm for Spellirium at PAX 2013 - by Ryan Creighton Business/Marketing,Indie Exhibiting your game at a convention is a science, not an art. Thu, 12 Sep 2013 12:15:00 EDT You Are What You Build: The Dangers of Developing in Isolation - by Ryan Creighton Design,Indie Fat, useless, and unloved. And that was just my game. Fri, 31 May 2013 01:49:00 EDT How to Tell the Internet About Your New YouTube Video - by Ryan Creighton Business/Marketing,Indie What's involved in promoting a YouTube video? Hustle. Fri, 26 Apr 2013 12:33:00 EDT