Gamasutra - Blogs /blogs/ Robert Fearon's Blogs Wed, 27 May 2015 09:51:37 EDT en-us (Simon Carless) We don't keep forgiving Double Fine - by Robert Fearon Business/Marketing,Production,Console/PC,Indie On the differences between how people perceive game development and the costs and realities, via a recent article on Double Fine. Tue, 21 Apr 2015 03:55:00 EDT Where do I start if I want to develop for consoles? - by Robert Fearon Business/Marketing,Console/PC,Serious,Indie I asked Sony and Microsoft how folks would need to approach them if they've never made a console game before. Here there be answers. Mon, 06 Apr 2015 01:43:00 EDT Bundling in 2014 - by Robert Fearon Business/Marketing,Console/PC,Serious,Indie Taking a look at the how, where and why of bundling in 2014. Where we're up to and where we've come from over time and why were I bundling today, I'd pause for thought before agreeing. Mon, 27 Oct 2014 01:48:00 EDT They Shout Louder - by Robert Fearon Console/PC,Serious,Indie The future of videogames is not in the hands of the mob that shouts the loudest. A look at the past, present and future of videogames and a theory on why we're maybe where we are right now. Wed, 27 Aug 2014 01:26:00 EDT Popping The Indie Bubble - by Robert Fearon Business/Marketing,Serious,Indie There is no indie bubble, itÂ’s just another time where people are making videogames and most fail to make substantial amounts of money but some do. We need more accurate reflections on where we're at. Mon, 26 May 2014 03:47:00 EDT From Gamemaker to Playstation. A short guide... - by Robert Fearon Business/Marketing,Console/PC,Serious,Indie With registered Sony devs now given access to Gamemaker to make their games with, it's easier than ever for a hobbyist to make their mark. In this post, I take a look at how. Tue, 13 May 2014 01:39:00 EDT