Gamasutra - Blogs /blogs/ Robert Fearon's Blogs Sun, 30 Aug 2015 02:00:17 EDT en-us (Simon Carless) Compassion - by Robert Fearon Serious,Indie On the need for more compassion and empathy when things don't necessarily go great for people making games. Thu, 20 Aug 2015 12:57:00 EDT OUYA, Razer and the Free The Games Fund - by Robert Fearon Business/Marketing,Serious,Indie Thoughts on the OUYA/Razer deal and what it means for the Free The Games Fund in the wake of recent news. Wed, 29 Jul 2015 01:50:00 EDT The End Of Videogames - by Robert Fearon Business/Marketing,Serious,Indie The indie bubble, the videogame crash, selling videogames is full of prophecies of impending doom but fear not, chin up, it's hard but there's hope. No need for doom mongering. Mon, 20 Jul 2015 02:30:00 EDT Customers - by Robert Fearon Business/Marketing,Console/PC,Serious,Indie On our ability and reliance to sell videogames to folks who maybe don't want them and whether it might be an idea to start considering alternatives. Thu, 11 Jun 2015 01:08:00 EDT Refunds - by Robert Fearon Business/Marketing,Serious,Indie Discussing the importance of Valve's new refund policy and how there's still much more work to be done with our digital stores. Thu, 04 Jun 2015 02:11:00 EDT We don't keep forgiving Double Fine - by Robert Fearon Business/Marketing,Production,Console/PC,Indie On the differences between how people perceive game development and the costs and realities, via a recent article on Double Fine. Tue, 21 Apr 2015 03:55:00 EDT