Gamasutra - Blogs Robert Fearon's Blogs Sun, 20 Apr 2014 07:32:36 EDT en-us (Simon Carless) Access Future: Xbox One - by Robert Fearon Business/Marketing,Console/PC,Serious,Indie Do you want to write a videogame for a console? Don’t know where to start? Don’t worry, you’re certainly not alone. In this post I ask Chris Charla of id@xbox how to approach Microsoft with your work from the point of view of someone with no idea how to. Wed, 19 Mar 2014 12:28:00 EDT The Indie Revolution - by Robert Fearon Business/Marketing,Serious,Indie There was no indie revolution. It was all just people making games. Sat, 30 Nov 2013 07:14:00 EST Overlooking the obvious - by Robert Fearon Business/Marketing,Indie When drafting out how to get your game under reviewers noses, it's surprising how many people miss the most obvious things to be doing. Fri, 30 Aug 2013 10:14:00 EDT Making videogames without killing yourself - by Robert Fearon Business/Marketing,Production,Serious,Indie Videogames are great and life is short, we're going to make the best of both. Sun, 04 Aug 2013 10:39:00 EDT The evolving coverage of indie games - by Robert Fearon The way indie games receive coverage and what indie games get covered has changed over the course of the past six years, sometimes for the better, sometimes not. We should be careful to hold on to some things. Tue, 26 Mar 2013 09:52:00 EDT The changing face of Steam - by Robert Fearon Business/Marketing,Indie A recent Gabe Newell interview gives an intriguing glimpse of possible futures for Steam where democratisation is the key to its future. Wed, 09 Jan 2013 07:52:00 EST