Gamasutra - Blogs E McNeill's Blogs Fri, 31 Oct 2014 12:52:44 EDT en-us (Simon Carless) Optimizing Darknet - by E McNeill Programming,Production,Indie,Smartphone/Tablet 60fps, 1440p, stereoscopic 3D, on a cell phone. Good luck! Tue, 21 Oct 2014 02:00:00 EDT Darknet's Free Launch - by E McNeill Business/Marketing,Indie Why I'm giving my whole game away for free (temporarily). Tue, 07 Oct 2014 06:32:00 EDT Accessibility in Darknet - by E McNeill Design,Console/PC,Indie A reflection on competing values of game design. Tue, 30 Sep 2014 01:46:00 EDT The Gender Gap in VR - by E McNeill Business/Marketing,Console/PC,Indie Discussing the gender gap in the VR community. Mon, 22 Sep 2014 01:44:00 EDT Not "Just A Mobile Game" - by E McNeill Business/Marketing,Console/PC,Indie,Smartphone/Tablet Thoughts on the upcoming software catalogue of Gear VR and how mobile VR games will be viewed by players. Tue, 16 Sep 2014 02:48:00 EDT Taking Stock - by E McNeill Design,Production,Indie A VR developer's reflection at a critical moment in the development process. Mon, 08 Sep 2014 03:02:00 EDT