Gamasutra - Blogs E McNeill's Blogs Wed, 27 Aug 2014 11:08:14 EDT en-us (Simon Carless) Making the Darknet Tutorial - by E McNeill Design,Console/PC,Indie A dev journal of how a terrible tutorial was made not-so-terrible. Mon, 25 Aug 2014 07:29:00 EDT Narrative and the MDA Framework - by E McNeill Design,Console/PC,Indie How narrative influenced the design of my game Darknet, viewed through the lens of the MDA framework. Mon, 18 Aug 2014 05:50:00 EDT Hiding Secrets - by E McNeill Design,Console/PC,Indie "Rich gameplay is just a big pile of secrets." Mon, 11 Aug 2014 03:47:00 EDT Darknet, Unity, and the Asset Store - by E McNeill Programming,Production,Indie One developer’s tribute to Unity’s Asset Store. Sat, 02 Aug 2014 09:30:00 EDT Darknet Puzzle Generation - by E McNeill Design,Programming,Indie How the puzzles in Darknet are procedurally generated. Mon, 28 Jul 2014 05:47:00 EDT Grinding and the Burden of Optimal Play - by E McNeill Design,Console/PC I hate grinding. I’m fundamentally opposed to it, and I’ve always made an effort to keep it out of all my games. And yet, somehow I had made a game in which you repeat the same task over and over again. Mon, 21 Jul 2014 01:29:00 EDT