Gamasutra - Blogs /blogs/ E McNeill's Blogs Wed, 02 Sep 2015 12:58:27 EDT en-us (Simon Carless) The Virtual Tabletop - by E McNeill Design,Indie "Virtual tabletop" games are a surprisingly natural fit for VR. Fri, 10 Jul 2015 02:51:00 EDT Advice For New Gear VR Developers - by E McNeill Design,Programming,Production,Indie,Smartphone/Tablet Some tips on developing for the Gear VR, the mobile VR headset from Samsung and Oculus. Fri, 19 Dec 2014 01:27:00 EST The VR Frontier - by E McNeill Business/Marketing,Design,Console/PC,Indie,VR Don’t go into VR with the intention of making a “genre game”. Instead, think about what would work best in this new medium. Tue, 18 Nov 2014 01:51:00 EST The Role of Story in Darknet - by E McNeill Design,Indie How and why I fit narrative into a mechanics-oriented game. Mon, 03 Nov 2014 03:43:00 EST Optimizing Darknet - by E McNeill Programming,Production,Indie,Smartphone/Tablet 60fps, 1440p, stereoscopic 3D, on a cell phone. Good luck! Tue, 21 Oct 2014 02:00:00 EDT Darknet's Free Launch - by E McNeill Business/Marketing,Indie Why I'm giving my whole game away for free (temporarily). Tue, 07 Oct 2014 06:32:00 EDT