Gamasutra - Blogs http://gamasutra.com/blogs/ E McNeill's Blogs Thu, 31 Jul 2014 07:42:24 EDT en-us scarless@think-services.com (Simon Carless) Darknet Puzzle Generation - by E McNeill http://gamasutra.com/blogs/EMcNeill/20140728/222033/Darknet_Puzzle_Generation.php Design,Programming,Indie How the puzzles in Darknet are procedurally generated. http://gamasutra.com/blogs/EMcNeill/20140728/222033/Darknet_Puzzle_Generation.php Mon, 28 Jul 2014 05:47:00 EDT Grinding and the Burden of Optimal Play - by E McNeill http://gamasutra.com/blogs/EMcNeill/20140721/221443/Grinding_and_the_Burden_of_Optimal_Play.php Design,Console/PC I hate grinding. I’m fundamentally opposed to it, and I’ve always made an effort to keep it out of all my games. And yet, somehow I had made a game in which you repeat the same task over and over again. http://gamasutra.com/blogs/EMcNeill/20140721/221443/Grinding_and_the_Burden_of_Optimal_Play.php Mon, 21 Jul 2014 01:29:00 EDT Productivity Strategy Guide - by E McNeill http://gamasutra.com/blogs/EMcNeill/20140714/221028/Productivity_Strategy_Guide.php Production,Indie The unofficial strategy guide for Productivity, a time management game about indie game development. http://gamasutra.com/blogs/EMcNeill/20140714/221028/Productivity_Strategy_Guide.php Mon, 14 Jul 2014 03:32:00 EDT Unknown Answers - by E McNeill http://gamasutra.com/blogs/EMcNeill/20140707/220381/Unknown_Answers.php Design,Indie How I discovered that my games were more fun when I didn't have all the answers. http://gamasutra.com/blogs/EMcNeill/20140707/220381/Unknown_Answers.php Mon, 07 Jul 2014 02:40:00 EDT The Coolest Features I Cut - by E McNeill http://gamasutra.com/blogs/EMcNeill/20140623/219623/The_Coolest_Features_I_Cut.php Design,Indie Until about a month and a half ago, my one-man indie game Darknet was going to be an MMO. http://gamasutra.com/blogs/EMcNeill/20140623/219623/The_Coolest_Features_I_Cut.php Mon, 23 Jun 2014 03:01:00 EDT The Aesthetic of Indifference - by E McNeill http://gamasutra.com/blogs/EMcNeill/20140526/218537/The_Aesthetic_of_Indifference.php Design,Console/PC,Indie Why games shouldn't care about the player. http://gamasutra.com/blogs/EMcNeill/20140526/218537/The_Aesthetic_of_Indifference.php Mon, 26 May 2014 05:01:00 EDT