Gamasutra - Blogs /blogs/ Keith Burgun's Blogs Fri, 04 Sep 2015 09:12:03 EDT en-us scarless@think-services.com (Simon Carless) We Should Patch Our Games - by Keith Burgun http://gamasutra.com/blogs/KeithBurgun/20150902/252761/We_Should_Patch_Our_Games.php Design,Production,Console/PC,Indie,Smartphone/Tablet In this article, Keith Burgun unpacks some of the complaints surrounding game patches, and explains why, despite the annoyances, patching our games beats the alternative. http://gamasutra.com/blogs/KeithBurgun/20150902/252761/We_Should_Patch_Our_Games.php Wed, 02 Sep 2015 01:17:00 EDT Psychological Exploitation Games - by Keith Burgun http://gamasutra.com/blogs/KeithBurgun/20150806/250584/Psychological_Exploitation_Games.php Design,Console/PC,Smartphone/Tablet Addiction-based games are arguably bigger than ever these days. Why is it such a big problem, and why does no one seem to care? http://gamasutra.com/blogs/KeithBurgun/20150806/250584/Psychological_Exploitation_Games.php Thu, 06 Aug 2015 12:43:00 EDT Speaking the Common Language - Why Auro Needs Quest Mode - by Keith Burgun http://gamasutra.com/blogs/KeithBurgun/20150603/244963/Speaking_the_Common_Language__Why_Auro_Needs_Quest_Mode.php Design,Serious,Indie We're creating a new mode to bridge the gap between Auro and the expectation of many players. However, this mode is more than just a new mode; it represents a philosophical shift with how we attempt to communicate with our audience. http://gamasutra.com/blogs/KeithBurgun/20150603/244963/Speaking_the_Common_Language__Why_Auro_Needs_Quest_Mode.php Wed, 03 Jun 2015 02:15:00 EDT Turtling - by Keith Burgun http://gamasutra.com/blogs/KeithBurgun/20150505/242620/Turtling.php Design,Console/PC,Serious,Indie,Social/Online Many competitive games have a problem known as "turtling", or overly defensive play. In this article, I explore some of the reasons that it keeps happening. http://gamasutra.com/blogs/KeithBurgun/20150505/242620/Turtling.php Tue, 05 May 2015 01:22:00 EDT Beyond the Pentakill: 21st Century Competition - by Keith Burgun http://gamasutra.com/blogs/KeithBurgun/20150423/241712/Beyond_the_Pentakill_21st_Century_Competition.php Design,Serious,Indie There's been a lot of discussion about how to prevent toxic behavior in players of online competitive games. Today I'd like to suggest a different approach. http://gamasutra.com/blogs/KeithBurgun/20150423/241712/Beyond_the_Pentakill_21st_Century_Competition.php Thu, 23 Apr 2015 06:17:00 EDT Videogames Are Broken Toys - by Keith Burgun http://gamasutra.com/blogs/KeithBurgun/20150406/240462/Videogames_Are_Broken_Toys.php Design,Console/PC,Indie,Smartphone/Tablet I've been looking at videogames in the wrong way for a long time. Videogames are fundamentally toys, even those that profess to be strategy games. In this article, I go into depth on the value of toys and how we're failing to capitalize on them. http://gamasutra.com/blogs/KeithBurgun/20150406/240462/Videogames_Are_Broken_Toys.php Mon, 06 Apr 2015 01:43:00 EDT