Gamasutra - Blogs /blogs/ Keith Burgun's Blogs Fri, 04 Sep 2015 09:12:03 EDT en-us (Simon Carless) We Should Patch Our Games - by Keith Burgun Design,Production,Console/PC,Indie,Smartphone/Tablet In this article, Keith Burgun unpacks some of the complaints surrounding game patches, and explains why, despite the annoyances, patching our games beats the alternative. Wed, 02 Sep 2015 01:17:00 EDT Psychological Exploitation Games - by Keith Burgun Design,Console/PC,Smartphone/Tablet Addiction-based games are arguably bigger than ever these days. Why is it such a big problem, and why does no one seem to care? Thu, 06 Aug 2015 12:43:00 EDT Speaking the Common Language - Why Auro Needs Quest Mode - by Keith Burgun Design,Serious,Indie We're creating a new mode to bridge the gap between Auro and the expectation of many players. However, this mode is more than just a new mode; it represents a philosophical shift with how we attempt to communicate with our audience. Wed, 03 Jun 2015 02:15:00 EDT Turtling - by Keith Burgun Design,Console/PC,Serious,Indie,Social/Online Many competitive games have a problem known as "turtling", or overly defensive play. In this article, I explore some of the reasons that it keeps happening. Tue, 05 May 2015 01:22:00 EDT Beyond the Pentakill: 21st Century Competition - by Keith Burgun Design,Serious,Indie There's been a lot of discussion about how to prevent toxic behavior in players of online competitive games. Today I'd like to suggest a different approach. Thu, 23 Apr 2015 06:17:00 EDT Videogames Are Broken Toys - by Keith Burgun Design,Console/PC,Indie,Smartphone/Tablet I've been looking at videogames in the wrong way for a long time. Videogames are fundamentally toys, even those that profess to be strategy games. In this article, I go into depth on the value of toys and how we're failing to capitalize on them. Mon, 06 Apr 2015 01:43:00 EDT