Gamasutra - Blogs /blogs/ Keith Burgun's Blogs Sun, 01 Mar 2015 07:58:15 EST en-us (Simon Carless) Thoughts on the 2014 Practice: Game Design in Detail Conference - by Keith Burgun Design,Serious I attended the 2014 Practice: Game Design in Detail conference at NYU this past weekend. Here I give my thoughts on this year's conference, as well as thoughts on the conference generally. Wed, 19 Nov 2014 01:31:00 EST 3 Minute Game Design series - by Keith Burgun Design,Serious 3 Minute Game Design is what it sounds like: three minutes of dense, clear game design theory. Tue, 18 Nov 2014 01:51:00 EST Violence, Part 2: Game Design Ramifications - by Keith Burgun Design,Console/PC In Part two of this two-part article series on violence in games, I discuss the negative ramifications that violence has on mechanical game design. Tue, 04 Nov 2014 08:03:00 EST Experimenting with Patreon and Article-Writing - by Keith Burgun Design,Serious,Indie I want to take my game design articles to the next level, and I'm seeing whether I could feasibly use Patreon to help me do it. Mon, 03 Nov 2014 03:43:00 EST Violence, Part 1: Glorification - by Keith Burgun Business/Marketing,Design,Production,Art,Console/PC We need to reject the glorification of violence in video games and other media. Thu, 30 Oct 2014 02:29:00 EDT Randomness and Game Design - by Keith Burgun Design,Console/PC,Indie,Social/Online,Smartphone/Tablet While there will always be a place for randomness of all sorts in some kinds of interactive systems, I believe the current assumptions with regard to randomness in games are largely wrong. Wed, 15 Oct 2014 02:02:00 EDT