Gamasutra - Blogs http://gamasutra.com/blogs/ Lewis Pulsipher's Blogs Thu, 24 Apr 2014 03:01:45 EDT en-us scarless@think-services.com (Simon Carless) Ruminations about “Magical Numbers” in boardgame and card game design - by Lewis Pulsipher http://gamasutra.com/blogs/LewisPulsipher/20140317/213269/Ruminations_about_Magical_Numbers_in_boardgame_and_card_game_design.php Design Is there some kind of "sweet spot" or "magical number" in the number of pieces, and board size, in a game that involves maneuver/placement and geospatial location? Are there similar "magical numbers" in card games? Discussion here, not a pat answer. http://gamasutra.com/blogs/LewisPulsipher/20140317/213269/Ruminations_about_Magical_Numbers_in_boardgame_and_card_game_design.php Mon, 17 Mar 2014 08:30:00 EDT Three kinds of games/game fans: Math, People, Story - by Lewis Pulsipher http://gamasutra.com/blogs/LewisPulsipher/20140210/209743/Three_kinds_of_gamesgame_fans_Math_People_Story.php Design Categorizing aspects of game design in groups of two or three frequently promotes critical thinking. Here's one attempt (via a short video) to categorize game players by the nature of the games they prefer. http://gamasutra.com/blogs/LewisPulsipher/20140210/209743/Three_kinds_of_gamesgame_fans_Math_People_Story.php Mon, 10 Feb 2014 08:07:00 EST Three kinds of game designers: the Artisan, Engineer, and Mimic - by Lewis Pulsipher http://gamasutra.com/blogs/LewisPulsipher/20140203/209742/Three_kinds_of_game_designers_the_Artisan_Engineer_and_Mimic.php Design Categorizing aspects of game design in groups of two or three frequently promotes critical thinking. Here's one attempt (via a short video) to categorize game designers. http://gamasutra.com/blogs/LewisPulsipher/20140203/209742/Three_kinds_of_game_designers_the_Artisan_Engineer_and_Mimic.php Mon, 03 Feb 2014 08:01:00 EST Quotes related to Game Design but not specifically about it - by Lewis Pulsipher http://gamasutra.com/blogs/LewisPulsipher/20140106/208066/Quotes_related_to_Game_Design_but_not_specifically_about_it.php Design As Voltaire said, "A witty saying proves nothing." But some sayings can help people think about something in a new way. So I included in my online audiovisual class Learning Game Design a list of quotations, as a way to break up a long series of videos. http://gamasutra.com/blogs/LewisPulsipher/20140106/208066/Quotes_related_to_Game_Design_but_not_specifically_about_it.php Mon, 06 Jan 2014 09:02:00 EST "On the Horns of a Dilemma" - by Lewis Pulsipher http://gamasutra.com/blogs/LewisPulsipher/20131223/207689/quotOn_the_Horns_of_a_Dilemmaquot.php Design,Console/PC,Indie,Social/Online,Smartphone/Tablet Traditionally, a game designer wanted to put the players of a game “on the horns of a dilemma”, trying to decide between two or more things the player wants to do when he can only do one. Now, that's rarely the goal. http://gamasutra.com/blogs/LewisPulsipher/20131223/207689/quotOn_the_Horns_of_a_Dilemmaquot.php Mon, 23 Dec 2013 08:57:00 EST “Play as many games as you can?” Maybe not. - by Lewis Pulsipher http://gamasutra.com/blogs/LewisPulsipher/20131216/207097/Play_as_many_games_as_you_can_Maybe_not.php Design,Console/PC,Indie I sometimes see or hear game designers advise novice designers to "play as many games as you can". I disagree. Game designers need to spend their time efficiently, just like anyone else. Playing games (other than their own for testing) is not efficient. http://gamasutra.com/blogs/LewisPulsipher/20131216/207097/Play_as_many_games_as_you_can_Maybe_not.php Mon, 16 Dec 2013 08:09:00 EST