Gamasutra - Blogs http://gamasutra.com/blogs/ Lewis Pulsipher's Blogs Mon, 20 Oct 2014 11:47:31 EDT en-us scarless@think-services.com (Simon Carless) Video screencast: 10 "Need to Knows" about Game Design - by Lewis Pulsipher http://gamasutra.com/blogs/LewisPulsipher/20141020/228137/Video_screencast_10_quotNeed_to_Knowsquot_about_Game_Design.php Design This was created for the benefit of relatively inexperienced game designers, as "pros" know it already. But summaries are often useful. The video (screencast) is more than 14 minutes long. http://gamasutra.com/blogs/LewisPulsipher/20141020/228137/Video_screencast_10_quotNeed_to_Knowsquot_about_Game_Design.php Mon, 20 Oct 2014 02:36:00 EDT Video/screencast: The Many Rewards of Designing Games - by Lewis Pulsipher http://gamasutra.com/blogs/LewisPulsipher/20140929/226609/Videoscreencast_The_Many_Rewards_of_Designing_Games.php Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Aspiring designers often think they're going to get rich. Actually game design is a hobby for most, not a living. But there are many reasons other than money to design games. My favorite game is the game of designing games, though I do make some money. http://gamasutra.com/blogs/LewisPulsipher/20140929/226609/Videoscreencast_The_Many_Rewards_of_Designing_Games.php Mon, 29 Sep 2014 01:05:00 EDT All I needed to know (about games and game design) I learned from Dungeons & Dragons - by Lewis Pulsipher http://gamasutra.com/blogs/LewisPulsipher/20140825/224051/All_I_needed_to_know_about_games_and_game_design_I_learned_from_Dungeons__Dragons.php Design,Console/PC,Indie,Smartphone/Tablet Video (screencast): D&D has been a massive influence on video and tabletop games. With thanks to . . . Robert Fulghum’s little poem “All I really needed to know I learned in kindergarten.” It has inspired people since the late ‘80s. http://gamasutra.com/blogs/LewisPulsipher/20140825/224051/All_I_needed_to_know_about_games_and_game_design_I_learned_from_Dungeons__Dragons.php Mon, 25 Aug 2014 08:02:00 EDT Emergence, Puzzles, and Playtesting - by Lewis Pulsipher http://gamasutra.com/blogs/LewisPulsipher/20140714/220929/Emergence_Puzzles_and_Playtesting.php Design,Console/PC,Indie,Social/Online,Smartphone/Tablet Video: Emergent behavior, behavior unplanned and unanticipated by the designer, is a large part of what you're looking for in playtesting. But depending on who you are, game designer, puzzle designer, game writer, you treat emergence in different ways. http://gamasutra.com/blogs/LewisPulsipher/20140714/220929/Emergence_Puzzles_and_Playtesting.php Mon, 14 Jul 2014 08:23:00 EDT How Twitter can help a game designer - by Lewis Pulsipher http://gamasutra.com/blogs/LewisPulsipher/20140630/219817/How_Twitter_can_help_a_game_designer.php Design The 140 character maximum of tweets makes Twitter look like a haven for the ADHD and "sound byte"-mesmerized among us. Despite that limitation, it can be useful for certain purposes to a game designer. http://gamasutra.com/blogs/LewisPulsipher/20140630/219817/How_Twitter_can_help_a_game_designer.php Mon, 30 Jun 2014 06:41:00 EDT Are you a game designer, or a fiction writer? - by Lewis Pulsipher http://gamasutra.com/blogs/LewisPulsipher/20140609/219021/Are_you_a_game_designer_or_a_fiction_writer.php Design,Console/PC,Indie Video: Especially in video games, many "designers" conceive of themselves as fiction writers rather than game designers. From the player’s viewpoint: experience a story written by the game developers, or “write your own” story. http://gamasutra.com/blogs/LewisPulsipher/20140609/219021/Are_you_a_game_designer_or_a_fiction_writer.php Mon, 09 Jun 2014 09:04:00 EDT