Gamasutra - Blogs /blogs/ Lewis Pulsipher's Blogs Mon, 27 Apr 2015 10:03:37 EDT en-us scarless@think-services.com (Simon Carless) Video (screencast): Games, Puzzles, "Contests" - by Lewis Pulsipher http://gamasutra.com/blogs/LewisPulsipher/20150420/241459/Video_screencast_Games_Puzzles_quotContestsquot.php Design The big difference in game design is between games with human opposition, and games without – two or more players versus one player. I briefly discuss the difference between games, puzzles, and "contests". http://gamasutra.com/blogs/LewisPulsipher/20150420/241459/Video_screencast_Games_Puzzles_quotContestsquot.php Mon, 20 Apr 2015 01:22:00 EDT Gameplay Depth versus Variety - by Lewis Pulsipher http://gamasutra.com/blogs/LewisPulsipher/20150330/239930/Gameplay_Depth_versus_Variety.php Design,Console/PC,Indie,Social/Online,Smartphone/Tablet Modern gamers often mean "variety" (breadth) when they say "depth;" in fact gameplay depth is disappearing from games in general, led by "games" that you cannot lose (puzzles, many single-player video games). http://gamasutra.com/blogs/LewisPulsipher/20150330/239930/Gameplay_Depth_versus_Variety.php Mon, 30 Mar 2015 01:30:00 EDT Video (screencast) 10 “Need to Knows” that Make a (Hobbiest) Game Good - by Lewis Pulsipher http://gamasutra.com/blogs/LewisPulsipher/20150309/238276/Video_screencast_10_Need_to_Knows_that_Make_a_Hobbiest_Game_Good.php Design What makes for a good game? In this two-part screencast I discuss elements that help make any game for hobbiests ( as opposed to a party or family game) a good game. It's a summary, not grondbreaking, of course. http://gamasutra.com/blogs/LewisPulsipher/20150309/238276/Video_screencast_10_Need_to_Knows_that_Make_a_Hobbiest_Game_Good.php Mon, 09 Mar 2015 06:48:00 EDT Characteristics of Boards - by Lewis Pulsipher http://gamasutra.com/blogs/LewisPulsipher/20150126/235016/Characteristics_of_Boards.php Design,Console/PC,Indie,Smartphone/Tablet While we usually think of boards in conjunction with boardgames, many video games also use the equivalent of boards, "fields of maneuver". This is a discussion of options. http://gamasutra.com/blogs/LewisPulsipher/20150126/235016/Characteristics_of_Boards.php Mon, 26 Jan 2015 03:41:00 EST Video (screencast) :7 Ways to Learn Game Design - by Lewis Pulsipher http://gamasutra.com/blogs/LewisPulsipher/20150112/233949/Video_screencast_7_Ways_to_Learn_Game_Design.php Design This is primarily for beginners, not for experienced pros. There are many ways to start learning game design (which is different from game production). You can pursue more than one route simultaneously, even all seven at once. http://gamasutra.com/blogs/LewisPulsipher/20150112/233949/Video_screencast_7_Ways_to_Learn_Game_Design.php Mon, 12 Jan 2015 07:09:00 EST What a convention or conference can do for a game designer - by Lewis Pulsipher http://gamasutra.com/blogs/LewisPulsipher/20141222/233081/What_a_convention_or_conference_can_do_for_a_game_designer.php Design Why should game designers go to Cons? I’m mixing video game (conferences) and tabletop game (conventions) in this discussion. Meet publishers and and funders Learn new techniques Stimulate ideas Find collaborators Find playtesters http://gamasutra.com/blogs/LewisPulsipher/20141222/233081/What_a_convention_or_conference_can_do_for_a_game_designer.php Mon, 22 Dec 2014 02:36:00 EST