Gamasutra - Blogs http://gamasutra.com/blogs/ Lewis Pulsipher's Blogs Wed, 17 Sep 2014 03:37:18 EDT en-us scarless@think-services.com (Simon Carless) All I needed to know (about games and game design) I learned from Dungeons & Dragons - by Lewis Pulsipher http://gamasutra.com/blogs/LewisPulsipher/20140825/224051/All_I_needed_to_know_about_games_and_game_design_I_learned_from_Dungeons__Dragons.php Design,Console/PC,Indie,Smartphone/Tablet Video (screencast): D&D has been a massive influence on video and tabletop games. With thanks to . . . Robert Fulghum’s little poem “All I really needed to know I learned in kindergarten.” It has inspired people since the late ‘80s. http://gamasutra.com/blogs/LewisPulsipher/20140825/224051/All_I_needed_to_know_about_games_and_game_design_I_learned_from_Dungeons__Dragons.php Mon, 25 Aug 2014 08:02:00 EDT Emergence, Puzzles, and Playtesting - by Lewis Pulsipher http://gamasutra.com/blogs/LewisPulsipher/20140714/220929/Emergence_Puzzles_and_Playtesting.php Design,Console/PC,Indie,Social/Online,Smartphone/Tablet Video: Emergent behavior, behavior unplanned and unanticipated by the designer, is a large part of what you're looking for in playtesting. But depending on who you are, game designer, puzzle designer, game writer, you treat emergence in different ways. http://gamasutra.com/blogs/LewisPulsipher/20140714/220929/Emergence_Puzzles_and_Playtesting.php Mon, 14 Jul 2014 08:23:00 EDT How Twitter can help a game designer - by Lewis Pulsipher http://gamasutra.com/blogs/LewisPulsipher/20140630/219817/How_Twitter_can_help_a_game_designer.php Design The 140 character maximum of tweets makes Twitter look like a haven for the ADHD and "sound byte"-mesmerized among us. Despite that limitation, it can be useful for certain purposes to a game designer. http://gamasutra.com/blogs/LewisPulsipher/20140630/219817/How_Twitter_can_help_a_game_designer.php Mon, 30 Jun 2014 06:41:00 EDT Are you a game designer, or a fiction writer? - by Lewis Pulsipher http://gamasutra.com/blogs/LewisPulsipher/20140609/219021/Are_you_a_game_designer_or_a_fiction_writer.php Design,Console/PC,Indie Video: Especially in video games, many "designers" conceive of themselves as fiction writers rather than game designers. From the player’s viewpoint: experience a story written by the game developers, or “write your own” story. http://gamasutra.com/blogs/LewisPulsipher/20140609/219021/Are_you_a_game_designer_or_a_fiction_writer.php Mon, 09 Jun 2014 09:04:00 EDT Video Game Content Costs Too Much: Solutions - by Lewis Pulsipher http://gamasutra.com/blogs/LewisPulsipher/20140428/216344/Video_Game_Content_Costs_Too_Much_Solutions.php Design,Production,Console/PC Big ("AAA") video games continue to become more expensive yet shorter, because 3D/complex "content" costs so much. This is a video/screencast discussion of existing, successful alternative ways to inexpensively provide content. http://gamasutra.com/blogs/LewisPulsipher/20140428/216344/Video_Game_Content_Costs_Too_Much_Solutions.php Mon, 28 Apr 2014 08:20:00 EDT Ruminations about “Magical Numbers” in boardgame and card game design - by Lewis Pulsipher http://gamasutra.com/blogs/LewisPulsipher/20140317/213269/Ruminations_about_Magical_Numbers_in_boardgame_and_card_game_design.php Design Is there some kind of "sweet spot" or "magical number" in the number of pieces, and board size, in a game that involves maneuver/placement and geospatial location? Are there similar "magical numbers" in card games? Discussion here, not a pat answer. http://gamasutra.com/blogs/LewisPulsipher/20140317/213269/Ruminations_about_Magical_Numbers_in_boardgame_and_card_game_design.php Mon, 17 Mar 2014 08:30:00 EDT