Gamasutra - Blogs Lars Doucet's Blogs Thu, 02 Oct 2014 04:24:30 EDT en-us (Simon Carless) Brave NewSteam World - by Lars Doucet Business/Marketing,Design,Production,Console/PC,Indie NewSteam is upon us. Tails will be fatter, launches will be harder. Some good, some bad, net positive. Mon, 29 Sep 2014 01:05:00 EDT Optimizing Tower Defense for FOCUS and THINKING - Defender's Quest - by Lars Doucet Design,Console/PC,Indie Best practices for Tower Defense game design, as long as you share the same highly opinionated design goals as me. Tue, 23 Sep 2014 10:16:00 EDT Follow Your Dreams!...Or Maybe Don't. - by Lars Doucet Business/Marketing,Design,Production,Console/PC,Indie Feelings on being a solid mid-level success in a world with predatory dream factories. Wed, 20 Aug 2014 02:48:00 EDT Was Localizing Defender's Quest Worth It? - by Lars Doucet Business/Marketing,Design,Production,Console/PC,Indie We localized our game into 6 languages. It was worth it. Wed, 13 Aug 2014 05:01:00 EDT Will that crowdfunded game ever actually ship? - by Lars Doucet Business/Marketing,Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet A simple "rule of thumb" for quick "smell-test" risk assessment of crowdfunded game projects. Mon, 21 Jul 2014 12:52:00 EDT Dear Adobe: Support Haxe, save your Tools - by Lars Doucet Business/Marketing,Programming,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet In which I argue that Adobe can save the Flash ecosystem (and their tools business) by pivoting towards Open Source standards like Haxe. Tue, 24 Jun 2014 11:20:00 EDT