Gamasutra - Blogs /blogs/ Christian Nutt's Blogs Wed, 06 May 2015 11:31:36 EDT en-us scarless@think-services.com (Simon Carless) On Towerfall Ascension's approach to characters - by Christian Nutt http://gamasutra.com/blogs/ChristianNutt/20150417/241421/On_Towerfall_Ascensions_approach_to_characters.php Design,Art,Console/PC On Towerfall Ascension's diverse but mechanically indistinguishable roster, and why player choice matters. http://gamasutra.com/blogs/ChristianNutt/20150417/241421/On_Towerfall_Ascensions_approach_to_characters.php Fri, 17 Apr 2015 07:48:00 EDT Metroidvania interview: Jools Watsham (Xeodrifter) - by Christian Nutt http://gamasutra.com/blogs/ChristianNutt/20150227/237658/Metroidvania_interview_Jools_Watsham_Xeodrifter.php Design,Console/PC,Indie Another of my Metroidvania source interviews -- this time with Jools Watsham of Renegade Kid, developers of Xeodrifter. http://gamasutra.com/blogs/ChristianNutt/20150227/237658/Metroidvania_interview_Jools_Watsham_Xeodrifter.php Fri, 27 Feb 2015 06:59:00 EST Metroidvania interview: Tom Happ - by Christian Nutt http://gamasutra.com/blogs/ChristianNutt/20150220/237005/Metroidvania_interview_Tom_Happ.php Business/Marketing,Design,Console/PC,Indie An interview with Tom Happ, creator of Axiom Verge, about the Metroidvania genre. http://gamasutra.com/blogs/ChristianNutt/20150220/237005/Metroidvania_interview_Tom_Happ.php Fri, 20 Feb 2015 01:56:00 EST What's up with the New 3DS? - by Christian Nutt http://gamasutra.com/blogs/ChristianNutt/20150114/234236/Whats_up_with_the_New_3DS.php Business/Marketing,Console/PC What possessed Nintendo of America to not release the regular-sized New Nintendo 3DS in North America? Some quick thoughts on the topic. http://gamasutra.com/blogs/ChristianNutt/20150114/234236/Whats_up_with_the_New_3DS.php Wed, 14 Jan 2015 09:22:00 EST Captain Toad and the core of Nintendo game design - by Christian Nutt http://gamasutra.com/blogs/ChristianNutt/20141212/232178/Captain_Toad_and_the_core_of_Nintendo_game_design.php Design,Console/PC What makes Captain Toad special -- what sets it apart? And how does it fit into Nintendo's body of design work? http://gamasutra.com/blogs/ChristianNutt/20141212/232178/Captain_Toad_and_the_core_of_Nintendo_game_design.php Fri, 12 Dec 2014 01:29:00 EST Amiibo: How did Nintendo do, and where can it go from here? - by Christian Nutt http://gamasutra.com/blogs/ChristianNutt/20141125/231001/Amiibo_How_did_Nintendo_do_and_where_can_it_go_from_here.php Business/Marketing,Console/PC How are the Amiibo figurines? How is the Smash Bros. gameplay using them? And more importantly -- where does Nintendo go from here? http://gamasutra.com/blogs/ChristianNutt/20141125/231001/Amiibo_How_did_Nintendo_do_and_where_can_it_go_from_here.php Tue, 25 Nov 2014 07:04:00 EST