Gamasutra - Blogs Christian Nutt's Blogs Fri, 28 Nov 2014 02:19:59 EST en-us (Simon Carless) Amiibo: How did Nintendo do, and where can it go from here? - by Christian Nutt Business/Marketing,Console/PC How are the Amiibo figurines? How is the Smash Bros. gameplay using them? And more importantly -- where does Nintendo go from here? Tue, 25 Nov 2014 07:04:00 EST TurboGrafx: The Personal Story - by Christian Nutt Business/Marketing,Console/PC I wrote that giant history, but here's my personal take. Fri, 12 Sep 2014 03:57:00 EDT My thoughts on the Nintendo shareholder Q&A - by Christian Nutt Business/Marketing,Console/PC We do news reporting on this stuff, but I also have thoughts as a player of games and a Nintendo-watcher... So here are some less-varnished thoughts on what Nintendo's management had to say to its shareholders. Thu, 03 Jul 2014 07:39:00 EDT Understanding Nintendo's Tomodachi Life problem - by Christian Nutt Business/Marketing,Design,Console/PC How Nintendo's Tomodachi Life stepped on the land mine that is identity and politics in the 21st century: What the game is, and why things happened the way they did. Thu, 08 May 2014 03:38:00 EDT Monster Monpiece: What the hell? - by Christian Nutt Business/Marketing,Console/PC Monster Monpiece is a Japanese trading card game for the Vita that had to be censored for U.S. release. I ponder what the moe phenomenon is doing to JRPGs, and speak to the publisher to find out about the game and its audience. Fri, 04 Apr 2014 10:08:00 EDT What should Uchikoshi do? Thoughts on how to save Zero Escape - by Christian Nutt Business/Marketing,Production Kotaro Uchikoshi, the director of Virtue's Last Reward, took to Twitter to tell his Western fans that the third game in the Zero Escape franchise would not be forthcoming any time soon. What should he do to remedy that? Mon, 17 Feb 2014 02:18:00 EST