Gamasutra - Blogs /blogs/ Christian Nutt's Blogs Mon, 25 May 2015 09:23:53 EDT en-us (Simon Carless) A look back at over a decade of Koji Igarashi interviews - by Christian Nutt Business/Marketing,Design,Console/PC,Indie I've interviewed Koji "IGA" Igarashi a number of times over the years. Here's a look back at some of those conversations, as rumors circulate about his next game. Fri, 08 May 2015 06:07:00 EDT On Towerfall Ascension's approach to characters - by Christian Nutt Design,Art,Console/PC On Towerfall Ascension's diverse but mechanically indistinguishable roster, and why player choice matters. Fri, 17 Apr 2015 07:48:00 EDT Metroidvania interview: Jools Watsham (Xeodrifter) - by Christian Nutt Design,Console/PC,Indie Another of my Metroidvania source interviews -- this time with Jools Watsham of Renegade Kid, developers of Xeodrifter. Fri, 27 Feb 2015 06:59:00 EST Metroidvania interview: Tom Happ - by Christian Nutt Business/Marketing,Design,Console/PC,Indie An interview with Tom Happ, creator of Axiom Verge, about the Metroidvania genre. Fri, 20 Feb 2015 01:56:00 EST What's up with the New 3DS? - by Christian Nutt Business/Marketing,Console/PC What possessed Nintendo of America to not release the regular-sized New Nintendo 3DS in North America? Some quick thoughts on the topic. Wed, 14 Jan 2015 09:22:00 EST Captain Toad and the core of Nintendo game design - by Christian Nutt Design,Console/PC What makes Captain Toad special -- what sets it apart? And how does it fit into Nintendo's body of design work? Fri, 12 Dec 2014 01:29:00 EST