Gamasutra - Blogs Christian Nutt's Blogs Sat, 20 Dec 2014 06:39:58 EST en-us (Simon Carless) Captain Toad and the core of Nintendo game design - by Christian Nutt Design,Console/PC What makes Captain Toad special -- what sets it apart? And how does it fit into Nintendo's body of design work? Fri, 12 Dec 2014 01:29:00 EST Amiibo: How did Nintendo do, and where can it go from here? - by Christian Nutt Business/Marketing,Console/PC How are the Amiibo figurines? How is the Smash Bros. gameplay using them? And more importantly -- where does Nintendo go from here? Tue, 25 Nov 2014 07:04:00 EST TurboGrafx: The Personal Story - by Christian Nutt Business/Marketing,Console/PC I wrote that giant history, but here's my personal take. Fri, 12 Sep 2014 03:57:00 EDT My thoughts on the Nintendo shareholder Q&A - by Christian Nutt Business/Marketing,Console/PC We do news reporting on this stuff, but I also have thoughts as a player of games and a Nintendo-watcher... So here are some less-varnished thoughts on what Nintendo's management had to say to its shareholders. Thu, 03 Jul 2014 07:39:00 EDT Understanding Nintendo's Tomodachi Life problem - by Christian Nutt Business/Marketing,Design,Console/PC How Nintendo's Tomodachi Life stepped on the land mine that is identity and politics in the 21st century: What the game is, and why things happened the way they did. Thu, 08 May 2014 03:38:00 EDT Monster Monpiece: What the hell? - by Christian Nutt Business/Marketing,Console/PC Monster Monpiece is a Japanese trading card game for the Vita that had to be censored for U.S. release. I ponder what the moe phenomenon is doing to JRPGs, and speak to the publisher to find out about the game and its audience. Fri, 04 Apr 2014 10:08:00 EDT