Gamasutra - Blogs http://gamasutra.com/blogs/ Timo Heinapurola's Blogs Sun, 20 Apr 2014 01:45:19 EDT en-us scarless@think-services.com (Simon Carless) What documentation? - by Timo Heinapurola http://gamasutra.com/blogs/TimoHeinapurola/20130731/197321/What_documentation.php Programming In this post I talk about why documentation is so important in game programming. I also give some hints on how you could approach documentation so that it does not become just another necessary evil. http://gamasutra.com/blogs/TimoHeinapurola/20130731/197321/What_documentation.php Wed, 31 Jul 2013 08:23:00 EDT Hoist the colours! - by Timo Heinapurola http://gamasutra.com/blogs/TimoHeinapurola/20121103/180854/Hoist_the_colours.php Business/Marketing,Console/PC,Indie,Social/Online,Smartphone/Tablet Piracy has been one of the most flammable topics of this century in game development and the flames are not going to be put out anytime soon. In this post I talk about the nature of piracy and how it is changing the gaming landscape. http://gamasutra.com/blogs/TimoHeinapurola/20121103/180854/Hoist_the_colours.php Sat, 03 Nov 2012 10:23:00 EDT The cost of innovation - by Timo Heinapurola http://gamasutra.com/blogs/TimoHeinapurola/20121006/178959/The_cost_of_innovation.php Design,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet There has been a lot of talk about a lack of innovation in the gaming industry. I think it's important to look at the facts of funding large titles and let innovation happen on a smaller scale to then trickle down to mainstream titles. http://gamasutra.com/blogs/TimoHeinapurola/20121006/178959/The_cost_of_innovation.php Sat, 06 Oct 2012 10:31:00 EDT