Gamasutra - Blogs http://gamasutra.com/blogs/ Josh Bycer's Blogs Thu, 24 Apr 2014 05:18:33 EDT en-us scarless@think-services.com (Simon Carless) Keeping Classic Games Alive With GOG - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20131202/206071/Keeping_Classic_Games_Alive_With_GOG.php Business/Marketing In this exclusive interview with GOG, we discussed the challenges that go into acquiring classic games for the site. http://gamasutra.com/blogs/JoshBycer/20131202/206071/Keeping_Classic_Games_Alive_With_GOG.php Mon, 02 Dec 2013 01:53:00 EST Backwards Compatibility: The Art vs. Business Debate Redux - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20130815/198382/Backwards_Compatibility_The_Art_vs_Business_Debate_Redux.php Design Backwards compatibility is an often debated topic. But with the general public not caring, how many times can we argue for it? http://gamasutra.com/blogs/JoshBycer/20130815/198382/Backwards_Compatibility_The_Art_vs_Business_Debate_Redux.php Thu, 15 Aug 2013 05:37:00 EDT SOS: Selling Out (Bio)Shock and AAA Design - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20130805/197620/SOS_Selling_Out_BioShock_and_AAA_Design.php Design There has been an increase in homogenizing elements in AAA design over the last year with many gamers wondering what is going on. http://gamasutra.com/blogs/JoshBycer/20130805/197620/SOS_Selling_Out_BioShock_and_AAA_Design.php Mon, 05 Aug 2013 03:06:00 EDT Debating Achievements - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20130802/197528/Debating_Achievements.php Design Achievements have become a major element of game design but their continued entanglement in game design has people questioning their continued use. http://gamasutra.com/blogs/JoshBycer/20130802/197528/Debating_Achievements.php Fri, 02 Aug 2013 02:27:00 EDT Kickstarter and The Line of Crowd-Funding - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20130731/197355/Kickstarter_and_The_Line_of_CrowdFunding.php Business/Marketing Crowd-Funding has become the latest trend in the Game Industry but looking at recent successes and failures, there are some potential caveats with the service to consider. http://gamasutra.com/blogs/JoshBycer/20130731/197355/Kickstarter_and_The_Line_of_CrowdFunding.php Wed, 31 Jul 2013 04:27:00 EDT Examining Negative Feedback in Game Design - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20130724/196901/Examining_Negative_Feedback_in_Game_Design.php Design Today's post looks at how negative feedback can dramatically raise the difficulty curve of a game. http://gamasutra.com/blogs/JoshBycer/20130724/196901/Examining_Negative_Feedback_in_Game_Design.php Wed, 24 Jul 2013 02:50:00 EDT