Gamasutra - Blogs /blogs/ Josh Bycer's Blogs Mon, 03 Aug 2015 09:25:15 EDT en-us scarless@think-services.com (Simon Carless) Examining The Five Nights at Freddy's Experience - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20150803/250286/Examining_The_Five_Nights_at_Freddys_Experience.php Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet The Five Nights at Freddy's series has become a cult sensation over the last year and today's post looks at what it did from a horror and design angle. http://gamasutra.com/blogs/JoshBycer/20150803/250286/Examining_The_Five_Nights_at_Freddys_Experience.php Mon, 03 Aug 2015 03:28:00 EDT Discussing The Amiinsanity of the Toys to Life Market - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20150728/249629/Discussing_The_Amiinsanity_of_the_Toys_to_Life_Market.php Business/Marketing,Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet A certified Amiibo Addict shares his thoughts on why Nintendo has a massive winner on their hands and the issues of being a victim of its own success. http://gamasutra.com/blogs/JoshBycer/20150728/249629/Discussing_The_Amiinsanity_of_the_Toys_to_Life_Market.php Tue, 28 Jul 2015 05:05:00 EDT Celebrating the Tutorial Design of Skullgirls - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20150721/248998/Celebrating_the_Tutorial_Design_of_Skullgirls.php Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Today's post looks at how Skullgirls featured an amazing tutorial for the fighting genre and something game designers should learn from when teaching someone how to play a complicated title. http://gamasutra.com/blogs/JoshBycer/20150721/248998/Celebrating_the_Tutorial_Design_of_Skullgirls.php Tue, 21 Jul 2015 01:37:00 EDT Points of No Returns and their Impact on Game Design - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20150717/248810/Points_of_No_Returns_and_their_Impact_on_Game_Design.php Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Continuing from my post on hard and soft choices, today's post examines "Point of No Returns" and what they mean when designing a game's pacing and structure. http://gamasutra.com/blogs/JoshBycer/20150717/248810/Points_of_No_Returns_and_their_Impact_on_Game_Design.php Fri, 17 Jul 2015 02:08:00 EDT Honoring Satoru Iwata and Nintendo’s Turnaround - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20150713/248412/Honoring_Satoru_Iwata_and_Nintendos_Turnaround.php Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet The tragic death of Nintendo CEO Satoru Iwata is hitting everybody hard and for today's quick post, I want to talk about one of his many accomplishments during his tenure as Nintendo CEO. http://gamasutra.com/blogs/JoshBycer/20150713/248412/Honoring_Satoru_Iwata_and_Nintendos_Turnaround.php Mon, 13 Jul 2015 03:52:00 EDT Hard and Soft Choices and their Roles in Game Design - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20150710/248310/Hard_and_Soft_Choices_and_their_Roles_in_Game_Design.php Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Today's post looks at the concept hard and soft choices when it comes to giving the player control over your gameplay. Both affect the game differently and must be considered when coming up with the design. http://gamasutra.com/blogs/JoshBycer/20150710/248310/Hard_and_Soft_Choices_and_their_Roles_in_Game_Design.php Fri, 10 Jul 2015 02:51:00 EDT