Gamasutra - Blogs http://www.gamasutra.com/blogs/ Josh Bycer's Blogs Fri, 24 May 2013 06:58:20 EDT en-us scarless@think-services.com (Simon Carless) The Procession of Progression in Game Design - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20130523/192906/The_Procession_of_Progression_in_Game_Design.php Design Progression in Game Design can be tracked between the player themselves and the game. In today's post I'm going to take analyze the two and their intended effects on game design. http://www.gamasutra.com/blogs/JoshBycer/20130523/192906/The_Procession_of_Progression_in_Game_Design.php Thu, 23 May 2013 11:10:00 EDT The Contemporariness of Game Design - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20130515/192269/The_Contemporariness_of_Game_Design.php Design Today's post examines how game design and appeal has evolved over the last twenty plus years and the tug of war between games that are considered timeless and those that are collectible. http://www.gamasutra.com/blogs/JoshBycer/20130515/192269/The_Contemporariness_of_Game_Design.php Wed, 15 May 2013 03:31:00 EDT The DRM Distinction of Steam's Success - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20130508/191953/The_DRM_Distinction_of_Steams_Success.php This year marks the ten year anniversary of Steam and today's post looks at some of the reasons why it has become #1 for many gamers. http://www.gamasutra.com/blogs/JoshBycer/20130508/191953/The_DRM_Distinction_of_Steams_Success.php Wed, 08 May 2013 02:37:00 EDT Putting the "Game" in Gameplay - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20130501/191594/Putting_the_quotGamequot_in_Gameplay.php Design The balance between narrative and game design is a tricky one and today's post examines one game that failed that test. http://www.gamasutra.com/blogs/JoshBycer/20130501/191594/Putting_the_quotGamequot_in_Gameplay.php Wed, 01 May 2013 02:32:00 EDT Antagonistic Horror Design - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20130424/191163/Antagonistic_Horror_Design.php Design Horror design has been called out by mainstream designers in the past for not being marketable. Today's post examines a common horror movie narrative and how it can impact horror design. http://www.gamasutra.com/blogs/JoshBycer/20130424/191163/Antagonistic_Horror_Design.php Wed, 24 Apr 2013 02:45:00 EDT Micro Transaction Mania - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20130417/190703/Micro_Transaction_Mania.php Design The use of micro transactions and DLC have become major debates. But today's post talks about the challenge of differentiating these two terms. http://www.gamasutra.com/blogs/JoshBycer/20130417/190703/Micro_Transaction_Mania.php Wed, 17 Apr 2013 03:40:00 EDT