Gamasutra - Blogs /blogs/ Josh Bycer's Blogs Sun, 01 May 2016 09:25:26 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Implementing Context Sensitive Commands in UI Design - by Josh Bycer]]> http://gamasutra.com/blogs/JoshBycer/20160428/271473/Implementing_Context_Sensitive_Commands_in_UI_Design.php http://gamasutra.com/blogs/author/JoshBycer/823287/ Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR http://gamasutra.com/blogs/JoshBycer/20160428/271473/Implementing_Context_Sensitive_Commands_in_UI_Design.php Thu, 28 Apr 2016 10:26:00 EDT <![CDATA[Avoiding the Hoarder Trap in Game Design - by Josh Bycer]]> http://gamasutra.com/blogs/JoshBycer/20160426/271272/Avoiding_the_Hoarder_Trap_in_Game_Design.php http://gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Indie,Social/Online http://gamasutra.com/blogs/JoshBycer/20160426/271272/Avoiding_the_Hoarder_Trap_in_Game_Design.php Tue, 26 Apr 2016 12:56:00 EDT <![CDATA[The Pros and Cons of CCG-based Game Design - by Josh Bycer]]> http://gamasutra.com/blogs/JoshBycer/20160422/271076/The_Pros_and_Cons_of_CCGbased_Game_Design.php http://gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR http://gamasutra.com/blogs/JoshBycer/20160422/271076/The_Pros_and_Cons_of_CCGbased_Game_Design.php Fri, 22 Apr 2016 01:54:00 EDT <![CDATA[Understanding Neutral Positions in UI Design - by Josh Bycer]]> http://gamasutra.com/blogs/JoshBycer/20160420/270823/Understanding_Neutral_Positions_in_UI_Design.php http://gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR http://gamasutra.com/blogs/JoshBycer/20160420/270823/Understanding_Neutral_Positions_in_UI_Design.php Wed, 20 Apr 2016 12:30:00 EDT <![CDATA[Analyzing Game Design: My Thought Process - by Josh Bycer]]> http://gamasutra.com/blogs/JoshBycer/20160419/270718/Analyzing_Game_Design_My_Thought_Process.php http://gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR http://gamasutra.com/blogs/JoshBycer/20160419/270718/Analyzing_Game_Design_My_Thought_Process.php Tue, 19 Apr 2016 12:21:00 EDT <![CDATA[Roach Interactive and the Uphill Battle for Mobile Games - by Josh Bycer]]> http://gamasutra.com/blogs/JoshBycer/20160418/270570/Roach_Interactive_and_the_Uphill_Battle_for_Mobile_Games.php http://gamasutra.com/blogs/author/JoshBycer/823287/ Business/Marketing,Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR http://gamasutra.com/blogs/JoshBycer/20160418/270570/Roach_Interactive_and_the_Uphill_Battle_for_Mobile_Games.php Mon, 18 Apr 2016 01:18:00 EDT