Gamasutra - Blogs /blogs/ Josh Bycer's Blogs Sun, 01 Feb 2015 06:43:35 EST en-us scarless@think-services.com (Simon Carless) Steam’s Monopoly and the Uphill Battle for Competition - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20150129/235255/Steams_Monopoly_and_the_Uphill_Battle_for_Competition.php Business/Marketing,Design,Programming,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Today's post examines the challenges of finding another company capable of competing with Steam and despite so many people hoping for a competitor, Steam is going to remain #1 for a very long time. http://gamasutra.com/blogs/JoshBycer/20150129/235255/Steams_Monopoly_and_the_Uphill_Battle_for_Competition.php Thu, 29 Jan 2015 02:06:00 EST Player Agency: How Game Design Affects Narrative - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20150126/234961/Player_Agency_How_Game_Design_Affects_Narrative.php Business/Marketing,Design,Production,Art,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Today's post looks at the concept of player agency or how much impact the player actually has when it comes to affecting the narrative and the problems with too much or too little agency. http://gamasutra.com/blogs/JoshBycer/20150126/234961/Player_Agency_How_Game_Design_Affects_Narrative.php Mon, 26 Jan 2015 03:41:00 EST Doctor Who's Effect on Narrative and Episodic Storytelling - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20150120/234507/Doctor_Whos_Effect_on_Narrative_and_Episodic_Storytelling.php Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet The hit science fiction show Doctor Who is the foundation for today's discussion on episodic storytelling and what game designers can learn about how the show has altered its narrative structure and pacing over the years. http://gamasutra.com/blogs/JoshBycer/20150120/234507/Doctor_Whos_Effect_on_Narrative_and_Episodic_Storytelling.php Tue, 20 Jan 2015 11:37:00 EST Cheating vs. Exploiting in Game Design - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20150114/234205/Cheating_vs_Exploiting_in_Game_Design.php Business/Marketing,Design,Console/PC,Indie,Social/Online,Smartphone/Tablet Last week's post on Gamasutra regarding the cheating going on in Destiny was inspiration for this post taking a closer look at the difference between exploiting and cheating when it comes to game design. http://gamasutra.com/blogs/JoshBycer/20150114/234205/Cheating_vs_Exploiting_in_Game_Design.php Wed, 14 Jan 2015 02:49:00 EST The Balancing Act of Tension in Horror Game Design - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20150112/233906/The_Balancing_Act_of_Tension_in_Horror_Game_Design.php Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Understanding how to build up and release tension is an important part of developing a horror game and today's post looks at the problems with this where there is too much or too little action. http://gamasutra.com/blogs/JoshBycer/20150112/233906/The_Balancing_Act_of_Tension_in_Horror_Game_Design.php Mon, 12 Jan 2015 07:09:00 EST The Rise and Fall of Rise of Legends - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20150105/233471/The_Rise_and_Fall_of_Rise_of_Legends.php Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Following up my last post's look at Rise of Nations. Rise of Legends is another interesting RTS game that while raising the bar, also was the nail in the coffin for Big Huge Games http://gamasutra.com/blogs/JoshBycer/20150105/233471/The_Rise_and_Fall_of_Rise_of_Legends.php Mon, 05 Jan 2015 01:17:00 EST