Gamasutra - Blogs http://gamasutra.com/blogs/ Josh Bycer's Blogs Fri, 21 Nov 2014 08:47:39 EST en-us scarless@think-services.com (Simon Carless) Reactive vs. Active Stealth in Game Design - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20141119/230478/Reactive_vs_Active_Stealth_in_Game_Design.php Design,Console/PC,Indie Stealth gameplay can be an interesting topic as there are many ways to go about it. For today's post, I'm going to examine two popular philosophies and how they impact game design. http://gamasutra.com/blogs/JoshBycer/20141119/230478/Reactive_vs_Active_Stealth_in_Game_Design.php Wed, 19 Nov 2014 01:31:00 EST Training Day in the Souls Series - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20141112/229922/Training_Day_in_the_Souls_Series.php Design,Console/PC Great level design is key for introducing new and challenging elements to the player. For today's post, we're looking at the Souls series and how each game built their tutorials directly into the level design. http://gamasutra.com/blogs/JoshBycer/20141112/229922/Training_Day_in_the_Souls_Series.php Wed, 12 Nov 2014 01:39:00 EST The Ever Popular Video Games as Art Debate - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20141105/229396/The_Ever_Popular_Video_Games_as_Art_Debate.php Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Discussing the artistic value of video games is a popular hot topic and for today's post I'm going to weigh in on where I find artistic value in games. http://gamasutra.com/blogs/JoshBycer/20141105/229396/The_Ever_Popular_Video_Games_as_Art_Debate.php Wed, 05 Nov 2014 02:08:00 EST The DLC Transition and Expanding the Expansion Pack - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20141029/228828/The_DLC_Transition_and_Expanding_the_Expansion_Pack.php Business/Marketing,Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet The lines between expansion packs and DLC have blurred in the digital era and today's post examines how DLC has overtaken expansion packs and what this means for game development. http://gamasutra.com/blogs/JoshBycer/20141029/228828/The_DLC_Transition_and_Expanding_the_Expansion_Pack.php Wed, 29 Oct 2014 01:59:00 EDT Can Game Design be Appraised? - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20141022/228296/Can_Game_Design_be_Appraised.php Business/Marketing,Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet The Game Industry is facing a severe issue of devaluing content which has been our fault and part of it has to do with the problem of understanding and evaluating game design. http://gamasutra.com/blogs/JoshBycer/20141022/228296/Can_Game_Design_be_Appraised.php Wed, 22 Oct 2014 03:19:00 EDT Defining Loot Tables in ARPG Game Design - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20141014/227713/Defining_Loot_Tables_in_ARPG_Game_Design.php Design,Console/PC,Indie,Social/Online,Smartphone/Tablet Loot Tables are a necessary part of ARPGs and understanding the work that goes into making one is an interesting part of game development. http://gamasutra.com/blogs/JoshBycer/20141014/227713/Defining_Loot_Tables_in_ARPG_Game_Design.php Tue, 14 Oct 2014 02:32:00 EDT