Gamasutra - Blogs http://gamasutra.com/blogs/ Josh Bycer's Blogs Tue, 29 Jul 2014 08:55:43 EDT en-us scarless@think-services.com (Simon Carless) Min/Max Mastery in Game Design - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20140729/222127/MinMax_Mastery_in_Game_Design.php Design,Console/PC,Indie,Social/Online Min/Max is a popular term for hardcore gamers and represents playing a game in the most optimal fashion. For today's post, we're going to examine this phenomenon and what it means for game designers. http://gamasutra.com/blogs/JoshBycer/20140729/222127/MinMax_Mastery_in_Game_Design.php Tue, 29 Jul 2014 03:32:00 EDT Serialized Storytelling in Games - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20140724/221842/Serialized_Storytelling_in_Games.php Design,Art,Console/PC,Indie,Social/Online Today's post examines the concept of serialized storytelling and how it's one area that video games still falter on. http://gamasutra.com/blogs/JoshBycer/20140724/221842/Serialized_Storytelling_in_Games.php Thu, 24 Jul 2014 04:11:00 EDT The Dangers of Forced Failure in Game Design - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20140722/221621/The_Dangers_of_Forced_Failure_in_Game_Design.php Design,Console/PC,Indie,Social/Online Today's post examines the concept of forced failure or where a game is set up to make the player fail and why this form of design has some problems. http://gamasutra.com/blogs/JoshBycer/20140722/221621/The_Dangers_of_Forced_Failure_in_Game_Design.php Tue, 22 Jul 2014 02:41:00 EDT The Slot Machine Effect of Good Loot Design - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20140716/221230/The_Slot_Machine_Effect_of_Good_Loot_Design.php Design,Console/PC,Indie,Social/Online,Smartphone/Tablet Discussions on loot design come in many forms and today's post examines the actual act: What goes in it to keep players coming back for more. http://gamasutra.com/blogs/JoshBycer/20140716/221230/The_Slot_Machine_Effect_of_Good_Loot_Design.php Wed, 16 Jul 2014 03:15:00 EDT Debunking "Losing is Fun" Game Design - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20140711/220864/Debunking_quotLosing_is_Funquot_Game_Design.php Design,Console/PC,Indie "Losing is Fun" is a popular rallying cry when debating challenging or frustrating game design. But today's post explains that losing can be fun only under specific conditions. http://gamasutra.com/blogs/JoshBycer/20140711/220864/Debunking_quotLosing_is_Funquot_Game_Design.php Fri, 11 Jul 2014 02:52:00 EDT The Problems with Padding out Game Design - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20140707/220440/The_Problems_with_Padding_out_Game_Design.php Design,Console/PC,Indie,Social/Online Padding out games is a popular strategy for trying to teach new players how to play at the expense of the experts. Today's post examines some of the ways of creating a refined experience instead of a bloated one. http://gamasutra.com/blogs/JoshBycer/20140707/220440/The_Problems_with_Padding_out_Game_Design.php Mon, 07 Jul 2014 02:40:00 EDT