Gamasutra - Blogs http://gamasutra.com/blogs/ Josh Bycer's Blogs Fri, 22 Aug 2014 05:38:35 EDT en-us scarless@think-services.com (Simon Carless) Tutorial Design for Multi-System Games - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20140821/223942/Tutorial_Design_for_MultiSystem_Games.php Design,Console/PC,Indie,Social/Online,Smartphone/Tablet Creating a good tutorial can mean the difference of getting new fans and scaring them off. Today's post examines the difficulty of making a good tutorial and some suggestions for complex titles. http://gamasutra.com/blogs/JoshBycer/20140821/223942/Tutorial_Design_for_MultiSystem_Games.php Thu, 21 Aug 2014 10:04:00 EDT How Control Schemes Standardized Gameplay - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20140815/223542/How_Control_Schemes_Standardized_Gameplay.php Business/Marketing,Design,Production,Console/PC,Indie An underrated importance of video games becoming mainstream was the standardization of control design and today's post examines how this came to be with some lessons for new designers. http://gamasutra.com/blogs/JoshBycer/20140815/223542/How_Control_Schemes_Standardized_Gameplay.php Fri, 15 Aug 2014 04:36:00 EDT Making Morale Microtransactions - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20140812/223218/Making_Morale_Microtransactions.php Business/Marketing,Design,Production,Console/PC,Indie,Social/Online Creating a F2P game that doesn't rub people the wrong way can be difficult and part of that is understanding what kind of microtransaction options are available to you as a designer. http://gamasutra.com/blogs/JoshBycer/20140812/223218/Making_Morale_Microtransactions.php Tue, 12 Aug 2014 03:32:00 EDT Are there Standards or Laws of Game Design? - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20140804/222555/Are_there_Standards_or_Laws_of_Game_Design.php Business/Marketing,Design,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet Being a Game Designer is one of the toughest parts of being in the Game Industry and part of the problem comes from our advantage of being decentralized. However, this makes it difficult to actually learn about becoming a Game Designer. http://gamasutra.com/blogs/JoshBycer/20140804/222555/Are_there_Standards_or_Laws_of_Game_Design.php Mon, 04 Aug 2014 03:56:00 EDT The Game Industry Clash: Creativity vs. Profit - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20140731/222338/The_Game_Industry_Clash_Creativity_vs_Profit.php Business/Marketing,Design,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet The Game Industry has grown into two unique sides of AAA development and Indie. Both produce a variety of titles but raises the long standing debate of whether games should be made for creativity or for profit. http://gamasutra.com/blogs/JoshBycer/20140731/222338/The_Game_Industry_Clash_Creativity_vs_Profit.php Thu, 31 Jul 2014 02:39:00 EDT Min/Max Mastery in Game Design - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20140729/222127/MinMax_Mastery_in_Game_Design.php Design,Console/PC,Indie,Social/Online Min/Max is a popular term for hardcore gamers and represents playing a game in the most optimal fashion. For today's post, we're going to examine this phenomenon and what it means for game designers. http://gamasutra.com/blogs/JoshBycer/20140729/222127/MinMax_Mastery_in_Game_Design.php Tue, 29 Jul 2014 03:32:00 EDT