Gamasutra - Blogs /blogs/ Josh Bycer's Blogs Sun, 19 Apr 2015 12:35:34 EDT en-us scarless@think-services.com (Simon Carless) Celebrating Dual Stick Control Schemes in Game Design - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20150415/241100/Celebrating_Dual_Stick_Control_Schemes_in_Game_Design.php Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Today's post looks at how control schemes were forever altered thanks to the evolution of the dual stick system and what they mean when designing gamepads and the difference between 2D and 3D game design. http://gamasutra.com/blogs/JoshBycer/20150415/241100/Celebrating_Dual_Stick_Control_Schemes_in_Game_Design.php Wed, 15 Apr 2015 02:28:00 EDT Debating Replayability in Game Analysis - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20150410/240831/Debating_Replayability_in_Game_Analysis.php Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Replayability has become a popular option to extend a game's life-cycle and is a major factor in great rogue-likes. But today's post looks at the debate as to whether or not replayability should be a factor in a game's quality when it comes to reviews. http://gamasutra.com/blogs/JoshBycer/20150410/240831/Debating_Replayability_in_Game_Analysis.php Fri, 10 Apr 2015 01:52:00 EDT Factoring Game Mechanics and Player Skill into Level Design - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20150407/240527/Factoring_Game_Mechanics_and_Player_Skill_into_Level_Design.php Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Today's post looks at how the skill set of your player can be taken into consideration when building the levels of your game based on two different design philosophies. http://gamasutra.com/blogs/JoshBycer/20150407/240527/Factoring_Game_Mechanics_and_Player_Skill_into_Level_Design.php Tue, 07 Apr 2015 01:07:00 EDT The Clicker Phenomenon and pure Progression Models - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20150401/240147/The_Clicker_Phenomenon_and_pure_Progression_Models.php Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet "Clicker" games have become a popular time waster for many gamers and today's post explains how baking cookies and fighting monsters provide the same entertainment. http://gamasutra.com/blogs/JoshBycer/20150401/240147/The_Clicker_Phenomenon_and_pure_Progression_Models.php Wed, 01 Apr 2015 03:04:00 EDT The Balance of Meta-game Design Featuring Age of Empires - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20150327/239908/The_Balance_of_Metagame_Design_Featuring_Age_of_Empires.php Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Age of Empires for the last few games became one of the first strategy series to have Meta-game design and today's post examines the differing philosophies and challenges of adding this model to your game. http://gamasutra.com/blogs/JoshBycer/20150327/239908/The_Balance_of_Metagame_Design_Featuring_Age_of_Empires.php Fri, 27 Mar 2015 03:39:00 EDT UI Strategy Game Design Dos and Don'ts - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20150324/239608/UI_Strategy_Game_Design_Dos_and_Donts.php Design,Console/PC,Indie,Social/Online,Smartphone/Tablet Today's post returns to the strategy genre to discuss the importance of a good UI and some elements that designers need to pay attention to. http://gamasutra.com/blogs/JoshBycer/20150324/239608/UI_Strategy_Game_Design_Dos_and_Donts.php Tue, 24 Mar 2015 02:30:00 EDT