Gamasutra - Blogs http://gamasutra.com/blogs/ Josh Bycer's Blogs Fri, 31 Oct 2014 08:12:29 EDT en-us scarless@think-services.com (Simon Carless) The DLC Transition and Expanding the Expansion Pack - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20141029/228828/The_DLC_Transition_and_Expanding_the_Expansion_Pack.php Business/Marketing,Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet The lines between expansion packs and DLC have blurred in the digital era and today's post examines how DLC has overtaken expansion packs and what this means for game development. http://gamasutra.com/blogs/JoshBycer/20141029/228828/The_DLC_Transition_and_Expanding_the_Expansion_Pack.php Wed, 29 Oct 2014 01:59:00 EDT Can Game Design be Appraised? - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20141022/228296/Can_Game_Design_be_Appraised.php Business/Marketing,Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet The Game Industry is facing a severe issue of devaluing content which has been our fault and part of it has to do with the problem of understanding and evaluating game design. http://gamasutra.com/blogs/JoshBycer/20141022/228296/Can_Game_Design_be_Appraised.php Wed, 22 Oct 2014 03:19:00 EDT Defining Loot Tables in ARPG Game Design - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20141014/227713/Defining_Loot_Tables_in_ARPG_Game_Design.php Design,Console/PC,Indie,Social/Online,Smartphone/Tablet Loot Tables are a necessary part of ARPGs and understanding the work that goes into making one is an interesting part of game development. http://gamasutra.com/blogs/JoshBycer/20141014/227713/Defining_Loot_Tables_in_ARPG_Game_Design.php Tue, 14 Oct 2014 02:32:00 EDT Breaking down "Gamers" - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20141006/227158/Breaking_down_quotGamersquot.php Business/Marketing,Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet The term "gamer" has been a major discussion lately with many people defending it or attacking it in light of recent controversies. For today's post, we're going to talk about why the ideology behind the name is more important to focus on. http://gamasutra.com/blogs/JoshBycer/20141006/227158/Breaking_down_quotGamersquot.php Mon, 06 Oct 2014 04:25:00 EDT The Narrative Distinction between Backdrop and World - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20141002/226851/The_Narrative_Distinction_between_Backdrop_and_World.php Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet World building is an essential part of creating not just a game but a series and today's post examines the degrees of which you can add depth to a setting. http://gamasutra.com/blogs/JoshBycer/20141002/226851/The_Narrative_Distinction_between_Backdrop_and_World.php Thu, 02 Oct 2014 02:39:00 EDT Game Industry Myths: Women and the Game Industry - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20140926/226495/Game_Industry_Myths_Women_and_the_Game_Industry.php Business/Marketing,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Following up my previous post, today's post examines some of the common myths/justifications that are a part of the problem with misogyny in the game industry. http://gamasutra.com/blogs/JoshBycer/20140926/226495/Game_Industry_Myths_Women_and_the_Game_Industry.php Fri, 26 Sep 2014 01:19:00 EDT