Gamasutra - Blogs /blogs/ Radek Koncewicz's Blogs Fri, 27 Feb 2015 08:57:42 EST en-us (Simon Carless) From Innsmouth, With Love - by Radek Koncewicz Design,Console/PC A look at how three different monstrosities from the Cthulhu Mythos were expertly implemented in Dark Corners of the Earth. Tue, 17 Feb 2015 06:52:00 EST A Simpler 3D Level Editor - by Radek Koncewicz Design,Programming,Console/PC,Indie Tips and lessons from creating a custom 3D level editor focused on rapid terrain creation and iteration. Mon, 09 Feb 2015 02:28:00 EST A Night With the Devil - by Radek Koncewicz Design,Console/PC A thorough analysis of the design in the original Diablo and how it spawned one of the most succesful video game series of all time. Mon, 29 Dec 2014 02:17:00 EST Mistranslated Worlds - by Radek Koncewicz Design,Console/PC A furtive look at the secret history of the Souls games and how a shoddy localization might have sparked the imaginations of its developers. Tue, 16 Sep 2014 03:55:00 EDT The Art of Feeding Time, Part 5 - by Radek Koncewicz Art,Indie,Smartphone/Tablet In which we talk mascots and learn that it's not OK to steal from old ladies... but it's cool to steal from slightly younger gentlemen? Tue, 29 Jul 2014 11:40:00 EDT The Art of Feeding Time, Part 4 - by Radek Koncewicz Art,Indie,Smartphone/Tablet Hand-drawn frames aren't the most popular approach to animation these days, but here's how we went about minimizing their cost. Mon, 14 Jul 2014 05:39:00 EDT