Gamasutra - Blogs /blogs/ Radek Koncewicz's Blogs Mon, 31 Aug 2015 02:46:28 EDT en-us (Simon Carless) Pathing & Movement on a 3D Grid - by Radek Koncewicz Design,Console/PC,Indie An overview of how we're tackling various design issues of unit movement in our 3D tactics game, Trudy's Mechanicals. Fri, 06 Mar 2015 07:16:00 EST From Innsmouth, With Love - by Radek Koncewicz Design,Console/PC A look at how three different monstrosities from the Cthulhu Mythos were expertly implemented in Dark Corners of the Earth. Tue, 17 Feb 2015 06:52:00 EST A Simpler 3D Level Editor - by Radek Koncewicz Design,Programming,Console/PC,Indie Tips and lessons from creating a custom 3D level editor focused on rapid terrain creation and iteration. Mon, 09 Feb 2015 02:28:00 EST A Night With the Devil - by Radek Koncewicz Design,Console/PC A thorough analysis of the design in the original Diablo and how it spawned one of the most succesful video game series of all time. Mon, 29 Dec 2014 02:17:00 EST Mistranslated Worlds - by Radek Koncewicz Design,Console/PC A furtive look at the secret history of the Souls games and how a shoddy localization might have sparked the imaginations of its developers. Tue, 16 Sep 2014 03:55:00 EDT The Art of Feeding Time, Part 5 - by Radek Koncewicz Art,Indie,Smartphone/Tablet In which we talk mascots and learn that it's not OK to steal from old ladies... but it's cool to steal from slightly younger gentlemen? Tue, 29 Jul 2014 11:40:00 EDT