Gamasutra - Blogs Radek Koncewicz's Blogs Wed, 23 Apr 2014 04:24:26 EDT en-us (Simon Carless) Mobile Design Considerations in Feeding Time - by Radek Koncewicz Design,Indie,Smartphone/Tablet An overview of design-lessons learned from developing a puzzle game aimed specifically at mobile devices. Mon, 25 Nov 2013 12:05:00 EST Watch Your Game Prompts! - by Radek Koncewicz Design Incessant confirmation prompts are a sure-fire way of clogging up one's UI, and they're rarely useful. Sat, 01 Dec 2012 12:21:00 EST Making it Better: Tokyo Jungle - by Radek Koncewicz Design,Console/PC A completely personal take on what design decisions could have made Tokyo Jungle a more enjoyable game. Tue, 30 Oct 2012 11:55:00 EDT Minimap Rotation - by Radek Koncewicz Design,Console/PC A quick look at the pros and cons of rotating and static minimaps. Sun, 03 Jun 2012 04:47:00 EDT Ultima IV's Success With Narrative Through Gameplay - by Radek Koncewicz Ultima IV: Quest of the Avatar is one of the few games that tells a story largely through its gameplay. Here's a closer look at how it achieves this rare feat. Sun, 25 Mar 2012 11:56:00 EDT The Witcher and Fisstech - by Radek Koncewicz Design,Console/PC A somewhat spoiler-ish look at the drug fisstech in the original Witcher and how it was incorporated into the game. Sat, 31 Dec 2011 11:48:00 EST