Gamasutra - Blogs Radek Koncewicz's Blogs Thu, 24 Jul 2014 12:56:15 EDT en-us (Simon Carless) The Art of Feeding Time, Part 4 - by Radek Koncewicz Art,Indie,Smartphone/Tablet Hand-drawn frames aren't the most popular approach to animation these days, but here's how we went about minimizing their cost. Mon, 14 Jul 2014 05:39:00 EDT The Art of Feeding Time, Part 3 - by Radek Koncewicz Production,Art,Indie,Smartphone/Tablet UI tends to be much less exciting than other game aesthetics, but finding a style that works in both form and function can be quite challenging. Tue, 08 Jul 2014 01:11:00 EDT The Art of Feeding Time, Part 2 - by Radek Koncewicz Art,Indie,Smartphone/Tablet Tackling the perspective-breaking backgrounds of old Hanna Barbera cartoons and Zelda - A Link to the Past. Wed, 02 Jul 2014 12:41:00 EDT The Art of Feeding Time, Part 1 - by Radek Koncewicz Art,Indie,Smartphone/Tablet The evolution of the art style in Feeding Time, and what we did to take it beyond the typical match-3 aesthetic. Wed, 25 Jun 2014 05:29:00 EDT Mobile Design Considerations in Feeding Time - by Radek Koncewicz Design,Indie,Smartphone/Tablet An overview of design-lessons learned from developing a puzzle game aimed specifically at mobile devices. Mon, 25 Nov 2013 12:05:00 EST Watch Your Game Prompts! - by Radek Koncewicz Design Incessant confirmation prompts are a sure-fire way of clogging up one's UI, and they're rarely useful. Sat, 01 Dec 2012 12:21:00 EST