Gamasutra - Blogs Radek Koncewicz's Blogs Wed, 20 Aug 2014 08:24:08 EDT en-us (Simon Carless) The Art of Feeding Time, Part 5 - by Radek Koncewicz Art,Indie,Smartphone/Tablet In which we talk mascots and learn that it's not OK to steal from old ladies... but it's cool to steal from slightly younger gentlemen? Tue, 29 Jul 2014 11:40:00 EDT The Art of Feeding Time, Part 4 - by Radek Koncewicz Art,Indie,Smartphone/Tablet Hand-drawn frames aren't the most popular approach to animation these days, but here's how we went about minimizing their cost. Mon, 14 Jul 2014 05:39:00 EDT The Art of Feeding Time, Part 3 - by Radek Koncewicz Production,Art,Indie,Smartphone/Tablet UI tends to be much less exciting than other game aesthetics, but finding a style that works in both form and function can be quite challenging. Tue, 08 Jul 2014 01:11:00 EDT The Art of Feeding Time, Part 2 - by Radek Koncewicz Art,Indie,Smartphone/Tablet Tackling the perspective-breaking backgrounds of old Hanna Barbera cartoons and Zelda - A Link to the Past. Wed, 02 Jul 2014 12:41:00 EDT The Art of Feeding Time, Part 1 - by Radek Koncewicz Art,Indie,Smartphone/Tablet The evolution of the art style in Feeding Time, and what we did to take it beyond the typical match-3 aesthetic. Wed, 25 Jun 2014 05:29:00 EDT Mobile Design Considerations in Feeding Time - by Radek Koncewicz Design,Indie,Smartphone/Tablet An overview of design-lessons learned from developing a puzzle game aimed specifically at mobile devices. Mon, 25 Nov 2013 12:05:00 EST