Gamasutra - Blogs Radek Koncewicz's Blogs Fri, 19 Dec 2014 11:25:11 EST en-us (Simon Carless) Mistranslated Worlds - by Radek Koncewicz Design,Console/PC A furtive look at the secret history of the Souls games and how a shoddy localization might have sparked the imaginations of its developers. Tue, 16 Sep 2014 03:55:00 EDT The Art of Feeding Time, Part 5 - by Radek Koncewicz Art,Indie,Smartphone/Tablet In which we talk mascots and learn that it's not OK to steal from old ladies... but it's cool to steal from slightly younger gentlemen? Tue, 29 Jul 2014 11:40:00 EDT The Art of Feeding Time, Part 4 - by Radek Koncewicz Art,Indie,Smartphone/Tablet Hand-drawn frames aren't the most popular approach to animation these days, but here's how we went about minimizing their cost. Mon, 14 Jul 2014 05:39:00 EDT The Art of Feeding Time, Part 3 - by Radek Koncewicz Production,Art,Indie,Smartphone/Tablet UI tends to be much less exciting than other game aesthetics, but finding a style that works in both form and function can be quite challenging. Tue, 08 Jul 2014 01:11:00 EDT The Art of Feeding Time, Part 2 - by Radek Koncewicz Art,Indie,Smartphone/Tablet Tackling the perspective-breaking backgrounds of old Hanna Barbera cartoons and Zelda - A Link to the Past. Wed, 02 Jul 2014 12:41:00 EDT The Art of Feeding Time, Part 1 - by Radek Koncewicz Art,Indie,Smartphone/Tablet The evolution of the art style in Feeding Time, and what we did to take it beyond the typical match-3 aesthetic. Wed, 25 Jun 2014 05:29:00 EDT