Gamasutra - Blogs http://gamasutra.com/blogs/ Radek Koncewicz's Blogs Wed, 23 Apr 2014 04:24:26 EDT en-us scarless@think-services.com (Simon Carless) Mobile Design Considerations in Feeding Time - by Radek Koncewicz http://gamasutra.com/blogs/RadekKoncewicz/20131125/205451/Mobile_Design_Considerations_in_Feeding_Time.php Design,Indie,Smartphone/Tablet An overview of design-lessons learned from developing a puzzle game aimed specifically at mobile devices. http://gamasutra.com/blogs/RadekKoncewicz/20131125/205451/Mobile_Design_Considerations_in_Feeding_Time.php Mon, 25 Nov 2013 12:05:00 EST Watch Your Game Prompts! - by Radek Koncewicz http://gamasutra.com/blogs/RadekKoncewicz/20121201/182703/Watch_Your_Game_Prompts.php Design Incessant confirmation prompts are a sure-fire way of clogging up one's UI, and they're rarely useful. http://gamasutra.com/blogs/RadekKoncewicz/20121201/182703/Watch_Your_Game_Prompts.php Sat, 01 Dec 2012 12:21:00 EST Making it Better: Tokyo Jungle - by Radek Koncewicz http://gamasutra.com/blogs/RadekKoncewicz/20121030/180523/Making_it_Better_Tokyo_Jungle.php Design,Console/PC A completely personal take on what design decisions could have made Tokyo Jungle a more enjoyable game. http://gamasutra.com/blogs/RadekKoncewicz/20121030/180523/Making_it_Better_Tokyo_Jungle.php Tue, 30 Oct 2012 11:55:00 EDT Minimap Rotation - by Radek Koncewicz http://gamasutra.com/blogs/RadekKoncewicz/20120603/171691/Minimap_Rotation.php Design,Console/PC A quick look at the pros and cons of rotating and static minimaps. http://gamasutra.com/blogs/RadekKoncewicz/20120603/171691/Minimap_Rotation.php Sun, 03 Jun 2012 04:47:00 EDT Ultima IV's Success With Narrative Through Gameplay - by Radek Koncewicz http://gamasutra.com/blogs/RadekKoncewicz/20120325/167217/Ultima_IVs_Success_With_Narrative_Through_Gameplay.php Ultima IV: Quest of the Avatar is one of the few games that tells a story largely through its gameplay. Here's a closer look at how it achieves this rare feat. http://gamasutra.com/blogs/RadekKoncewicz/20120325/167217/Ultima_IVs_Success_With_Narrative_Through_Gameplay.php Sun, 25 Mar 2012 11:56:00 EDT The Witcher and Fisstech - by Radek Koncewicz http://gamasutra.com/blogs/RadekKoncewicz/20111231/90846/The_Witcher_and_Fisstech.php Design,Console/PC A somewhat spoiler-ish look at the drug fisstech in the original Witcher and how it was incorporated into the game. http://gamasutra.com/blogs/RadekKoncewicz/20111231/90846/The_Witcher_and_Fisstech.php Sat, 31 Dec 2011 11:48:00 EST