Gamasutra - Blogs /blogs/ Elliot Pinkus's Blogs Tue, 03 Mar 2015 01:48:45 EST en-us scarless@think-services.com (Simon Carless) Loot Quest: From Ruminations to Release - by Elliot Pinkus http://gamasutra.com/blogs/ElliotPinkus/20150120/234511/Loot_Quest_From_Ruminations_to_Release.php Design,Production,Social/Online,Smartphone/Tablet After nearly 2 years of development, it's interesting to look back at my old moleskine notebook with the 6 scribbled pages where Loot Quest was conceived. I'll reflect on how far it has come and where the iterations took us. http://gamasutra.com/blogs/ElliotPinkus/20150120/234511/Loot_Quest_From_Ruminations_to_Release.php Tue, 20 Jan 2015 11:37:00 EST Tips for Game Designer Applications & Interviews - by Elliot Pinkus http://gamasutra.com/blogs/ElliotPinkus/20130219/186927/Tips_for_Game_Designer_Applications__Interviews.php Design Applying for jobs, especially as a designer? Here's a few ways to avoid common mistakes and stand out. http://gamasutra.com/blogs/ElliotPinkus/20130219/186927/Tips_for_Game_Designer_Applications__Interviews.php Tue, 19 Feb 2013 01:15:00 EST Mass Effect 3: The Journey, The Destination, and Amateur Philosophy - by Elliot Pinkus http://gamasutra.com/blogs/ElliotPinkus/20120724/174653/Mass_Effect_3_The_Journey_The_Destination_and_Amateur_Philosophy.php Design,Console/PC A philosophical perspective on Mass Effect 3's ending and the controversy surrounding it. http://gamasutra.com/blogs/ElliotPinkus/20120724/174653/Mass_Effect_3_The_Journey_The_Destination_and_Amateur_Philosophy.php Tue, 24 Jul 2012 11:00:00 EDT