Gamasutra - Blogs /blogs/ Elliot Pinkus's Blogs Fri, 04 Sep 2015 08:23:28 EDT en-us (Simon Carless) Loot Quest: From Ruminations to Release - by Elliot Pinkus Design,Production,Social/Online,Smartphone/Tablet After nearly 2 years of development, it's interesting to look back at my old moleskine notebook with the 6 scribbled pages where Loot Quest was conceived. I'll reflect on how far it has come and where the iterations took us. Tue, 20 Jan 2015 11:37:00 EST Tips for Game Designer Applications & Interviews - by Elliot Pinkus Design Applying for jobs, especially as a designer? Here's a few ways to avoid common mistakes and stand out. Tue, 19 Feb 2013 01:15:00 EST Mass Effect 3: The Journey, The Destination, and Amateur Philosophy - by Elliot Pinkus Design,Console/PC A philosophical perspective on Mass Effect 3's ending and the controversy surrounding it. Tue, 24 Jul 2012 11:00:00 EDT