Gamasutra - Blogs /blogs/ Laura Bularca's Blogs Sun, 01 Feb 2015 05:45:00 EST en-us (Simon Carless) Random game production tips - by Laura Bularca Business/Marketing,Production,Indie Here is a set of game dev tips presented in a random order, and learned “the hard way” - I hope they help! Mon, 05 Jan 2015 01:17:00 EST Crunching Steam Curators - by Laura Bularca Business/Marketing,Console/PC,Indie I spent today taking a closer look at Steam Curators. Here are my findings. Thu, 09 Oct 2014 06:01:00 EDT Women are too hard to animate - by Laura Bularca Design,Console/PC,Indie,Social/Online,Smartphone/Tablet During this year's E3, Ubisoft stated that they will not add a playable female character in Assasin's Creed Unity because "Women are too hard to animate". This post is, however, not about Ubisoft. Fri, 13 Jun 2014 03:59:00 EDT Of money, games and trust - by Laura Bularca Business/Marketing,Indie The act of buying, and especially the act of buying entertainment (like games), is a constant vote towards the world we want to live in, whether we like it or not. Fri, 04 Apr 2014 04:14:00 EDT Know Inc. Post Mortem: Games can be about more - by Laura Bularca Indie,Smartphone/Tablet How a small team of three managed to promote valuable information and fact checking by launching a game for Windows Phone 8. Sun, 09 Feb 2014 04:58:00 EST Women, make games! - by Laura Bularca Production,Indie There is a lot of talk about women in games, but one topic is not nearly debated enough: why are there so few women indie game creators? As a woman myself, this is my try to introspect my own excuses, scold and lecture myself, and call for friends! Wed, 11 Dec 2013 02:30:00 EST