Gamasutra - Blogs /blogs/ Laura Bularca's Blogs Sat, 29 Aug 2015 03:20:52 EDT en-us (Simon Carless) A NGJ15 report: Diversity across shifting sands - by Laura Bularca Business/Marketing,Design,Indie My personal, heavily subjective experience and reflections about Nordic Games Conference 2015. Tue, 26 May 2015 02:35:00 EDT There are too FEW games released - by Laura Bularca Business/Marketing,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet How many games do you think 100 million people need? How about more than a billion? Fri, 20 Feb 2015 01:01:00 EST Casual Connect - the Amsterdam adventure - by Laura Bularca Business/Marketing,Console/PC,Indie,Social/Online What happens in Amsterdam… does not necessarily stays in Amsterdam. This year at Casual Connect, which took place on February 4-6, Progress and Sweden Game Arena made a lot of friends. Thu, 12 Feb 2015 01:29:00 EST Random game production tips - by Laura Bularca Business/Marketing,Production,Indie Here is a set of game dev tips presented in a random order, and learned “the hard way” - I hope they help! Mon, 05 Jan 2015 01:17:00 EST Crunching Steam Curators - by Laura Bularca Business/Marketing,Console/PC,Indie I spent today taking a closer look at Steam Curators. Here are my findings. Thu, 09 Oct 2014 06:01:00 EDT Women are too hard to animate - by Laura Bularca Design,Console/PC,Indie,Social/Online,Smartphone/Tablet During this year's E3, Ubisoft stated that they will not add a playable female character in Assasin's Creed Unity because "Women are too hard to animate". This post is, however, not about Ubisoft. Fri, 13 Jun 2014 03:59:00 EDT