Gamasutra - Blogs http://gamasutra.com/blogs/ Benjamin Quintero's Blogs Sat, 25 Oct 2014 03:46:32 EDT en-us scarless@think-services.com (Simon Carless) Putting Your Ghost in a Shell - by Benjamin Quintero http://gamasutra.com/blogs/BenjaminQuintero/20140903/224793/Putting_Your_Ghost_in_a_Shell.php Programming,Console/PC Credits are timestamped but code lives for years. http://gamasutra.com/blogs/BenjaminQuintero/20140903/224793/Putting_Your_Ghost_in_a_Shell.php Wed, 03 Sep 2014 02:29:00 EDT Can We All Get Along? - by Benjamin Quintero http://gamasutra.com/blogs/BenjaminQuintero/20140902/224671/Can_We_All_Get_Along.php A winded post about why the media's behavior these past weeks have been upsetting, and why it's their responsibility to be the voice of gentle reason above all else. http://gamasutra.com/blogs/BenjaminQuintero/20140902/224671/Can_We_All_Get_Along.php Tue, 02 Sep 2014 01:17:00 EDT I'm Reaching My Limit - by Benjamin Quintero http://gamasutra.com/blogs/BenjaminQuintero/20140826/224199/Im_Reaching_My_Limit.php Business/Marketing,Console/PC,Smartphone/Tablet Can I just buy my games please? http://gamasutra.com/blogs/BenjaminQuintero/20140826/224199/Im_Reaching_My_Limit.php Tue, 26 Aug 2014 05:26:00 EDT Bazaar Behavior - by Benjamin Quintero http://gamasutra.com/blogs/BenjaminQuintero/20140710/220755/Bazaar_Behavior.php Business/Marketing,Console/PC,Indie,Social/Online,Smartphone/Tablet Is there a future in video games or has it peaked? http://gamasutra.com/blogs/BenjaminQuintero/20140710/220755/Bazaar_Behavior.php Thu, 10 Jul 2014 01:07:00 EDT Crunch: It's All Your Fault - by Benjamin Quintero http://gamasutra.com/blogs/BenjaminQuintero/20140409/215163/Crunch_Its_All_Your_Fault.php Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet who is to blame for crunch? http://gamasutra.com/blogs/BenjaminQuintero/20140409/215163/Crunch_Its_All_Your_Fault.php Wed, 09 Apr 2014 05:24:00 EDT Keeping the Framerate in Retribution - by Benjamin Quintero http://gamasutra.com/blogs/BenjaminQuintero/20120621/172564/Keeping_the_Framerate_in_Retribution.php Programming,Console/PC Handling collisions and complex AI awareness for over 1000 dynamic game objects... On a 3D sphere... In C#... On Xbox360... Yeah... I went there. http://gamasutra.com/blogs/BenjaminQuintero/20120621/172564/Keeping_the_Framerate_in_Retribution.php Thu, 21 Jun 2012 03:30:00 EDT